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-rw-r--r--sd/README.md12
1 files changed, 6 insertions, 6 deletions
diff --git a/sd/README.md b/sd/README.md
index 048a037..32b9060 100644
--- a/sd/README.md
+++ b/sd/README.md
@@ -1,6 +1,6 @@
-####Copy these files to the root of your SD card.
+#### Copy these files to the root of your SD card.
-####gba.txt
+#### gba.txt
This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom.
Example:
@@ -16,7 +16,7 @@ Savetypes:
5 = 1024K Flash
6 = 512K Sram
-####n64.txt
+#### n64.txt
This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom.
The CRC32 checksum is used to verify a good dump.
@@ -31,14 +31,14 @@ Savetypes:
5 = 4K Eeprom
6 = 16K Eeprom
-####snes.txt
+#### snes.txt
This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail. There are still a lot games missing from this list.
Example:
A172,24,48
checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size)
-####hirom64.map
+#### hirom64.map
This is a Nintendo Power mapping file that changes the mapping to a single 4MB HiRom game with 64Kbit/8KByte save. The first byte is used to specify the mapping.
Bit0-1 SRAM Size (0=2K, 1=8K, 2=32K, 3=None) ;ie. 2K SHL (N*2)
@@ -54,7 +54,7 @@ Example:
111 -> 4M
01 -> 8K
-####lorom256.map
+#### lorom256.map
This is a Nintendo Power mapping file that changes the mapping to a single 4MB LoRom game with 256Kbit/32 KByte save.
Example: