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#pragma once
#include <memory>
#include <vector>
#include <cstdint>
#include <tuple>
#include "WaylandProtocol.hpp"
#include "wlr-layer-shell-unstable-v1.hpp"
#include "../helpers/math/Math.hpp"
#include "../helpers/signal/Signal.hpp"
#include "types/SurfaceRole.hpp"
class CMonitor;
class CWLSurfaceResource;
class CLayerShellResource;
class CLayerShellRole : public ISurfaceRole {
public:
CLayerShellRole(SP<CLayerShellResource> ls);
virtual eSurfaceRole role() {
return SURFACE_ROLE_LAYER_SHELL;
}
WP<CLayerShellResource> layerSurface;
};
class CLayerShellResource {
public:
CLayerShellResource(SP<CZwlrLayerSurfaceV1> resource_, SP<CWLSurfaceResource> surf_, std::string namespace_, CMonitor* pMonitor, zwlrLayerShellV1Layer layer);
~CLayerShellResource();
bool good();
void configure(const Vector2D& size);
void sendClosed();
enum eCommittedState {
STATE_SIZE = (1 << 0),
STATE_ANCHOR = (1 << 1),
STATE_EXCLUSIVE = (1 << 2),
STATE_MARGIN = (1 << 3),
STATE_INTERACTIVITY = (1 << 4),
STATE_LAYER = (1 << 5),
STATE_EDGE = (1 << 6),
};
struct {
CSignal destroy;
CSignal commit;
CSignal map;
CSignal unmap;
CSignal newPopup; // wlr_xdg_popup*
} events;
struct SState {
uint32_t anchor = 0;
int32_t exclusive = 0;
Vector2D desiredSize;
zwlrLayerSurfaceV1KeyboardInteractivity interactivity = ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE;
zwlrLayerShellV1Layer layer = ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM;
zwlrLayerSurfaceV1Anchor exclusiveEdge = (zwlrLayerSurfaceV1Anchor)0;
uint32_t committed = 0;
struct {
double left = 0, right = 0, top = 0, bottom = 0;
} margin;
void reset();
} current, pending;
Vector2D size;
std::string layerNamespace;
std::string monitor = "";
WP<CWLSurfaceResource> surface;
bool mapped = false;
bool configured = false;
private:
SP<CZwlrLayerSurfaceV1> resource;
struct {
CHyprSignalListener commitSurface;
CHyprSignalListener destroySurface;
CHyprSignalListener unmapSurface;
} listeners;
bool closed = false;
std::vector<std::pair<uint32_t, Vector2D>> serials;
};
class CLayerShellProtocol : public IWaylandProtocol {
public:
CLayerShellProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
private:
void onManagerResourceDestroy(wl_resource* res);
void destroyResource(CLayerShellResource* surf);
void onGetLayerSurface(CZwlrLayerShellV1* pMgr, uint32_t id, wl_resource* surface, wl_resource* output, zwlrLayerShellV1Layer layer, std::string namespace_);
//
std::vector<UP<CZwlrLayerShellV1>> m_vManagers;
std::vector<SP<CLayerShellResource>> m_vLayers;
friend class CLayerShellResource;
};
namespace PROTO {
inline UP<CLayerShellProtocol> layerShell;
};
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