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authornyorain <[email protected]>2019-12-07 19:28:43 +0100
committerPaul Adenot <[email protected]>2020-10-28 16:55:14 +0000
commit3c316f4ed2ca31c454747513dceb1f58373bc898 (patch)
treeb2d8f690ab99ce741a83f4ff74fb89c91e56dd39 /src/cubeb_aaudio.c
parent314a9d3bcb75c757c9df9c62508f22321694f5af (diff)
downloadcubeb-3c316f4ed2ca31c454747513dceb1f58373bc898.tar.gz
cubeb-3c316f4ed2ca31c454747513dceb1f58373bc898.zip
AAudio: don't send stopped state after draining
Diffstat (limited to 'src/cubeb_aaudio.c')
-rw-r--r--src/cubeb_aaudio.c37
1 files changed, 20 insertions, 17 deletions
diff --git a/src/cubeb_aaudio.c b/src/cubeb_aaudio.c
index 7665059..f564742 100644
--- a/src/cubeb_aaudio.c
+++ b/src/cubeb_aaudio.c
@@ -149,8 +149,8 @@ static void update_state(cubeb_stream * stm)
return;
}
- // don't wait to stream operations in the main thread.
- // if an operation on a stream takes a while, the state thread
+ // Don't wait to stream operations in the main thread.
+ // If an operation on a stream takes a while, the state thread
// can still continue update the other streams.
int err = pthread_mutex_trylock(&stm->mutex);
if (err != 0) {
@@ -164,6 +164,10 @@ static void update_state(cubeb_stream * stm)
enum stream_state old_state = atomic_load(&stm->state);
enum stream_state new_state;
+ // We compute the new state the stream has and then compare_exchange it
+ // if it has changed. This way we will never just overwrite state
+ // changes that were set from the audio thread in the meantime,
+ // such as a draining or error state.
do {
if (old_state == STREAM_STATE_SHUTDOWN) {
pthread_mutex_unlock(&stm->mutex);
@@ -270,21 +274,14 @@ static void update_state(cubeb_stream * stm)
}
}
- if (ostate && ostate == AAUDIO_STREAM_STATE_STOPPED) {
- // setting the state to STOPPING here instead of STOPPED
- // since the input stream might not be stopped yet.
- // Even if it is, we consistently want to trigger
- // CUBEB_STATE_STOPPED. While this may be somewhat unexpected,
- // it's not wrong and avoiding it would require us to add a
- // new state (in case istream hasn't stopped yet), something like
- // STREAM_STATE_STOPPING_QUIET that won't trigger the callback
- // or just setting the state always (sometimes incorrectly) to STOPPED.
- new_state = STREAM_STATE_STOPPING;
+ // we always wait until both streams are stopped until we
+ // send STATE_DRAINED. Then we can directly transition
+ // our logical state to STREAM_STATE_STOPPED, not triggering
+ // an additional STATE_STOPPED callback
+ if ((!ostate || ostate == AAUDIO_STREAM_STATE_STOPPED) &&
+ (!istate || istate == AAUDIO_STREAM_STATE_STOPPED)) {
+ new_state = STREAM_STATE_STOPPED;
stm->state_callback(stm, stm->user_ptr, CUBEB_STATE_DRAINED);
- } else if (!ostate) {
- // we have an input only stream: draining simply means stopping it
- assert(istate);
- new_state = STREAM_STATE_STOPPING;
}
break;
@@ -437,8 +434,14 @@ aaudio_duplex_data_cb(AAudioStream * astream, void * user_data,
return AAUDIO_CALLBACK_RESULT_STOP;
}
+ // This can happen shortly after starting the stream. AAudio might immediately
+ // begin to buffer output but not have any input ready yet. We could
+ // block AAudioStream_read (passing a timeout > 0) but that leads to issues
+ // since blocking in this callback is a bad idea in general and it might break
+ // the stream when it is stopped by another thread shortly after being started.
+ // We therefore simply send silent input to the application.
if (in_num_frames < num_frames) {
- LOG("AAudioStream_read returned not enough frames: %ld instead of %d",
+ ALOGV("AAudioStream_read returned not enough frames: %ld instead of %d",
in_num_frames, num_frames);
unsigned left = num_frames - in_num_frames;
char * buf = ((char*) stm->in_buf) + in_num_frames * stm->in_frame_size;