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#pragma once
#include "../../defines.hpp"
#include <list>
#include "../../helpers/WLClasses.hpp"
#include "../../Window.hpp"
class CInputManager {
public:
void onMouseMoved(wlr_pointer_motion_event*);
void onMouseWarp(wlr_pointer_motion_absolute_event*);
void onMouseButton(wlr_pointer_button_event*);
void onKeyboardKey(wlr_keyboard_key_event*, SKeyboard*);
void onKeyboardMod(void*, SKeyboard*);
void newKeyboard(wlr_input_device*);
void newMouse(wlr_input_device*);
void destroyKeyboard(SKeyboard*);
void destroyMouse(wlr_input_device*);
void constrainMouse(SMouse*, wlr_pointer_constraint_v1*);
void recheckConstraint(SMouse*);
Vector2D getMouseCoordsInternal();
void refocus();
void setKeyboardLayout();
void updateDragIcon();
void updateCapabilities(wlr_input_device*);
// for dragging floating windows
CWindow* currentlyDraggedWindow = nullptr;
int dragButton = -1;
SDrag m_sDrag;
std::list<SConstraint> m_lConstraints;
std::list<SKeyboard> m_lKeyboards;
std::list<SMouse> m_lMice;
// tablets
std::list<STablet> m_lTablets;
std::list<STabletTool> m_lTabletTools;
std::list<STabletPad> m_lTabletPads;
void newTabletTool(wlr_input_device*);
void newTabletPad(wlr_input_device*);
void focusTablet(STablet*, wlr_tablet_tool*, bool motion = false);
SKeyboard* m_pActiveKeyboard = nullptr;
private:
uint32_t m_uiCapabilities = 0;
void mouseMoveUnified(uint32_t, bool refocus = false);
STabletTool* ensureTabletToolPresent(wlr_tablet_tool*);
void applyConfigToKeyboard(SKeyboard*);
};
inline std::unique_ptr<CInputManager> g_pInputManager;
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