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#pragma once
#include <memory>
#include <vector>
#include <cstdint>
#include "WaylandProtocol.hpp"
#include "wayland-drm.hpp"
#include "types/Buffer.hpp"
#include "types/DMABuffer.hpp"
class CMesaDRMBufferResource {
public:
CMesaDRMBufferResource(uint32_t id, wl_client* client, Aquamarine::SDMABUFAttrs attrs);
~CMesaDRMBufferResource();
bool good();
private:
SP<CDMABuffer> buffer;
struct {
CHyprSignalListener bufferResourceDestroy;
} listeners;
friend class CMesaDRMResource;
};
class CMesaDRMResource {
public:
CMesaDRMResource(SP<CWlDrm> resource_);
bool good();
private:
SP<CWlDrm> resource;
};
class CMesaDRMProtocol : public IWaylandProtocol {
public:
CMesaDRMProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
private:
void destroyResource(CMesaDRMResource* resource);
void destroyResource(CMesaDRMBufferResource* resource);
//
std::vector<SP<CMesaDRMResource>> m_vManagers;
std::vector<SP<CMesaDRMBufferResource>> m_vBuffers;
std::string nodeName = "";
friend class CMesaDRMResource;
friend class CMesaDRMBufferResource;
};
namespace PROTO {
inline UP<CMesaDRMProtocol> mesaDRM;
};
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