package sync // Pool is a very simple implementation of sync.Pool. type Pool struct { New func() interface{} items []interface{} } // Get returns an item in the pool, or the value of calling Pool.New() if there are no items. func (p *Pool) Get() interface{} { if len(p.items) > 0 { x := p.items[len(p.items)-1] p.items = p.items[:len(p.items)-1] return x } if p.New == nil { return nil } return p.New() } // Put adds a value back into the pool. func (p *Pool) Put(x interface{}) { p.items = append(p.items, x) }