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-rw-r--r--sd/README.md301
1 files changed, 150 insertions, 151 deletions
diff --git a/sd/README.md b/sd/README.md
index 70bdc56..c9445ad 100644
--- a/sd/README.md
+++ b/sd/README.md
@@ -151,15 +151,15 @@ cart size:
3 = 32K
4 = 40K
-## 7800.txt
-This file stores known Atari 7800 games with the required mapping value and cart size.
+## 7800.txt
+This file stores known Atari 7800 games with the required mapping value and cart size.
Example:
Rampage
-4,4
+4,4
Name
-mapper, cart size
+mapper, cart size
mapper:
0 = Standard 16K/32K/48K [7816/7832/7848]
@@ -179,15 +179,15 @@ cart size:
4 = 128K
5 = 144K
-## arccart.txt
-This file stores known Emerson Arcadia 2001 games with the required cart size.
+## arccart.txt
+This file stores known Emerson Arcadia 2001 games with the required cart size.
Example:
American Football
-2
+2
Name
-cart size
+cart size
cart size:
0 = 2K
@@ -195,15 +195,15 @@ cart size:
2 = 6K
3 = 8K
-## c64cart.txt
-This file stores known Commodore 64 games with the required mapping value and cart size.
+## c64cart.txt
+This file stores known Commodore 64 games with the required mapping value and cart size.
Example:
Donkey Kong
-00,3
+00,3
Name
-mapper, cart size
+mapper, cart size
mapper:
00 = Normal 4K/8K/16K + Ultimax 8K/16K
@@ -241,8 +241,8 @@ cart size:
8 = 256K
9 = 512K
-## fairchildcart.txt
-This file stores known Fairchild Channel F games with the required cart size.
+## fairchildcart.txt
+This file stores known Fairchild Channel F games with the required cart size.
Example:
Hangman
@@ -257,8 +257,8 @@ cart size:
2 = 4K
3 = 6K
-## msxcart.txt
-This file stores known MSX games with the required mapper, cart size and ram size.
+## msxcart.txt
+This file stores known MSX games with the required mapper, cart size and ram size.
Example:
Aoki Ookami - Genchou Hishi
@@ -301,8 +301,8 @@ ram size:
3 = 16K
4 = 32K
-## ody2cart.txt
-This file stores known Magnavox Odyssey 2 games with the required mapper and cart size.
+## ody2cart.txt
+This file stores known Magnavox Odyssey 2 games with the required mapper and cart size.
Example:
Baseball
@@ -322,8 +322,8 @@ cart size:
3 = 12K
4 = 16K
-## vectrexcart.txt
-This file stores known Vectrex games with the required cart size.
+## vectrexcart.txt
+This file stores known Vectrex games with the required cart size.
Example:
Mine Storm II
@@ -340,134 +340,133 @@ cart size:
4 = 32K
5 = 64K
-## ballycart.txt
-romsize
-0 = 2K
-1 = 4K
-2 = 8K
-
-## pv1000cart.txt
-romsize
-0 = 8K
-1 = 16K
-
-## pyuutacart.txt
-romsize
-0 = 8K
-1 = 16K
-2 = 32K
-
-## rcacart.txt
-romsize
-0 = 512B
-1 = 1024B (1K)
-
-## trs80cart.txt
-romsize
-0 = 2K
-1 = 4K
-2 = 8K
-3 = 10K
-4 = 16K
-5 = 32K
-6 = 64K
-7 = 128K
-
-## vic20cart.txt (rommap,romsize)
-
-rommap
-upper nibble = ROM0 {0x20,0x40,0x60,0x70,0xA0,0xB0}
-lower nibble = ROM1 {0x40,0x60,0xA0}
-0 = 0x20 = 0x2000
-1 = 0x24 = 0x2000/0x4000
-2 = 0x2A = 0x2000/0xA000
-3 = 0x46 = 0x4000/0x6000
-4 = 0x60 = 0x6000
-5 = 0x6A = 0x6000/0xA000
-6 = 0x70 = 0x7000
-7 = 0xA0 = 0xA000
-8 = 0xB0 = 0xB000
-
-romsize
-upper nibble = ROM0 {2,4,8}
-lower nibble = ROM1 {0,4,8}
-0 = 0x20 = 2K/0K 0x800
-1 = 0x40 = 4K/0K 0x1000
-2 = 0x80 = 8K/0K 0x2000
-3 = 0x44 = 4K/4K 0x1000/0x1000
-4 = 0x48 = 4K/8K 0x1000/0x2000
-5 = 0x84 = 8K/4K 0x2000/0x1000
-6 = 0x88 = 8K/8K 0x2000/0x2000
-
-## ti99cart.txt (mapper,gromsize,grommap,romsize)
-mapper
-0 = Normal Carts
-1 = MBX
-2 = TI-CALC [UNTESTED]
-
-gromsize
-0 = 0K
-1 = 6K
-2 = 12K
-3 = 18K
-4 = 24K
-5 = 30K
-
-grommap
-Map corresponding bits
-GROM# BITMAP HEX DEC
-3 = 0000 1000 = 08 = 8
-4 = 0001 0000 = 10 = 16
-5 = 0010 0000 = 20 = 32
-7 = 1000 0000 = 80 = 128
-34 = 0001 1000 = 18 = 24
-35 = 0010 1000 = 28 = 40
-45 = 0011 0000 = 30 = 48
-56 = 0110 0000 = 60 = 96
-67 = 1100 0000 = C0 = 192
-345 = 0011 1000 = 38 = 56
-356 = 0110 1000 = 68 = 104
-456 = 0111 0000 = 70 = 112
-3456 = 0111 1000 = 78 = 120
-3457 = 1011 1000 = B8 = 184
-3467 = 1101 1000 = D8 = 216
-34567 = 1111 1000 = F8 = 248
-
-romsize
-0 = 0K
-1 = 4K
-2 = 8K
-3 = 12K
-4 = 16K
-
-## leapster.txt
-romsize
-0 = 4K
-1 = 8K
-2 = 16K
-
-## vsmilecart.txt
-romsize
-0 = 4K
-1 = 6K
-2 = 8K
-3 = 16K
-
-## ljcart.txt
-romsize
-0 = 1M
-1 = 2M
-2 = 4M
-
-## atari8cart.txt (slot,romsize)
-slot
-0 = left slot
-1 = right slot
-
-romsize
-0 = 8K
-1 = 16K
-2 = 32K
-3 = 40K
-4 = 64K
-5 = 128K
+## ballycart.txt
+romsize
+0 = 2K
+1 = 4K
+2 = 8K
+
+## pv1000cart.txt
+romsize
+0 = 8K
+1 = 16K
+
+## pyuutacart.txt
+romsize
+0 = 8K
+1 = 16K
+2 = 32K
+
+## rcacart.txt
+romsize
+0 = 512B
+1 = 1024B (1K)
+
+## trs80cart.txt
+romsize
+0 = 2K
+1 = 4K
+2 = 8K
+3 = 10K
+4 = 16K
+5 = 32K
+6 = 64K
+7 = 128K
+
+## vic20cart.txt (rommap,romsize)
+rommap
+upper nibble = ROM0 {0x20,0x40,0x60,0x70,0xA0,0xB0}
+lower nibble = ROM1 {0x40,0x60,0xA0}
+0 = 0x20 = 0x2000
+1 = 0x24 = 0x2000/0x4000
+2 = 0x2A = 0x2000/0xA000
+3 = 0x46 = 0x4000/0x6000
+4 = 0x60 = 0x6000
+5 = 0x6A = 0x6000/0xA000
+6 = 0x70 = 0x7000
+7 = 0xA0 = 0xA000
+8 = 0xB0 = 0xB000
+
+romsize
+upper nibble = ROM0 {2,4,8}
+lower nibble = ROM1 {0,4,8}
+0 = 0x20 = 2K/0K 0x800
+1 = 0x40 = 4K/0K 0x1000
+2 = 0x80 = 8K/0K 0x2000
+3 = 0x44 = 4K/4K 0x1000/0x1000
+4 = 0x48 = 4K/8K 0x1000/0x2000
+5 = 0x84 = 8K/4K 0x2000/0x1000
+6 = 0x88 = 8K/8K 0x2000/0x2000
+
+## ti99cart.txt (mapper,gromsize,grommap,romsize)
+mapper
+0 = Normal Carts
+1 = MBX
+2 = TI-CALC [UNTESTED]
+
+gromsize
+0 = 0K
+1 = 6K
+2 = 12K
+3 = 18K
+4 = 24K
+5 = 30K
+
+grommap
+Map corresponding bits
+GROM# BITMAP HEX DEC
+3 = 0000 1000 = 08 = 8
+4 = 0001 0000 = 10 = 16
+5 = 0010 0000 = 20 = 32
+7 = 1000 0000 = 80 = 128
+34 = 0001 1000 = 18 = 24
+35 = 0010 1000 = 28 = 40
+45 = 0011 0000 = 30 = 48
+56 = 0110 0000 = 60 = 96
+67 = 1100 0000 = C0 = 192
+345 = 0011 1000 = 38 = 56
+356 = 0110 1000 = 68 = 104
+456 = 0111 0000 = 70 = 112
+3456 = 0111 1000 = 78 = 120
+3457 = 1011 1000 = B8 = 184
+3467 = 1101 1000 = D8 = 216
+34567 = 1111 1000 = F8 = 248
+
+romsize
+0 = 0K
+1 = 4K
+2 = 8K
+3 = 12K
+4 = 16K
+
+## leapster.txt
+romsize
+0 = 4K
+1 = 8K
+2 = 16K
+
+## vsmilecart.txt
+romsize
+0 = 4K
+1 = 6K
+2 = 8K
+3 = 16K
+
+## ljcart.txt
+romsize
+0 = 1M
+1 = 2M
+2 = 4M
+
+## atari8cart.txt (slot,romsize)
+slot
+0 = left slot
+1 = right slot
+
+romsize
+0 = 8K
+1 = 16K
+2 = 32K
+3 = 40K
+4 = 64K
+5 = 128K