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#pragma once
#include <memory>
#include <vector>
#include <cstdint>
#include "WaylandProtocol.hpp"
#include "relative-pointer-unstable-v1.hpp"
#include "../helpers/math/Math.hpp"
class CRelativePointer {
public:
CRelativePointer(SP<CZwpRelativePointerV1> resource_);
void sendRelativeMotion(uint64_t time, const Vector2D& delta, const Vector2D& deltaUnaccel);
bool good();
wl_client* client();
private:
SP<CZwpRelativePointerV1> resource;
wl_client* pClient = nullptr;
};
class CRelativePointerProtocol : public IWaylandProtocol {
public:
CRelativePointerProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
void sendRelativeMotion(uint64_t time, const Vector2D& delta, const Vector2D& deltaUnaccel);
private:
void onManagerResourceDestroy(wl_resource* res);
void destroyRelativePointer(CRelativePointer* pointer);
void onGetRelativePointer(CZwpRelativePointerManagerV1* pMgr, uint32_t id, wl_resource* pointer);
//
std::vector<UP<CZwpRelativePointerManagerV1>> m_vManagers;
std::vector<UP<CRelativePointer>> m_vRelativePointers;
friend class CRelativePointer;
};
namespace PROTO {
inline UP<CRelativePointerProtocol> relativePointer;
};
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