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#pragma once
#include <memory>
#include <vector>
#include "WaylandProtocol.hpp"
#include "wlr-foreign-toplevel-management-unstable-v1.hpp"
class CWindow;
class CMonitor;
class CForeignToplevelHandleWlr {
public:
CForeignToplevelHandleWlr(SP<CZwlrForeignToplevelHandleV1> resource_, PHLWINDOW pWindow);
bool good();
PHLWINDOW window();
wl_resource* res();
private:
SP<CZwlrForeignToplevelHandleV1> resource;
PHLWINDOWREF pWindow;
bool closed = false;
MONITORID lastMonitorID = MONITOR_INVALID;
void sendMonitor(CMonitor* pMonitor);
void sendState();
friend class CForeignToplevelWlrManager;
};
class CForeignToplevelWlrManager {
public:
CForeignToplevelWlrManager(SP<CZwlrForeignToplevelManagerV1> resource_);
void onMap(PHLWINDOW pWindow);
void onTitle(PHLWINDOW pWindow);
void onClass(PHLWINDOW pWindow);
void onMoveMonitor(PHLWINDOW pWindow);
void onFullscreen(PHLWINDOW pWindow);
void onNewFocus(PHLWINDOW pWindow);
void onUnmap(PHLWINDOW pWindow);
bool good();
private:
SP<CZwlrForeignToplevelManagerV1> resource;
bool finished = false;
PHLWINDOWREF lastFocus; // READ-ONLY
SP<CForeignToplevelHandleWlr> handleForWindow(PHLWINDOW pWindow);
std::vector<WP<CForeignToplevelHandleWlr>> handles;
};
class CForeignToplevelWlrProtocol : public IWaylandProtocol {
public:
CForeignToplevelWlrProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
PHLWINDOW windowFromHandleResource(wl_resource* res);
private:
void onManagerResourceDestroy(CForeignToplevelWlrManager* mgr);
void destroyHandle(CForeignToplevelHandleWlr* handle);
bool windowValidForForeign(PHLWINDOW pWindow);
//
std::vector<UP<CForeignToplevelWlrManager>> m_vManagers;
std::vector<SP<CForeignToplevelHandleWlr>> m_vHandles;
friend class CForeignToplevelWlrManager;
friend class CForeignToplevelHandleWlr;
};
namespace PROTO {
inline UP<CForeignToplevelWlrProtocol> foreignToplevelWlr;
};
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