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#pragma once
#include "../../defines.hpp"
#include <list>
#include "../../helpers/WLClasses.hpp"
#include "../../helpers/Timer.hpp"
#include "InputMethodRelay.hpp"
#include "../../helpers/signal/Listener.hpp"
class CConstraint;
class CWindow;
enum eClickBehaviorMode {
CLICKMODE_DEFAULT = 0,
CLICKMODE_KILL
};
enum eMouseBindMode {
MBIND_INVALID = -1,
MBIND_MOVE = 0,
MBIND_RESIZE = 1,
MBIND_RESIZE_BLOCK_RATIO = 2,
MBIND_RESIZE_FORCE_RATIO = 3
};
enum eBorderIconDirection {
BORDERICON_NONE,
BORDERICON_UP,
BORDERICON_DOWN,
BORDERICON_LEFT,
BORDERICON_RIGHT,
BORDERICON_UP_LEFT,
BORDERICON_DOWN_LEFT,
BORDERICON_UP_RIGHT,
BORDERICON_DOWN_RIGHT,
};
struct STouchData {
CWindow* touchFocusWindow = nullptr;
SLayerSurface* touchFocusLS = nullptr;
wlr_surface* touchFocusSurface = nullptr;
Vector2D touchSurfaceOrigin;
};
// The third row is always 0 0 1 and is not expected by `libinput_device_config_calibration_set_matrix`
static const float MATRICES[8][6] = {{// normal
1, 0, 0, 0, 1, 0},
{// rotation 90°
0, -1, 1, 1, 0, 0},
{// rotation 180°
-1, 0, 1, 0, -1, 1},
{// rotation 270°
0, 1, 0, -1, 0, 1},
{// flipped
-1, 0, 1, 0, 1, 0},
{// flipped + rotation 90°
0, 1, 0, 1, 0, 0},
{// flipped + rotation 180°
1, 0, 0, 0, -1, 1},
{// flipped + rotation 270°
0, -1, 1, -1, 0, 1}};
class CKeybindManager;
class CInputManager {
public:
CInputManager();
~CInputManager();
void onMouseMoved(wlr_pointer_motion_event*);
void onMouseWarp(wlr_pointer_motion_absolute_event*);
void onMouseButton(wlr_pointer_button_event*);
void onMouseWheel(wlr_pointer_axis_event*);
void onKeyboardKey(wlr_keyboard_key_event*, SKeyboard*);
void onKeyboardMod(void*, SKeyboard*);
void newKeyboard(wlr_input_device*);
void newVirtualKeyboard(wlr_input_device*);
void newMouse(wlr_input_device*, bool virt = false);
void newTouchDevice(wlr_input_device*);
void newSwitch(wlr_input_device*);
void destroyTouchDevice(STouchDevice*);
void destroyKeyboard(SKeyboard*);
void destroyMouse(wlr_input_device*);
void destroySwitch(SSwitchDevice*);
void unconstrainMouse();
bool isConstrained();
std::string getActiveLayoutForKeyboard(SKeyboard*);
Vector2D getMouseCoordsInternal();
void refocus();
void simulateMouseMovement();
void sendMotionEventsToFocused();
void setKeyboardLayout();
void setPointerConfigs();
void setTouchDeviceConfigs(STouchDevice* dev = nullptr);
void setTabletConfigs();
void updateDragIcon();
void updateCapabilities();
void setClickMode(eClickBehaviorMode);
eClickBehaviorMode getClickMode();
void processMouseRequest(wlr_seat_pointer_request_set_cursor_event* e);
void onTouchDown(wlr_touch_down_event*);
void onTouchUp(wlr_touch_up_event*);
void onTouchMove(wlr_touch_motion_event*);
void onPointerHoldBegin(wlr_pointer_hold_begin_event*);
void onPointerHoldEnd(wlr_pointer_hold_end_event*);
STouchData m_sTouchData;
// for dragging floating windows
CWindow* currentlyDraggedWindow = nullptr;
eMouseBindMode dragMode = MBIND_INVALID;
bool m_bWasDraggingWindow = false;
// for refocus to be forced
CWindow* m_pForcedFocus = nullptr;
SDrag m_sDrag;
std::list<SKeyboard> m_lKeyboards;
std::list<SMouse> m_lMice;
// tablets
std::list<STablet> m_lTablets;
std::list<STabletTool> m_lTabletTools;
std::list<STabletPad> m_lTabletPads;
// idle inhibitors
std::list<SIdleInhibitor> m_lIdleInhibitors;
// Touch devices
std::list<STouchDevice> m_lTouchDevices;
// Switches
std::list<SSwitchDevice> m_lSwitches;
// Exclusive layer surfaces
std::deque<SLayerSurface*> m_dExclusiveLSes;
// constraints
std::vector<CConstraint*> m_vConstraints;
void newTabletTool(wlr_input_device*);
void newTabletPad(wlr_input_device*);
void focusTablet(STablet*, wlr_tablet_tool*, bool motion = false);
void newIdleInhibitor(wlr_idle_inhibitor_v1*);
void recheckIdleInhibitorStatus();
void onSwipeBegin(wlr_pointer_swipe_begin_event*);
void onSwipeEnd(wlr_pointer_swipe_end_event*);
void onSwipeUpdate(wlr_pointer_swipe_update_event*);
SSwipeGesture m_sActiveSwipe;
SKeyboard* m_pActiveKeyboard = nullptr;
CTimer m_tmrLastCursorMovement;
CInputMethodRelay m_sIMERelay;
void updateKeyboardsLeds(wlr_input_device* pKeyboard);
// for shared mods
uint32_t accumulateModsFromAllKBs();
// for virtual keyboards: whether we should respect them as normal ones
bool shouldIgnoreVirtualKeyboard(SKeyboard*);
// for special cursors that we choose
void setCursorImageUntilUnset(std::string);
void unsetCursorImage();
std::string deviceNameToInternalString(std::string);
std::string getNameForNewDevice(std::string);
void releaseAllMouseButtons();
// for some bugs in follow mouse 0
bool m_bLastFocusOnLS = false;
bool m_bLastFocusOnIMEPopup = false;
// for hiding cursor on touch
bool m_bLastInputTouch = false;
// for tracking mouse refocus
CWindow* m_pLastMouseFocus = nullptr;
wlr_surface* m_pLastMouseSurface = nullptr;
//
bool m_bEmptyFocusCursorSet = false;
private:
// Listeners
struct {
CHyprSignalListener setCursorShape;
} m_sListeners;
bool m_bCursorImageOverridden = false;
eBorderIconDirection m_eBorderIconDirection = BORDERICON_NONE;
// for click behavior override
eClickBehaviorMode m_ecbClickBehavior = CLICKMODE_DEFAULT;
Vector2D m_vLastCursorPosFloored = Vector2D();
void processMouseDownNormal(wlr_pointer_button_event* e);
void processMouseDownKill(wlr_pointer_button_event* e);
bool cursorImageUnlocked();
void disableAllKeyboards(bool virt = false);
uint32_t m_uiCapabilities = 0;
void mouseMoveUnified(uint32_t, bool refocus = false);
STabletTool* ensureTabletToolPresent(wlr_tablet_tool*);
void applyConfigToKeyboard(SKeyboard*);
// this will be set after a refocus()
wlr_surface* m_pFoundSurfaceToFocus = nullptr;
SLayerSurface* m_pFoundLSToFocus = nullptr;
CWindow* m_pFoundWindowToFocus = nullptr;
// for holding focus on buttons held
bool m_bFocusHeldByButtons = false;
bool m_bRefocusHeldByButtons = false;
// for releasing mouse buttons
std::list<uint32_t> m_lCurrentlyHeldButtons;
// swipe
void beginWorkspaceSwipe();
void updateWorkspaceSwipe(double);
void endWorkspaceSwipe();
void setBorderCursorIcon(eBorderIconDirection);
void setCursorIconOnBorder(CWindow* w);
// temporary. Obeys setUntilUnset.
void setCursorImageOverride(const std::string& name);
// cursor surface
struct cursorSI {
bool hidden = false; // null surface = hidden
CWLSurface wlSurface;
Vector2D vHotspot;
std::string name; // if not empty, means set by name.
bool inUse = false;
} m_sCursorSurfaceInfo;
void restoreCursorIconToApp(); // no-op if restored
friend class CKeybindManager;
friend class CWLSurface;
};
inline std::unique_ptr<CInputManager> g_pInputManager;
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