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#pragma once
#include <memory>
#include <vector>
#include "WaylandProtocol.hpp"
#include "pointer-gestures-unstable-v1.hpp"
#include "../helpers/math/Math.hpp"
class CPointerGestureSwipe {
public:
CPointerGestureSwipe(SP<CZwpPointerGestureSwipeV1> resource_);
bool good();
private:
SP<CZwpPointerGestureSwipeV1> resource;
friend class CPointerGesturesProtocol;
};
class CPointerGesturePinch {
public:
CPointerGesturePinch(SP<CZwpPointerGesturePinchV1> resource_);
bool good();
private:
SP<CZwpPointerGesturePinchV1> resource;
friend class CPointerGesturesProtocol;
};
class CPointerGestureHold {
public:
CPointerGestureHold(SP<CZwpPointerGestureHoldV1> resource_);
bool good();
private:
SP<CZwpPointerGestureHoldV1> resource;
friend class CPointerGesturesProtocol;
};
class CPointerGesturesProtocol : public IWaylandProtocol {
public:
CPointerGesturesProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
void swipeBegin(uint32_t timeMs, uint32_t fingers);
void swipeUpdate(uint32_t timeMs, const Vector2D& delta);
void swipeEnd(uint32_t timeMs, bool cancelled);
void pinchBegin(uint32_t timeMs, uint32_t fingers);
void pinchUpdate(uint32_t timeMs, const Vector2D& delta, double scale, double rotation);
void pinchEnd(uint32_t timeMs, bool cancelled);
void holdBegin(uint32_t timeMs, uint32_t fingers);
void holdEnd(uint32_t timeMs, bool cancelled);
private:
void onManagerResourceDestroy(wl_resource* res);
void onGestureDestroy(CPointerGestureSwipe* gesture);
void onGestureDestroy(CPointerGesturePinch* gesture);
void onGestureDestroy(CPointerGestureHold* gesture);
void onGetPinchGesture(CZwpPointerGesturesV1* pMgr, uint32_t id, wl_resource* pointer);
void onGetSwipeGesture(CZwpPointerGesturesV1* pMgr, uint32_t id, wl_resource* pointer);
void onGetHoldGesture(CZwpPointerGesturesV1* pMgr, uint32_t id, wl_resource* pointer);
//
std::vector<UP<CZwpPointerGesturesV1>> m_vManagers;
std::vector<UP<CPointerGestureSwipe>> m_vSwipes;
std::vector<UP<CPointerGesturePinch>> m_vPinches;
std::vector<UP<CPointerGestureHold>> m_vHolds;
friend class CPointerGestureHold;
friend class CPointerGesturePinch;
friend class CPointerGestureSwipe;
};
namespace PROTO {
inline UP<CPointerGesturesProtocol> pointerGestures;
};
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