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#pragma once
#include "../defines.hpp"
#include <aquamarine/buffer/Buffer.hpp>
#include <hyprutils/math/Misc.hpp>
class IHLBuffer;
HYPRUTILS_FORWARD(Math, CRegion);
using namespace Hyprutils::Math;
enum TEXTURETYPE {
TEXTURE_INVALID, // Invalid
TEXTURE_RGBA, // 4 channels
TEXTURE_RGBX, // discard A
TEXTURE_EXTERNAL, // EGLImage
};
class CTexture {
public:
CTexture();
CTexture(CTexture&) = delete;
CTexture(CTexture&&) = delete;
CTexture(const CTexture&&) = delete;
CTexture(const CTexture&) = delete;
CTexture(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size, bool keepDataCopy = false);
CTexture(const SP<Aquamarine::IBuffer> buffer, bool keepDataCopy = false);
// this ctor takes ownership of the eglImage.
CTexture(const Aquamarine::SDMABUFAttrs&, void* image);
~CTexture();
void destroyTexture();
void allocate();
void update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage);
const std::vector<uint8_t>& dataCopy();
TEXTURETYPE m_iType = TEXTURE_RGBA;
GLenum m_iTarget = GL_TEXTURE_2D;
GLuint m_iTexID = 0;
Vector2D m_vSize = {};
void* m_pEglImage = nullptr;
eTransform m_eTransform = HYPRUTILS_TRANSFORM_NORMAL;
bool m_bOpaque = false;
uint32_t m_iDrmFormat = 0; // for shm
private:
void createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size);
void createFromDma(const Aquamarine::SDMABUFAttrs&, void* image);
bool m_bKeepDataCopy = false;
std::vector<uint8_t> m_vDataCopy;
};
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