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-rw-r--r--src/cubeb_wasapi.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/cubeb_wasapi.cpp b/src/cubeb_wasapi.cpp
index b5546c3..b2e95be 100644
--- a/src/cubeb_wasapi.cpp
+++ b/src/cubeb_wasapi.cpp
@@ -205,7 +205,7 @@ struct auto_stream_ref {
};
using set_mm_thread_characteristics_function =
- decltype(&AvSetMmThreadCharacteristicsA);
+ decltype(&AvSetMmThreadCharacteristicsW);
using revert_mm_thread_characteristics_function =
decltype(&AvRevertMmThreadCharacteristics);
@@ -1414,7 +1414,7 @@ static unsigned int __stdcall wasapi_stream_render_loop(LPVOID stream)
/* We could consider using "Pro Audio" here for WebAudio and
maybe WebRTC. */
mmcss_handle =
- stm->context->set_mm_thread_characteristics("Audio", &mmcss_task_index);
+ stm->context->set_mm_thread_characteristics(L"Audio", &mmcss_task_index);
if (!mmcss_handle) {
/* This is not fatal, but we might glitch under heavy load. */
LOG("Unable to use mmcss to bump the render thread priority: %lx",
@@ -1536,7 +1536,7 @@ void
wasapi_destroy(cubeb * context);
HANDLE WINAPI
-set_mm_thread_characteristics_noop(const char *, LPDWORD mmcss_task_index)
+set_mm_thread_characteristics_noop(LPCWSTR, LPDWORD mmcss_task_index)
{
return (HANDLE)1;
}