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-rw-r--r--src/runtime/runtime_unix.go24
1 files changed, 18 insertions, 6 deletions
diff --git a/src/runtime/runtime_unix.go b/src/runtime/runtime_unix.go
index d9cf7e2c0..e6f81778d 100644
--- a/src/runtime/runtime_unix.go
+++ b/src/runtime/runtime_unix.go
@@ -362,7 +362,12 @@ func signal_enable(s uint32) {
// receivedSignals into a uint32 array.
runtimePanicAt(returnAddress(0), "unsupported signal number")
}
+
+ // This is intentonally a non-atomic store. This is safe, since hasSignals
+ // is only used in waitForEvents which is only called when there's a
+ // scheduler (and therefore there is no parallelism).
hasSignals = true
+
// It's easier to implement this function in C.
tinygo_signal_enable(s)
}
@@ -391,6 +396,9 @@ func signal_disable(s uint32) {
func signal_waitUntilIdle() {
// Wait until signal_recv has processed all signals.
for receivedSignals.Load() != 0 {
+ // TODO: this becomes a busy loop when using threads.
+ // We might want to pause until signal_recv has no more incoming signals
+ // to process.
Gosched()
}
}
@@ -434,7 +442,7 @@ func tinygo_signal_handler(s int32) {
// Task waiting for a signal to arrive, or nil if it is running or there are no
// signals.
-var signalRecvWaiter *task.Task
+var signalRecvWaiter atomic.Pointer[task.Task]
//go:linkname signal_recv os/signal.signal_recv
func signal_recv() uint32 {
@@ -443,7 +451,10 @@ func signal_recv() uint32 {
val := receivedSignals.Load()
if val == 0 {
// There are no signals to receive. Sleep until there are.
- signalRecvWaiter = task.Current()
+ if signalRecvWaiter.Swap(task.Current()) != nil {
+ // We expect only a single goroutine to call signal_recv.
+ runtimePanic("signal_recv called concurrently")
+ }
task.Pause()
continue
}
@@ -474,10 +485,11 @@ func signal_recv() uint32 {
// Return true if it was reactivated (and therefore the scheduler should run
// again), and false otherwise.
func checkSignals() bool {
- if receivedSignals.Load() != 0 && signalRecvWaiter != nil {
- scheduleTask(signalRecvWaiter)
- signalRecvWaiter = nil
- return true
+ if receivedSignals.Load() != 0 {
+ if waiter := signalRecvWaiter.Swap(nil); waiter != nil {
+ scheduleTask(waiter)
+ return true
+ }
}
return false
}