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#pragma once
#include <memory>
#include <vector>
#include <unordered_map>
#include "WaylandProtocol.hpp"
#include "ext-foreign-toplevel-list-v1.hpp"
class CForeignToplevelHandle {
public:
CForeignToplevelHandle(SP<CExtForeignToplevelHandleV1> resource_, PHLWINDOW pWindow);
bool good();
PHLWINDOW window();
private:
SP<CExtForeignToplevelHandleV1> resource;
PHLWINDOWREF pWindow;
bool closed = false;
friend class CForeignToplevelList;
};
class CForeignToplevelList {
public:
CForeignToplevelList(SP<CExtForeignToplevelListV1> resource_);
void onMap(PHLWINDOW pWindow);
void onTitle(PHLWINDOW pWindow);
void onClass(PHLWINDOW pWindow);
void onUnmap(PHLWINDOW pWindow);
bool good();
private:
SP<CExtForeignToplevelListV1> resource;
bool finished = false;
SP<CForeignToplevelHandle> handleForWindow(PHLWINDOW pWindow);
std::vector<WP<CForeignToplevelHandle>> handles;
};
class CForeignToplevelProtocol : public IWaylandProtocol {
public:
CForeignToplevelProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
private:
void onManagerResourceDestroy(CForeignToplevelList* mgr);
void destroyHandle(CForeignToplevelHandle* handle);
bool windowValidForForeign(PHLWINDOW pWindow);
//
std::vector<UP<CForeignToplevelList>> m_vManagers;
std::vector<SP<CForeignToplevelHandle>> m_vHandles;
friend class CForeignToplevelList;
friend class CForeignToplevelHandle;
};
namespace PROTO {
inline UP<CForeignToplevelProtocol> foreignToplevel;
};
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