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#pragma once
#include <memory>
#include <vector>
#include <cstdint>
#include <string>
#include "WaylandProtocol.hpp"
#include "text-input-unstable-v3.hpp"
#include "../helpers/signal/Signal.hpp"
#include "../helpers/math/Math.hpp"
class CWLSurfaceResource;
class CTextInputV3 {
public:
CTextInputV3(SP<CZwpTextInputV3> resource_);
~CTextInputV3();
void enter(SP<CWLSurfaceResource> surf);
void leave(SP<CWLSurfaceResource> surf);
void preeditString(const std::string& text, int32_t cursorBegin, int32_t cursorEnd);
void commitString(const std::string& text);
void deleteSurroundingText(uint32_t beforeLength, uint32_t afterLength);
void sendDone();
bool good();
wl_client* client();
struct {
CSignal onCommit;
CSignal enable;
CSignal disable;
CSignal reset;
CSignal destroy;
} events;
struct SState {
struct {
bool updated = false;
std::string text = "";
uint32_t cursor = 0;
uint32_t anchor = 0;
} surrounding;
struct {
bool updated = false;
zwpTextInputV3ContentHint hint = ZWP_TEXT_INPUT_V3_CONTENT_HINT_NONE;
zwpTextInputV3ContentPurpose purpose = ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NORMAL;
} contentType;
struct {
bool updated = false;
CBox cursorBox;
} box;
struct {
bool isEnablePending = false;
bool isDisablePending = false;
bool value = false;
} enabled;
zwpTextInputV3ChangeCause cause = ZWP_TEXT_INPUT_V3_CHANGE_CAUSE_INPUT_METHOD;
void reset();
};
SState pending, current;
private:
SP<CZwpTextInputV3> resource;
int serial = 0;
};
class CTextInputV3Protocol : public IWaylandProtocol {
public:
CTextInputV3Protocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
struct {
CSignal newTextInput; // WP<CTextInputV3>
} events;
private:
void onManagerResourceDestroy(wl_resource* res);
void destroyTextInput(CTextInputV3* input);
void onGetTextInput(CZwpTextInputManagerV3* pMgr, uint32_t id, wl_resource* seat);
//
std::vector<UP<CZwpTextInputManagerV3>> m_vManagers;
std::vector<SP<CTextInputV3>> m_vTextInputs;
friend class CTextInputV3;
};
namespace PROTO {
inline UP<CTextInputV3Protocol> textInputV3;
};
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