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authorJean-Yves Avenard <[email protected]>2018-03-19 14:57:07 +0100
committerPaul Adenot <[email protected]>2018-03-19 14:57:07 +0100
commit789eaaa3b0d77b55e110353972d6713889f510ea (patch)
treefbeb48958ab83c329193f37c54133c9bc68aac4a /src/cubeb_audiotrack.c
parentc88a484e1aac878419946334c49d35d6948beec7 (diff)
downloadcubeb-789eaaa3b0d77b55e110353972d6713889f510ea.tar.gz
cubeb-789eaaa3b0d77b55e110353972d6713889f510ea.zip
Multi-channels support for windows/mac/linux (#426)
* Add QUAD and QUAD_LFE layouts. * Remove dual mono layout. It makes no sense to have a case for those as the data structure used (a bitmask) do not allow to represent this channel layout (a channel can only be present once). As such it was a non-functional layout * Fix up cubeb_pulse compilation using C++ keyword. * Remove the concept of preferred layout. Channel layout is derived by the content being played. The concept of preferred layout is meaningless. Either we have a layout defined, or we don't. There's no in-between. So we remove it. * Remove CHANNEL_MONO concept. * Add cubeb_sample_size convenience method. * Rework cubeb_mixer. This completely replace the existing remixer which had serious limitations: 1- Had no memory bound checks 2- Could only downmix 5.1 and 7.1 to stereo. This mixer allows to convert from any sane layout to any other and work directly on interleaved samples. This cubeb_mixer doesn't have an API compatible with the previous one. This commit is non-fonctional, and was split for ease of review. * Fix remixing on mac, windows and pulse backend. * Make cubeb_mixer creation infallible. Rather than ignore nonsensical layouts, we attempt to play it according to the stream channels count instead. The audio data will be played as-is, dropping the extra channels or inserting silence where needed. * User proper sample size when calculating offsets. Should the user data be of a different type to what the AudioUnit output is set to, we would have written outside the end of our allocated buffer. * Fix input mixing and clarify frames vs samples terminology * If a layout is unknown or invalid, always treat it as plain stereo or mono.
Diffstat (limited to 'src/cubeb_audiotrack.c')
-rw-r--r--src/cubeb_audiotrack.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/cubeb_audiotrack.c b/src/cubeb_audiotrack.c
index 98d0bd9..0f4dfbb 100644
--- a/src/cubeb_audiotrack.c
+++ b/src/cubeb_audiotrack.c
@@ -423,7 +423,6 @@ static struct cubeb_ops const audiotrack_ops = {
.get_max_channel_count = audiotrack_get_max_channel_count,
.get_min_latency = audiotrack_get_min_latency,
.get_preferred_sample_rate = audiotrack_get_preferred_sample_rate,
- .get_preferred_channel_layout = NULL,
.enumerate_devices = NULL,
.device_collection_destroy = NULL,
.destroy = audiotrack_destroy,