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package main
// This example demonstrates how to use pin change interrupts.
//
// This is only an example and should not be copied directly in any serious
// circuit, because it lacks an important feature: debouncing.
// See: https://en.wikipedia.org/wiki/Switch#Contact_bounce
import (
"machine"
"time"
)
const (
button = machine.BUTTON
led = machine.LED
)
func main() {
// Configure the LED, defaulting to on (usually setting the pin to low will
// turn the LED on).
led.Configure(machine.PinConfig{Mode: machine.PinOutput})
led.Low()
// Make sure the pin is configured as a pullup to avoid floating inputs.
// Pullup works for most buttons, as most buttons short to ground when
// pressed.
button.Configure(machine.PinConfig{Mode: buttonMode})
// Set an interrupt on this pin.
err := button.SetInterrupt(buttonPinChange, func(machine.Pin) {
led.Set(!led.Get())
})
if err != nil {
println("could not configure pin interrupt:", err.Error())
}
// Make sure the program won't exit.
for {
time.Sleep(time.Hour)
}
}
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