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#pragma once
#include <memory>
#include <vector>
#include <cstdint>
#include "WaylandProtocol.hpp"
#include "single-pixel-buffer-v1.hpp"
#include "types/Buffer.hpp"
class CSinglePixelBuffer : public IHLBuffer {
public:
CSinglePixelBuffer(uint32_t id, wl_client* client, CHyprColor col);
virtual ~CSinglePixelBuffer();
virtual Aquamarine::eBufferCapability caps();
virtual Aquamarine::eBufferType type();
virtual bool isSynchronous();
virtual void update(const CRegion& damage);
virtual Aquamarine::SDMABUFAttrs dmabuf();
virtual std::tuple<uint8_t*, uint32_t, size_t> beginDataPtr(uint32_t flags);
virtual void endDataPtr();
//
bool good();
bool success = false;
private:
uint32_t color = 0x00000000;
struct {
CHyprSignalListener resourceDestroy;
} listeners;
};
class CSinglePixelBufferResource {
public:
CSinglePixelBufferResource(uint32_t id, wl_client* client, CHyprColor color);
~CSinglePixelBufferResource();
bool good();
private:
SP<CSinglePixelBuffer> buffer;
struct {
CHyprSignalListener bufferResourceDestroy;
} listeners;
};
class CSinglePixelBufferManagerResource {
public:
CSinglePixelBufferManagerResource(SP<CWpSinglePixelBufferManagerV1> resource_);
bool good();
private:
SP<CWpSinglePixelBufferManagerV1> resource;
};
class CSinglePixelProtocol : public IWaylandProtocol {
public:
CSinglePixelProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
private:
void destroyResource(CSinglePixelBufferManagerResource* resource);
void destroyResource(CSinglePixelBufferResource* resource);
//
std::vector<SP<CSinglePixelBufferManagerResource>> m_vManagers;
std::vector<SP<CSinglePixelBufferResource>> m_vBuffers;
friend class CSinglePixelBufferManagerResource;
friend class CSinglePixelBufferResource;
};
namespace PROTO {
inline UP<CSinglePixelProtocol> singlePixel;
};
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