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.. _internals:
Compiler internals
==================
Differences from ``go``
-----------------------
* A whole program is compiled in a single step, without intermediate linking.
This makes incremental development much slower for large programs but
enables far more optimization opportunities. In the future, an option should
be added for incremental compilation during edit-compile-test cycles.
* Interfaces are always represented as a ``{typecode, value}`` pair. `Unlike
Go <https://research.swtch.com/interfaces>`_, TinyGo will not precompute a
list of function pointers for fast interface method calls. Instead, all
interface method calls are looked up where they are used. This may sound
expensive, but it avoids memory allocation at interface creation.
* Global variables are computed during compilation whenever possible (unlike
Go, which does not have the equivalent of a ``.data`` section). This is an
important optimization for several reasons:
* Startup time is reduced. This is nice, but not the main reason.
* Initializing globals by copying the initial data from flash to RAM costs
much less flash space as only the actual data needs to be stored,
instead of all instructions to initialize these globals.
* Data can often be statically allocated instead of dynamically allocated
at startup.
* Dead globals are trivially optimized away by LLVM.
* Constant globals are trivially recognized by LLVM and marked
``constant``. This makes sure they can be stored in flash instead of
RAM.
* Global constants are useful for constant propagation and thus for dead
code elimination (like an ``if`` that depends on a global variable).
Datatypes
---------
TinyGo uses a different representation for some data types than standard Go.
string
A string is encoded as a ``{ptr, len}`` tuple. The type is actually defined
in the runtime as ``runtime._string``, in `src/runtime/string.go
<https://github.com/aykevl/tinygo/blob/master/src/runtime/string.go>`_. That
file also contains some compiler intrinsics for dealing with strings and
UTF-8.
slice
A slice is encoded as a ``{ptr, len, cap}`` tuple. There is no runtime
definition of it as slices are a generic type and the pointer type is
different for each slice. That said, the bit layout is exactly the same for
every slice and generic ``copy`` and ``append`` functions are implemented in
`src/runtime/slice.go
<https://github.com/aykevl/tinygo/blob/master/src/runtime/slice.go>`_.
array
Arrays are simple: they are simply lowered to a LLVM array type.
complex
Complex numbers are implemented in the most obvious way: as a vector of
floating point numbers with length 2.
map
The map type is a very complex type and is implemented as an (incomplete)
hashmap. It is defined as ``runtime.hashmap`` in `src/runtime/hashmap.go
<https://github.com/aykevl/tinygo/blob/master/src/runtime/hashmap.go>`_. As
maps are reference types, they are lowered to a pointer to the
aforementioned struct. See for example ``runtime.hashmapMake`` that is the
compiler intrinsic to create a new hashmap.
interface
An interface is a ``{typecode, value}`` tuple and is defined as
``runtime._interface`` in `src/runtime/interface.go
<https://github.com/aykevl/tinygo/blob/master/src/runtime/interface.go>`_.
The typecode is a small integer unique to the type of the value. See
interface.go for a detailed description of how typeasserts and interface
calls are implemented.
function pointer
A function pointer has two representations: a literal function pointer and a
fat function pointer in the form of ``{context, function pointer}``. Which
representation is chosen depends on the AnalyseFunctionPointers pass in
`ir/passes.go <https://github.com/aykevl/tinygo/blob/master/ir/passes.go>`_:
it tries to use a raw function pointer but will use a fat function pointer
if there is a closure or bound method somewhere in the program with the
exact same signature.
goroutine
A goroutine is a linked list of `LLVM coroutines
<https://llvm.org/docs/Coroutines.html>`_. Every blocking call will create a
new coroutine, pass the resulting coroutine to the scheduler, and will mark
itself as waiting for a return. Once the called blocking function returns,
it re-activates its parent coroutine. Non-blocking calls are normal calls,
unaware of the fact that they're running on a particular goroutine. For
details, see `src/runtime/scheduler.go
<https://github.com/aykevl/tinygo/blob/master/src/runtime/scheduler.go>`_.
This is rather expensive and should be optimized in the future. But the way
it works now, a single stack can be used for all goroutines lowering memory
consumption.
Calling convention
------------------
Go uses a stack-based calling convention and passes a pointer to the argument
list as the first argument in the function. There were/are `plans to switch to a
register-based calling convention <https://github.com/golang/go/issues/18597>`_
but they're now on hold.
.. highlight:: llvm
TinyGo, however, uses a register based calling convention. In fact it is
somewhat compatible with the C calling convention but with a few quirks:
* Struct parameters are split into separate arguments, if the number of fields
(after flattening recursively) is 3 or lower. This is similar to the `Swift
calling convention
<https://github.com/apple/swift/blob/master/docs/CallingConvention.rst#physical-conventions>`_.
In the case of TinyGo, the size of each field does not matter, a field can
even be an array. ::
{i8*, i32} -> i8*, i32
{{i8*, i32}, i16} -> i8*, i32, i16
{{i64}} -> i64
{} ->
{i8*, i32, i8, i8} -> {i8*, i32, i8, i8}
{{i8*, i32, i8}, i8} -> {i8*, i32, i8, i8}
Note that all native Go data types that are lowered to aggregate types in
LLVM are expanded this way: ``string``, slices, interfaces, and fat function
pointers. This avoids some overhead in the C calling convention and makes
the work of the LLVM optimizers easier.
* The WebAssembly target never exports or imports a ``i64`` (``int64``,
``uint64``) parameter. Instead, it replaces them with ``i64*``, allocating
the value on the stack. In other words, imported functions are called with a
64-bit integer on the stack and exported functions must be called with a
pointer to a 64-bit integer somewhere in linear memory.
This is a workaround for a limitation in JavaScript, which only deals with
doubles and can therefore only work with integers up to 32-bit in size (a
64-bit integer cannot be represented exactly in a double, a 32-bit integer
can). It is expected that 64-bit integers will be `added in the near future
<https://github.com/WebAssembly/design/issues/1172>`_ at which point this
calling convention workaround may be removed. Also see `this wasm-bindgen
issue <https://github.com/rustwasm/wasm-bindgen/issues/35>`_.
* The WebAssembly target does not return variables directly that cannot be
handled by JavaScript (``struct``, ``i64``, multiple return values, etc).
Instead, they are stored into a pointer passed as the first parameter by the
caller.
This is the calling convention as implemented by LLVM, with the extension
that ``i64`` return values are returned in the same way as aggregate types.
* Blocking functions have a coroutine pointer prepended to the argument list,
see `src/runtime/scheduler.go
<https://github.com/aykevl/tinygo/blob/master/src/runtime/scheduler.go>`_
for details. Whether a function is blocking is determined by the
AnalyseBlockingRecursive pass.
This calling convention may change in the future. Changes will be documented
here. However, even though it may change, it is expected that function
signatures that only contain integers and pointers will remain stable.
Pipeline
--------
Like most compilers, TinyGo is a compiler built as a pipeline of
transformations, that each translate an input to a simpler output version (also
called lowering). However, most of these part are not in TinyGo itself. The
frontend is mostly implemented by external Go libraries, and most optimizations
and code generation is implemented by LLVM.
This is roughly the pipeline for TinyGo:
* Lexing, parsing, typechecking and `AST
<https://en.wikipedia.org/wiki/Abstract_syntax_tree>`_ building is done by
packages in the `standard library <https://godoc.org/go>`_ and in the
`golang.org/x/tools/go library <https://godoc.org/golang.org/x/tools/go>`_.
* `SSA <https://en.wikipedia.org/wiki/Static_single_assignment_form>`_
construction (a very important step) is done by the
`golang.org/x/tools/go/ssa <https://godoc.org/golang.org/x/tools/go/ssa>`_
package.
* This SSA form is then analyzed by the `ir package
<https://godoc.org/github.com/aykevl/tinygo/ir>`_ to learn all kinds of
things about the code that help the optimizer.
* The Go SSA is then transformed into LLVM IR by the `compiler package
<https://godoc.org/github.com/aykevl/tinygo/compiler>`_. Both forms are SSA,
but because Go SSA is higher level and contains Go-specific constructs (like
interfaces and goroutines) this is non-trivial. However, the vast majority
of the work is simply lowering the available Go SSA into LLVM IR, possibly
calling some runtime library intrinsics in the process (for example,
operations on maps).
* This LLVM IR is then optimized by the LLVM optimizer, which has a large
array of standard `optimization passes
<https://llvm.org/docs/Passes.html>`_. Currently, the standard optimization
pipeline is used as is also be used by Clang, but a pipeline better tuned
for TinyGo might be used in the future.
* After all optimizations have run, a few fixups are needed for AVR for
globals. This is implemented by the compiler package.
* Finally, the resulting machine code is emitted by LLVM to an object file, to
be linked by an architecture-specific linker in a later step.
After this whole list of compiler phases, the Go source has been transformed
into object code. It can then be emitted directly to a file (for linking in a
different build system), or it can be linked directly or even be flashed to a
target by TinyGo (using external tools under the hood).
|