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#pragma once
#include <memory>
#include "WaylandProtocol.hpp"
#include "tearing-control-v1.hpp"
class CWindow;
class CTearingControlProtocol;
class CWLSurfaceResource;
class CTearingControl {
public:
CTearingControl(SP<CWpTearingControlV1> resource_, SP<CWLSurfaceResource> surf_);
void onHint(wpTearingControlV1PresentationHint hint_);
bool good();
bool operator==(const wl_resource* other) const {
return other == resource->resource();
}
bool operator==(const CTearingControl* other) const {
return other->resource == resource;
}
private:
void updateWindow();
SP<CWpTearingControlV1> resource;
PHLWINDOWREF pWindow;
wpTearingControlV1PresentationHint hint = WP_TEARING_CONTROL_V1_PRESENTATION_HINT_VSYNC;
friend class CTearingControlProtocol;
};
class CTearingControlProtocol : public IWaylandProtocol {
public:
CTearingControlProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
private:
void onManagerResourceDestroy(wl_resource* res);
void onControllerDestroy(CTearingControl* control);
void onGetController(wl_client* client, CWpTearingControlManagerV1* pMgr, uint32_t id, SP<CWLSurfaceResource> surf);
void onWindowDestroy(PHLWINDOW pWindow);
//
std::vector<UP<CWpTearingControlManagerV1>> m_vManagers;
std::vector<UP<CTearingControl>> m_vTearingControllers;
friend class CTearingControl;
};
namespace PROTO {
inline UP<CTearingControlProtocol> tearing;
};
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