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author | Ayke van Laethem <[email protected]> | 2023-01-13 20:02:54 +0100 |
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committer | Ron Evans <[email protected]> | 2023-01-17 08:38:54 +0100 |
commit | 19db0144aeacf12fabce9f02bd44dd60f0bfb694 (patch) | |
tree | 2de208b5b4cf9bdc36e35358a6a21e081dd4e1bc | |
parent | d639e016504e16438a6de2e1b6bb06a16632ffa9 (diff) | |
download | tinygo-19db0144aeacf12fabce9f02bd44dd60f0bfb694.tar.gz tinygo-19db0144aeacf12fabce9f02bd44dd60f0bfb694.zip |
runtime: implement internal/godebug.setUpdate as a stub
This function provides a mechanism to watch for changes to the GODEBUG
environment variable. For now, we'll not implement it. It might be
useful in the future, when it can always be added.
-rw-r--r-- | src/runtime/runtime.go | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/runtime/runtime.go b/src/runtime/runtime.go index eecedee22..1a2a0495e 100644 --- a/src/runtime/runtime.go +++ b/src/runtime/runtime.go @@ -95,3 +95,9 @@ func KeepAlive(x interface{}) { func SetFinalizer(obj interface{}, finalizer interface{}) { // Unimplemented. } + +//go:linkname godebug_setUpdate internal/godebug.setUpdate +func godebug_setUpdate(update func(string, string)) { + // Unimplemented. The 'update' function needs to be called whenever the + // GODEBUG environment variable changes (for example, via os.Setenv). +} |