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#pragma once
#include "../defines.hpp"
#include "wlr-screencopy-unstable-v1.hpp"
#include "WaylandProtocol.hpp"
#include <list>
#include <vector>
#include "../managers/HookSystemManager.hpp"
#include "../helpers/Timer.hpp"
#include "../managers/eventLoop/EventLoopTimer.hpp"
#include <aquamarine/buffer/Buffer.hpp>
class CMonitor;
class IHLBuffer;
enum eClientOwners {
CLIENT_SCREENCOPY = 0,
CLIENT_TOPLEVEL_EXPORT
};
class CScreencopyClient {
public:
CScreencopyClient(SP<CZwlrScreencopyManagerV1> resource_);
~CScreencopyClient();
bool good();
WP<CScreencopyClient> self;
eClientOwners clientOwner = CLIENT_SCREENCOPY;
CTimer lastFrame;
int frameCounter = 0;
private:
SP<CZwlrScreencopyManagerV1> resource;
int framesInLastHalfSecond = 0;
CTimer lastMeasure;
bool sentScreencast = false;
SP<HOOK_CALLBACK_FN> tickCallback;
void onTick();
void captureOutput(uint32_t frame, int32_t overlayCursor, wl_resource* output, CBox box);
friend class CScreencopyProtocol;
};
class CScreencopyFrame {
public:
CScreencopyFrame(SP<CZwlrScreencopyFrameV1> resource, int32_t overlay_cursor, wl_resource* output, CBox box);
~CScreencopyFrame();
bool good();
WP<CScreencopyFrame> self;
WP<CScreencopyClient> client;
private:
SP<CZwlrScreencopyFrameV1> resource;
CMonitor* pMonitor = nullptr;
bool overlayCursor = false;
bool withDamage = false;
bool lockedSWCursors = false;
WP<IHLBuffer> buffer;
bool bufferDMA = false;
uint32_t shmFormat = 0;
uint32_t dmabufFormat = 0;
int shmStride = 0;
CBox box = {};
void copy(CZwlrScreencopyFrameV1* pFrame, wl_resource* buffer);
bool copyDmabuf();
bool copyShm();
void share();
friend class CScreencopyProtocol;
};
class CScreencopyProtocol : public IWaylandProtocol {
public:
CScreencopyProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t version, uint32_t id);
void destroyResource(CScreencopyClient* resource);
void destroyResource(CScreencopyFrame* resource);
void onOutputCommit(CMonitor* pMonitor);
private:
std::vector<SP<CScreencopyFrame>> m_vFrames;
std::vector<WP<CScreencopyFrame>> m_vFramesAwaitingWrite;
std::vector<SP<CScreencopyClient>> m_vClients;
SP<CEventLoopTimer> m_pSoftwareCursorTimer;
bool m_bTimerArmed = false;
void shareAllFrames(CMonitor* pMonitor);
void shareFrame(CScreencopyFrame* frame);
void sendFrameDamage(CScreencopyFrame* frame);
bool copyFrameDmabuf(CScreencopyFrame* frame);
bool copyFrameShm(CScreencopyFrame* frame, timespec* now);
friend class CScreencopyFrame;
friend class CScreencopyClient;
};
namespace PROTO {
inline UP<CScreencopyProtocol> screencopy;
};
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