package compiler import ( "github.com/tinygo-org/tinygo/compiler/llvmutil" "tinygo.org/x/go-llvm" ) // This file contains helper functions for LLVM that are not exposed in the Go // bindings. // Return a list of values (actually, instructions) where this value is used as // an operand. func getUses(value llvm.Value) []llvm.Value { if value.IsNil() { return nil } var uses []llvm.Value use := value.FirstUse() for !use.IsNil() { uses = append(uses, use.User()) use = use.NextUse() } return uses } // createTemporaryAlloca creates a new alloca in the entry block and adds // lifetime start information in the IR signalling that the alloca won't be used // before this point. // // This is useful for creating temporary allocas for intrinsics. Don't forget to // end the lifetime using emitLifetimeEnd after you're done with it. func (b *builder) createTemporaryAlloca(t llvm.Type, name string) (alloca, bitcast, size llvm.Value) { return llvmutil.CreateTemporaryAlloca(b.Builder, b.mod, t, name) } // emitLifetimeEnd signals the end of an (alloca) lifetime by calling the // llvm.lifetime.end intrinsic. It is commonly used together with // createTemporaryAlloca. func (b *builder) emitLifetimeEnd(ptr, size llvm.Value) { llvmutil.EmitLifetimeEnd(b.Builder, b.mod, ptr, size) } // emitPointerPack packs the list of values into a single pointer value using // bitcasts, or else allocates a value on the heap if it cannot be packed in the // pointer value directly. It returns the pointer with the packed data. func (b *builder) emitPointerPack(values []llvm.Value) llvm.Value { return llvmutil.EmitPointerPack(b.Builder, b.mod, b.NeedsStackObjects, values) } // emitPointerUnpack extracts a list of values packed using emitPointerPack. func (b *builder) emitPointerUnpack(ptr llvm.Value, valueTypes []llvm.Type) []llvm.Value { return llvmutil.EmitPointerUnpack(b.Builder, b.mod, ptr, valueTypes) } // makeGlobalArray creates a new LLVM global with the given name and integers as // contents, and returns the global. // Note that it is left with the default linkage etc., you should set // linkage/constant/etc properties yourself. func (c *compilerContext) makeGlobalArray(buf []byte, name string, elementType llvm.Type) llvm.Value { globalType := llvm.ArrayType(elementType, len(buf)) global := llvm.AddGlobal(c.mod, globalType, name) value := llvm.Undef(globalType) for i := 0; i < len(buf); i++ { ch := uint64(buf[i]) value = llvm.ConstInsertValue(value, llvm.ConstInt(elementType, ch, false), []uint32{uint32(i)}) } global.SetInitializer(value) return global }