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#pragma once
#include "../defines.hpp"
#include "../protocols/core/Compositor.hpp"
#include "text-input-unstable-v1.hpp"
#include "WaylandProtocol.hpp"
#include <vector>
class CTextInput;
class CTextInputV1 {
public:
CTextInputV1(SP<CZwpTextInputV1> resource);
~CTextInputV1();
void enter(SP<CWLSurfaceResource> surface);
void leave();
void preeditCursor(int32_t index);
void preeditStyling(uint32_t index, uint32_t length, zwpTextInputV1PreeditStyle style);
void preeditString(uint32_t serial, const char* text, const char* commit);
void commitString(uint32_t serial, const char* text);
void deleteSurroundingText(int32_t index, uint32_t length);
bool good();
wl_client* client();
private:
SP<CZwpTextInputV1> resource;
WP<CTextInputV1> self;
uint32_t serial = 0;
bool active = false;
struct {
CSignal onCommit;
CSignal enable;
CSignal disable;
CSignal destroy;
} events;
struct SPendingSurr {
bool isPending = false;
std::string text = "";
uint32_t cursor = 0;
uint32_t anchor = 0;
} pendingSurrounding;
struct SPendingCT {
bool isPending = false;
uint32_t hint = 0;
uint32_t purpose = 0;
} pendingContentType;
CBox cursorRectangle = {0, 0, 0, 0};
friend class CTextInput;
friend class CTextInputV1Protocol;
};
class CTextInputV1Protocol : IWaylandProtocol {
public:
CTextInputV1Protocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t version, uint32_t id);
void destroyResource(CTextInputV1* resource);
void destroyResource(CZwpTextInputManagerV1* client);
struct {
CSignal newTextInput; // WP<CTextInputV3>
} events;
private:
std::vector<SP<CZwpTextInputManagerV1>> m_vManagers;
std::vector<SP<CTextInputV1>> m_vClients;
friend class CTextInputV1;
};
namespace PROTO {
inline UP<CTextInputV1Protocol> textInputV1;
};
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