package transform // This file has some compiler support for run-time reflection using the reflect // package. In particular, it encodes type information in type codes in such a // way that the reflect package can decode the type from this information. // Where needed, it also adds some side tables for looking up more information // about a type, when that information cannot be stored directly in the type // code. // // Go has 26 different type kinds. // // Type kinds are subdivided in basic types (see the list of basicTypes below) // that are mostly numeric literals and non-basic (or "complex") types that are // more difficult to encode. These non-basic types come in two forms: // * Prefix types (pointer, slice, interface, channel): these just add // something to an existing type. For example, a pointer like *int just adds // the fact that it's a pointer to an existing type (int). // These are encoded efficiently by adding a prefix to a type code. // * Types with multiple fields (struct, array, func, map). All of these have // multiple fields contained within. Most obviously structs can contain many // types as fields. Also arrays contain not just the element type but also // the length parameter which can be any arbitrary number and thus may not // fit in a type code. // These types are encoded using side tables. // // This distinction is also important for how named types are encoded. At the // moment, named basic type just get a unique number assigned while named // non-basic types have their underlying type stored in a sidetable. import ( "encoding/binary" "go/ast" "math/big" "strings" "tinygo.org/x/go-llvm" ) // A list of basic types and their numbers. This list should be kept in sync // with the list of Kind constants of type.go in the reflect package. var basicTypes = map[string]int64{ "bool": 1, "int": 2, "int8": 3, "int16": 4, "int32": 5, "int64": 6, "uint": 7, "uint8": 8, "uint16": 9, "uint32": 10, "uint64": 11, "uintptr": 12, "float32": 13, "float64": 14, "complex64": 15, "complex128": 16, "string": 17, "unsafeptr": 18, } // A list of non-basic types. Adding 19 to this number will give the Kind as // used in src/reflect/types.go, and it must be kept in sync with that list. var nonBasicTypes = map[string]int64{ "chan": 0, "interface": 1, "pointer": 2, "slice": 3, "array": 4, "func": 5, "map": 6, "struct": 7, } // typeCodeAssignmentState keeps some global state around for type code // assignments, used to assign one unique type code to each Go type. type typeCodeAssignmentState struct { // An integer that's incremented each time it's used to give unique IDs to // type codes that are not yet fully supported otherwise by the reflect // package (or are simply unused in the compiled program). fallbackIndex int // This is the length of an uintptr. Only used occasionally to know whether // a given number can be encoded as a varint. uintptrLen int // Map of named types to their type code. It is important that named types // get unique IDs for each type. namedBasicTypes map[string]int namedNonBasicTypes map[string]int // Map of array types to their type code. arrayTypes map[string]int arrayTypesSidetable []byte needsArrayTypesSidetable bool // Map of struct types to their type code. structTypes map[string]int structTypesSidetable []byte needsStructNamesSidetable bool // Map of struct names and tags to their name string. structNames map[string]int structNamesSidetable []byte needsStructTypesSidetable bool // This byte array is stored in reflect.namedNonBasicTypesSidetable and is // used at runtime to get details about a named non-basic type. // Entries are varints (see makeVarint below and readVarint in // reflect/sidetables.go for the encoding): one varint per entry. The // integers in namedNonBasicTypes are indices into this array. Because these // are varints, most type codes are really small (just one byte). // // Note that this byte buffer is not created when it is not needed // (reflect.namedNonBasicTypesSidetable has no uses), see // needsNamedTypesSidetable. namedNonBasicTypesSidetable []uint64 // This indicates whether namedNonBasicTypesSidetable needs to be created at // all. If it is false, namedNonBasicTypesSidetable will contain simple // monotonically increasing numbers. needsNamedNonBasicTypesSidetable bool } // assignTypeCodes is used to assign a type code to each type in the program // that is ever stored in an interface. It tries to use the smallest possible // numbers to make the code that works with interfaces as small as possible. func assignTypeCodes(mod llvm.Module, typeSlice typeInfoSlice) { // if reflect were not used, we could skip generating the sidetable // this does not help in practice, and is difficult to do correctly // Assign typecodes the way the reflect package expects. state := typeCodeAssignmentState{ fallbackIndex: 1, uintptrLen: llvm.NewTargetData(mod.DataLayout()).PointerSize() * 8, namedBasicTypes: make(map[string]int), namedNonBasicTypes: make(map[string]int), arrayTypes: make(map[string]int), structTypes: make(map[string]int), structNames: make(map[string]int), needsNamedNonBasicTypesSidetable: len(getUses(mod.NamedGlobal("reflect.namedNonBasicTypesSidetable"))) != 0, needsStructTypesSidetable: len(getUses(mod.NamedGlobal("reflect.structTypesSidetable"))) != 0, needsStructNamesSidetable: len(getUses(mod.NamedGlobal("reflect.structNamesSidetable"))) != 0, needsArrayTypesSidetable: len(getUses(mod.NamedGlobal("reflect.arrayTypesSidetable"))) != 0, } for _, t := range typeSlice { num := state.getTypeCodeNum(t.typecode) if num.BitLen() > state.uintptrLen || !num.IsUint64() { // TODO: support this in some way, using a side table for example. // That's less efficient but better than not working at all. // Particularly important on systems with 16-bit pointers (e.g. // AVR). panic("compiler: could not store type code number inside interface type code") } t.num = num.Uint64() } // Only create this sidetable when it is necessary. if state.needsNamedNonBasicTypesSidetable { global := replaceGlobalIntWithArray(mod, "reflect.namedNonBasicTypesSidetable", state.namedNonBasicTypesSidetable) global.SetLinkage(llvm.InternalLinkage) global.SetUnnamedAddr(true) global.SetGlobalConstant(true) } if state.needsArrayTypesSidetable { global := replaceGlobalIntWithArray(mod, "reflect.arrayTypesSidetable", state.arrayTypesSidetable) global.SetLinkage(llvm.InternalLinkage) global.SetUnnamedAddr(true) global.SetGlobalConstant(true) } if state.needsStructTypesSidetable { global := replaceGlobalIntWithArray(mod, "reflect.structTypesSidetable", state.structTypesSidetable) global.SetLinkage(llvm.InternalLinkage) global.SetUnnamedAddr(true) global.SetGlobalConstant(true) } if state.needsStructNamesSidetable { global := replaceGlobalIntWithArray(mod, "reflect.structNamesSidetable", state.structNamesSidetable) global.SetLinkage(llvm.InternalLinkage) global.SetUnnamedAddr(true) global.SetGlobalConstant(true) } } // getTypeCodeNum returns the typecode for a given type as expected by the // reflect package. Also see getTypeCodeName, which serializes types to a string // based on a types.Type value for this function. func (state *typeCodeAssignmentState) getTypeCodeNum(typecode llvm.Value) *big.Int { // Note: see src/reflect/type.go for bit allocations. class, value := getClassAndValueFromTypeCode(typecode) name := "" if class == "named" { name = value typecode = llvm.ConstExtractValue(typecode.Initializer(), []uint32{0}) class, value = getClassAndValueFromTypeCode(typecode) } if class == "basic" { // Basic types follow the following bit pattern: // ...xxxxx0 // where xxxxx is allocated for the 18 possible basic types and all the // upper bits are used to indicate the named type. num, ok := basicTypes[value] if !ok { panic("invalid basic type: " + value) } if name != "" { // This type is named, set the upper bits to the name ID. num |= int64(state.getBasicNamedTypeNum(name)) << 5 } return big.NewInt(num << 1) } else { // Non-baisc types use the following bit pattern: // ...nxxx1 // where xxx indicates the non-basic type. The upper bits contain // whatever the type contains. Types that wrap a single other type // (channel, interface, pointer, slice) just contain the bits of the // wrapped type. Other types (like struct) need more fields and thus // cannot be encoded as a simple prefix. var classNumber int64 if n, ok := nonBasicTypes[class]; ok { classNumber = n } else { panic("unknown type kind: " + class) } var num *big.Int lowBits := (classNumber << 1) + 1 // the 5 low bits of the typecode if name == "" { num = state.getNonBasicTypeCode(class, typecode) } else { // We must return a named type here. But first check whether it // has already been defined. if index, ok := state.namedNonBasicTypes[name]; ok { num := big.NewInt(int64(index)) num.Lsh(num, 5).Or(num, big.NewInt((classNumber<<1)+1+(1<<4))) return num } lowBits |= 1 << 4 // set the 'n' bit (see above) if !state.needsNamedNonBasicTypesSidetable { // Use simple small integers in this case, to make these numbers // smaller. index := len(state.namedNonBasicTypes) + 1 state.namedNonBasicTypes[name] = index num = big.NewInt(int64(index)) } else { // We need to store full type information. // First allocate a number in the named non-basic type // sidetable. index := len(state.namedNonBasicTypesSidetable) state.namedNonBasicTypesSidetable = append(state.namedNonBasicTypesSidetable, 0) state.namedNonBasicTypes[name] = index // Get the typecode of the underlying type (which could be the // element type in the case of pointers, for example). num = state.getNonBasicTypeCode(class, typecode) if num.BitLen() > state.uintptrLen || !num.IsUint64() { panic("cannot store value in sidetable") } // Now update the side table with the number we just // determined. We need this multi-step approach to avoid stack // overflow due to adding types recursively in the case of // linked lists (a pointer which points to a struct that // contains that same pointer). state.namedNonBasicTypesSidetable[index] = num.Uint64() num = big.NewInt(int64(index)) } } // Concatenate the 'num' and 'lowBits' bitstrings. num.Lsh(num, 5).Or(num, big.NewInt(lowBits)) return num } } // getNonBasicTypeCode is used by getTypeCodeNum. It returns the upper bits of // the type code used there in the type code. func (state *typeCodeAssignmentState) getNonBasicTypeCode(class string, typecode llvm.Value) *big.Int { switch class { case "chan", "pointer", "slice": // Prefix-style type kinds. The upper bits contain the element type. sub := llvm.ConstExtractValue(typecode.Initializer(), []uint32{0}) return state.getTypeCodeNum(sub) case "array": // An array is basically a pair of (typecode, length) stored in a // sidetable. return big.NewInt(int64(state.getArrayTypeNum(typecode))) case "struct": // More complicated type kind. The upper bits contain the index to the // struct type in the struct types sidetable. return big.NewInt(int64(state.getStructTypeNum(typecode))) default: // Type has not yet been implemented, so fall back by using a unique // number. num := big.NewInt(int64(state.fallbackIndex)) state.fallbackIndex++ return num } } // getClassAndValueFromTypeCode takes a typecode (a llvm.Value of type // runtime.typecodeID), looks at the name, and extracts the typecode class and // value from it. For example, for a typecode with the following name: // reflect/types.type:pointer:named:reflect.ValueError // It extracts: // class = "pointer" // value = "named:reflect.ValueError" func getClassAndValueFromTypeCode(typecode llvm.Value) (class, value string) { typecodeName := typecode.Name() const prefix = "reflect/types.type:" if !strings.HasPrefix(typecodeName, prefix) { panic("unexpected typecode name: " + typecodeName) } id := typecodeName[len(prefix):] class = id[:strings.IndexByte(id, ':')] value = id[len(class)+1:] return } // getBasicNamedTypeNum returns an appropriate (unique) number for the given // named type. If the name already has a number that number is returned, else a // new number is returned. The number is always non-zero. func (state *typeCodeAssignmentState) getBasicNamedTypeNum(name string) int { if num, ok := state.namedBasicTypes[name]; ok { return num } num := len(state.namedBasicTypes) + 1 state.namedBasicTypes[name] = num return num } // getArrayTypeNum returns the array type number, which is an index into the // reflect.arrayTypesSidetable or a unique number for this type if this table is // not used. func (state *typeCodeAssignmentState) getArrayTypeNum(typecode llvm.Value) int { name := typecode.Name() if num, ok := state.arrayTypes[name]; ok { // This array type already has an entry in the sidetable. Don't store // it twice. return num } if !state.needsArrayTypesSidetable { // We don't need array sidetables, so we can just assign monotonically // increasing numbers to each array type. num := len(state.arrayTypes) state.arrayTypes[name] = num return num } elemTypeCode := llvm.ConstExtractValue(typecode.Initializer(), []uint32{0}) elemTypeNum := state.getTypeCodeNum(elemTypeCode) if elemTypeNum.BitLen() > state.uintptrLen || !elemTypeNum.IsUint64() { // TODO: make this a regular error panic("array element type has a type code that is too big") } // The array side table is a sequence of {element type, array length}. arrayLength := llvm.ConstExtractValue(typecode.Initializer(), []uint32{1}).ZExtValue() buf := makeVarint(elemTypeNum.Uint64()) buf = append(buf, makeVarint(arrayLength)...) index := len(state.arrayTypesSidetable) state.arrayTypes[name] = index state.arrayTypesSidetable = append(state.arrayTypesSidetable, buf...) return index } // getStructTypeNum returns the struct type number, which is an index into // reflect.structTypesSidetable or an unique number for every struct if this // sidetable is not needed in the to-be-compiled program. func (state *typeCodeAssignmentState) getStructTypeNum(typecode llvm.Value) int { name := typecode.Name() if num, ok := state.structTypes[name]; ok { // This struct already has an assigned type code. return num } if !state.needsStructTypesSidetable { // We don't need struct sidetables, so we can just assign monotonically // increasing numbers to each struct type. num := len(state.structTypes) state.structTypes[name] = num return num } // Get the fields this struct type contains. // The struct number will be the start index of structTypeGlobal := llvm.ConstExtractValue(typecode.Initializer(), []uint32{0}).Operand(0).Initializer() numFields := structTypeGlobal.Type().ArrayLength() // The first data that is stored in the struct sidetable is the number of // fields this struct contains. This is usually just a single byte because // most structs don't contain that many fields, but make it a varint just // to be sure. buf := makeVarint(uint64(numFields)) // Iterate over every field in the struct. // Every field is stored sequentially in the struct sidetable. Fields can // be retrieved from this list of fields at runtime by iterating over all // of them until the right field has been found. // Perhaps adding some index would speed things up, but it would also make // the sidetable bigger. for i := 0; i < numFields; i++ { // Collect some information about this field. field := llvm.ConstExtractValue(structTypeGlobal, []uint32{uint32(i)}) nameGlobal := llvm.ConstExtractValue(field, []uint32{1}) if nameGlobal == llvm.ConstPointerNull(nameGlobal.Type()) { panic("compiler: no name for this struct field") } fieldNameBytes := getGlobalBytes(nameGlobal.Operand(0)) fieldNameNumber := state.getStructNameNumber(fieldNameBytes) // See whether this struct field has an associated tag, and if so, // store that tag in the tags sidetable. tagGlobal := llvm.ConstExtractValue(field, []uint32{2}) hasTag := false tagNumber := 0 if tagGlobal != llvm.ConstPointerNull(tagGlobal.Type()) { hasTag = true tagBytes := getGlobalBytes(tagGlobal.Operand(0)) tagNumber = state.getStructNameNumber(tagBytes) } // The 'embedded' or 'anonymous' flag for this field. embedded := llvm.ConstExtractValue(field, []uint32{3}).ZExtValue() != 0 // The first byte in the struct types sidetable is a flags byte with // two bits in it. flagsByte := byte(0) if embedded { flagsByte |= 1 } if hasTag { flagsByte |= 2 } if ast.IsExported(string(fieldNameBytes)) { flagsByte |= 4 } buf = append(buf, flagsByte) // Get the type number and add it to the buffer. // All fields have a type, so include it directly here. typeNum := state.getTypeCodeNum(llvm.ConstExtractValue(field, []uint32{0})) if typeNum.BitLen() > state.uintptrLen || !typeNum.IsUint64() { // TODO: make this a regular error panic("struct field has a type code that is too big") } buf = append(buf, makeVarint(typeNum.Uint64())...) // Add the name. buf = append(buf, makeVarint(uint64(fieldNameNumber))...) // Add the tag, if there is one. if hasTag { buf = append(buf, makeVarint(uint64(tagNumber))...) } } num := len(state.structTypesSidetable) state.structTypes[name] = num state.structTypesSidetable = append(state.structTypesSidetable, buf...) return num } // getStructNameNumber stores this string (name or tag) onto the struct names // sidetable. The format is a varint of the length of the struct, followed by // the raw bytes of the name. Multiple identical strings are stored under the // same name for space efficiency. func (state *typeCodeAssignmentState) getStructNameNumber(nameBytes []byte) int { name := string(nameBytes) if n, ok := state.structNames[name]; ok { // This name was used before, re-use it now (for space efficiency). return n } // This name is not yet in the names sidetable. Add it now. n := len(state.structNamesSidetable) state.structNames[name] = n state.structNamesSidetable = append(state.structNamesSidetable, makeVarint(uint64(len(nameBytes)))...) state.structNamesSidetable = append(state.structNamesSidetable, nameBytes...) return n } // makeVarint is a small helper function that returns the bytes of the number in // varint encoding. func makeVarint(n uint64) []byte { buf := make([]byte, binary.MaxVarintLen64) return buf[:binary.PutUvarint(buf, n)] }