1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
|
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build linux && !baremetal && !tinygo.wasm
package os
import (
"errors"
"runtime"
"syscall"
)
// The only signal values guaranteed to be present in the os package on all
// systems are os.Interrupt (send the process an interrupt) and os.Kill (force
// the process to exit). On Windows, sending os.Interrupt to a process with
// os.Process.Signal is not implemented; it will return an error instead of
// sending a signal.
var (
Interrupt Signal = syscall.SIGINT
Kill Signal = syscall.SIGKILL
)
// Keep compatible with golang and always succeed and return new proc with pid on Linux.
func findProcess(pid int) (*Process, error) {
return &Process{Pid: pid}, nil
}
func (p *Process) release() error {
// NOOP for unix.
p.Pid = -1
// no need for a finalizer anymore
runtime.SetFinalizer(p, nil)
return nil
}
// This function is a wrapper around the forkExec function, which is a wrapper around the fork and execve system calls.
// The StartProcess function creates a new process by forking the current process and then calling execve to replace the current process with the new process.
// It thereby replaces the newly created process with the specified command and arguments.
// Differences to upstream golang implementation (https://cs.opensource.google/go/go/+/master:src/syscall/exec_unix.go;l=143):
// * No setting of Process Attributes
// * Ignoring Ctty
// * No ForkLocking (might be introduced by #4273)
// * No parent-child communication via pipes (TODO)
// * No waiting for crashes child processes to prohibit zombie process accumulation / Wait status checking (TODO)
func forkExec(argv0 string, argv []string, attr *ProcAttr) (pid int, err error) {
if argv == nil {
return 0, errors.New("exec: no argv")
}
if len(argv) == 0 {
return 0, errors.New("exec: no argv")
}
if attr == nil {
attr = new(ProcAttr)
}
p, err := fork()
pid = int(p)
if err != nil {
return 0, err
}
// else code runs in child, which then should exec the new process
err = execve(argv0, argv, attr.Env)
if err != nil {
// exec failed
return 0, err
}
// 3. TODO: use pipes to communicate back child status
return pid, nil
}
// In Golang, the idiomatic way to create a new process is to use the StartProcess function.
// Since the Model of operating system processes in tinygo differs from the one in Golang, we need to implement the StartProcess function differently.
// The startProcess function is a wrapper around the forkExec function, which is a wrapper around the fork and execve system calls.
// The StartProcess function creates a new process by forking the current process and then calling execve to replace the current process with the new process.
// It thereby replaces the newly created process with the specified command and arguments.
func startProcess(name string, argv []string, attr *ProcAttr) (p *Process, err error) {
if attr != nil {
if attr.Dir != "" {
return nil, ErrNotImplementedDir
}
if attr.Sys != nil {
return nil, ErrNotImplementedSys
}
if len(attr.Files) != 0 {
return nil, ErrNotImplementedFiles
}
}
pid, err := forkExec(name, argv, attr)
if err != nil {
return nil, err
}
return findProcess(pid)
}
|