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package runtime
// This file implements the 'chan' type and send/receive/select operations.
// A channel can be in one of the following states:
// empty:
// No goroutine is waiting on a send or receive operation. The 'blocked'
// member is nil.
// recv:
// A goroutine tries to receive from the channel. This goroutine is stored
// in the 'blocked' member.
// send:
// The reverse of send. A goroutine tries to send to the channel. This
// goroutine is stored in the 'blocked' member.
// closed:
// The channel is closed. Sends will panic, receives will get a zero value
// plus optionally the indication that the channel is zero (with the
// comma-ok value in the task).
//
// A send/recv transmission is completed by copying from the data element of the
// sending task to the data element of the receiving task, and setting
// the 'comma-ok' value to true.
// A receive operation on a closed channel is completed by zeroing the data
// element of the receiving task and setting the 'comma-ok' value to false.
import (
"internal/task"
"runtime/interrupt"
"unsafe"
)
func chanDebug(ch *channel) {
if schedulerDebug {
if ch.bufSize > 0 {
println("--- channel update:", ch, ch.state.String(), ch.bufSize, ch.bufUsed)
} else {
println("--- channel update:", ch, ch.state.String())
}
}
}
// channelBlockedList is a list of channel operations on a specific channel which are currently blocked.
type channelBlockedList struct {
// next is a pointer to the next blocked channel operation on the same channel.
next *channelBlockedList
// t is the task associated with this channel operation.
// If this channel operation is not part of a select, then the pointer field of the state holds the data buffer.
// If this channel operation is part of a select, then the pointer field of the state holds the receive buffer.
// If this channel operation is a receive, then the data field should be set to zero when resuming due to channel closure.
t *task.Task
// s is a pointer to the channel select state corresponding to this operation.
// This will be nil if and only if this channel operation is not part of a select statement.
// If this is a send operation, then the send buffer can be found in this select state.
s *chanSelectState
// allSelectOps is a slice containing all of the channel operations involved with this select statement.
// Before resuming the task, all other channel operations on this select statement should be canceled by removing them from their corresponding lists.
allSelectOps []channelBlockedList
}
// remove takes the current list of blocked channel operations and removes the specified operation.
// This returns the resulting list, or nil if the resulting list is empty.
// A nil receiver is treated as an empty list.
func (b *channelBlockedList) remove(old *channelBlockedList) *channelBlockedList {
if b == old {
return b.next
}
c := b
for ; c != nil && c.next != old; c = c.next {
}
if c != nil {
c.next = old.next
}
return b
}
// detach removes all other channel operations that are part of the same select statement.
// If the input is not part of a select statement, this is a no-op.
// This must be called before resuming any task blocked on a channel operation in order to ensure that it is not placed on the runqueue twice.
func (b *channelBlockedList) detach() {
if b.allSelectOps == nil {
// nothing to do
return
}
for i, v := range b.allSelectOps {
// cancel all other channel operations that are part of this select statement
switch {
case &b.allSelectOps[i] == b:
// This entry is the one that was already detached.
continue
case v.t == nil:
// This entry is not used (nil channel).
continue
}
v.s.ch.blocked = v.s.ch.blocked.remove(&b.allSelectOps[i])
if v.s.ch.blocked == nil {
if v.s.value == nil {
// recv operation
if v.s.ch.state != chanStateClosed {
v.s.ch.state = chanStateEmpty
}
} else {
// send operation
if v.s.ch.bufUsed == 0 {
// unbuffered channel
v.s.ch.state = chanStateEmpty
} else {
// buffered channel
v.s.ch.state = chanStateBuf
}
}
}
chanDebug(v.s.ch)
}
}
type channel struct {
elementSize uintptr // the size of one value in this channel
bufSize uintptr // size of buffer (in elements)
state chanState
blocked *channelBlockedList
bufHead uintptr // head index of buffer (next push index)
bufTail uintptr // tail index of buffer (next pop index)
bufUsed uintptr // number of elements currently in buffer
buf unsafe.Pointer // pointer to first element of buffer
}
// chanMake creates a new channel with the given element size and buffer length in number of elements.
// This is a compiler intrinsic.
func chanMake(elementSize uintptr, bufSize uintptr) *channel {
return &channel{
elementSize: elementSize,
bufSize: bufSize,
buf: alloc(elementSize*bufSize, nil),
}
}
// Return the number of entries in this chan, called from the len builtin.
// A nil chan is defined as having length 0.
//
//go:inline
func chanLen(c *channel) int {
if c == nil {
return 0
}
return int(c.bufUsed)
}
// Return the capacity of this chan, called from the cap builtin.
// A nil chan is defined as having capacity 0.
//
//go:inline
func chanCap(c *channel) int {
if c == nil {
return 0
}
return int(c.bufSize)
}
// resumeRX resumes the next receiver and returns the destination pointer.
// If the ok value is true, then the caller is expected to store a value into this pointer.
func (ch *channel) resumeRX(ok bool) unsafe.Pointer {
// pop a blocked goroutine off the stack
var b *channelBlockedList
b, ch.blocked = ch.blocked, ch.blocked.next
// get destination pointer
dst := b.t.Ptr
if !ok {
// the result value is zero
memzero(dst, ch.elementSize)
b.t.Data = 0
}
if b.s != nil {
// tell the select op which case resumed
b.t.Ptr = unsafe.Pointer(b.s)
// detach associated operations
b.detach()
}
// push task onto runqueue
runqueue.Push(b.t)
return dst
}
// resumeTX resumes the next sender and returns the source pointer.
// The caller is expected to read from the value in this pointer before yielding.
func (ch *channel) resumeTX() unsafe.Pointer {
// pop a blocked goroutine off the stack
var b *channelBlockedList
b, ch.blocked = ch.blocked, ch.blocked.next
// get source pointer
src := b.t.Ptr
if b.s != nil {
// use state's source pointer
src = b.s.value
// tell the select op which case resumed
b.t.Ptr = unsafe.Pointer(b.s)
// detach associated operations
b.detach()
}
// push task onto runqueue
runqueue.Push(b.t)
return src
}
// push value to end of channel if space is available
// returns whether there was space for the value in the buffer
func (ch *channel) push(value unsafe.Pointer) bool {
// immediately return false if the channel is not buffered
if ch.bufSize == 0 {
return false
}
// ensure space is available
if ch.bufUsed == ch.bufSize {
return false
}
// copy value to buffer
memcpy(
unsafe.Add(ch.buf, // pointer to the base of the buffer + offset = pointer to destination element
ch.elementSize*ch.bufHead), // element size * equivalent slice index = offset
value,
ch.elementSize,
)
// update buffer state
ch.bufUsed++
ch.bufHead++
if ch.bufHead == ch.bufSize {
ch.bufHead = 0
}
return true
}
// pop value from channel buffer if one is available
// returns whether a value was popped or not
// result is stored into value pointer
func (ch *channel) pop(value unsafe.Pointer) bool {
// channel is empty
if ch.bufUsed == 0 {
return false
}
// compute address of source
addr := unsafe.Add(ch.buf, (ch.elementSize * ch.bufTail))
// copy value from buffer
memcpy(
value,
addr,
ch.elementSize,
)
// zero buffer element to allow garbage collection of value
memzero(
addr,
ch.elementSize,
)
// update buffer state
ch.bufUsed--
// move tail up
ch.bufTail++
if ch.bufTail == ch.bufSize {
ch.bufTail = 0
}
return true
}
// try to send a value to a channel, without actually blocking
// returns whether the value was sent
// will panic if channel is closed
func (ch *channel) trySend(value unsafe.Pointer) bool {
if ch == nil {
// send to nil channel blocks forever
// this is non-blocking, so just say no
return false
}
i := interrupt.Disable()
switch ch.state {
case chanStateEmpty, chanStateBuf:
// try to dump the value directly into the buffer
if ch.push(value) {
ch.state = chanStateBuf
interrupt.Restore(i)
return true
}
interrupt.Restore(i)
return false
case chanStateRecv:
// unblock receiver
dst := ch.resumeRX(true)
// copy value to receiver
memcpy(dst, value, ch.elementSize)
// change state to empty if there are no more receivers
if ch.blocked == nil {
ch.state = chanStateEmpty
}
interrupt.Restore(i)
return true
case chanStateSend:
// something else is already waiting to send
interrupt.Restore(i)
return false
case chanStateClosed:
interrupt.Restore(i)
runtimePanic("send on closed channel")
default:
interrupt.Restore(i)
runtimePanic("invalid channel state")
}
interrupt.Restore(i)
return false
}
// try to receive a value from a channel, without really blocking
// returns whether a value was received
// second return is the comma-ok value
func (ch *channel) tryRecv(value unsafe.Pointer) (bool, bool) {
if ch == nil {
// receive from nil channel blocks forever
// this is non-blocking, so just say no
return false, false
}
i := interrupt.Disable()
switch ch.state {
case chanStateBuf, chanStateSend:
// try to pop the value directly from the buffer
if ch.pop(value) {
// unblock next sender if applicable
if ch.blocked != nil {
src := ch.resumeTX()
// push sender's value into buffer
ch.push(src)
if ch.blocked == nil {
// last sender unblocked - update state
ch.state = chanStateBuf
}
}
if ch.bufUsed == 0 {
// channel empty - update state
ch.state = chanStateEmpty
}
interrupt.Restore(i)
return true, true
} else if ch.blocked != nil {
// unblock next sender if applicable
src := ch.resumeTX()
// copy sender's value
memcpy(value, src, ch.elementSize)
if ch.blocked == nil {
// last sender unblocked - update state
ch.state = chanStateEmpty
}
interrupt.Restore(i)
return true, true
}
interrupt.Restore(i)
return false, false
case chanStateRecv, chanStateEmpty:
// something else is already waiting to receive
interrupt.Restore(i)
return false, false
case chanStateClosed:
if ch.pop(value) {
interrupt.Restore(i)
return true, true
}
// channel closed - nothing to receive
memzero(value, ch.elementSize)
interrupt.Restore(i)
return true, false
default:
runtimePanic("invalid channel state")
}
runtimePanic("unreachable")
return false, false
}
type chanState uint8
const (
chanStateEmpty chanState = iota // nothing in channel, no senders/receivers
chanStateRecv // nothing in channel, receivers waiting
chanStateSend // senders waiting, buffer full if present
chanStateBuf // buffer not empty, no senders waiting
chanStateClosed // channel closed
)
func (s chanState) String() string {
switch s {
case chanStateEmpty:
return "empty"
case chanStateRecv:
return "recv"
case chanStateSend:
return "send"
case chanStateBuf:
return "buffered"
case chanStateClosed:
return "closed"
default:
return "invalid"
}
}
// chanSelectState is a single channel operation (send/recv) in a select
// statement. The value pointer is either nil (for receives) or points to the
// value to send (for sends).
type chanSelectState struct {
ch *channel
value unsafe.Pointer
}
// chanSend sends a single value over the channel.
// This operation will block unless a value is immediately available.
// May panic if the channel is closed.
func chanSend(ch *channel, value unsafe.Pointer, blockedlist *channelBlockedList) {
i := interrupt.Disable()
if ch.trySend(value) {
// value immediately sent
chanDebug(ch)
interrupt.Restore(i)
return
}
if ch == nil {
// A nil channel blocks forever. Do not schedule this goroutine again.
interrupt.Restore(i)
deadlock()
}
// wait for receiver
sender := task.Current()
ch.state = chanStateSend
sender.Ptr = value
*blockedlist = channelBlockedList{
next: ch.blocked,
t: sender,
}
ch.blocked = blockedlist
chanDebug(ch)
interrupt.Restore(i)
task.Pause()
sender.Ptr = nil
}
// chanRecv receives a single value over a channel.
// It blocks if there is no available value to receive.
// The received value is copied into the value pointer.
// Returns the comma-ok value.
func chanRecv(ch *channel, value unsafe.Pointer, blockedlist *channelBlockedList) bool {
i := interrupt.Disable()
if rx, ok := ch.tryRecv(value); rx {
// value immediately available
chanDebug(ch)
interrupt.Restore(i)
return ok
}
if ch == nil {
// A nil channel blocks forever. Do not schedule this goroutine again.
interrupt.Restore(i)
deadlock()
}
// wait for a value
receiver := task.Current()
ch.state = chanStateRecv
receiver.Ptr, receiver.Data = value, 1
*blockedlist = channelBlockedList{
next: ch.blocked,
t: receiver,
}
ch.blocked = blockedlist
chanDebug(ch)
interrupt.Restore(i)
task.Pause()
ok := receiver.Data == 1
receiver.Ptr, receiver.Data = nil, 0
return ok
}
// chanClose closes the given channel. If this channel has a receiver or is
// empty, it closes the channel. Else, it panics.
func chanClose(ch *channel) {
if ch == nil {
// Not allowed by the language spec.
runtimePanic("close of nil channel")
}
i := interrupt.Disable()
switch ch.state {
case chanStateClosed:
// Not allowed by the language spec.
interrupt.Restore(i)
runtimePanic("close of closed channel")
case chanStateSend:
// This panic should ideally on the sending side, not in this goroutine.
// But when a goroutine tries to send while the channel is being closed,
// that is clearly invalid: the send should have been completed already
// before the close.
interrupt.Restore(i)
runtimePanic("close channel during send")
case chanStateRecv:
// unblock all receivers with the zero value
ch.state = chanStateClosed
for ch.blocked != nil {
ch.resumeRX(false)
}
case chanStateEmpty, chanStateBuf:
// Easy case. No available sender or receiver.
}
ch.state = chanStateClosed
interrupt.Restore(i)
chanDebug(ch)
}
// chanSelect is the runtime implementation of the select statement. This is
// perhaps the most complicated statement in the Go spec. It returns the
// selected index and the 'comma-ok' value.
//
// TODO: do this in a round-robin fashion (as specified in the Go spec) instead
// of picking the first one that can proceed.
func chanSelect(recvbuf unsafe.Pointer, states []chanSelectState, ops []channelBlockedList) (uintptr, bool) {
istate := interrupt.Disable()
if selected, ok := tryChanSelect(recvbuf, states); selected != ^uintptr(0) {
// one channel was immediately ready
interrupt.Restore(istate)
return selected, ok
}
// construct blocked operations
for i, v := range states {
if v.ch == nil {
// A nil channel receive will never complete.
// A nil channel send would have panicked during tryChanSelect.
ops[i] = channelBlockedList{}
continue
}
ops[i] = channelBlockedList{
next: v.ch.blocked,
t: task.Current(),
s: &states[i],
allSelectOps: ops,
}
v.ch.blocked = &ops[i]
if v.value == nil {
// recv
switch v.ch.state {
case chanStateEmpty:
v.ch.state = chanStateRecv
case chanStateRecv:
// already in correct state
default:
interrupt.Restore(istate)
runtimePanic("invalid channel state")
}
} else {
// send
switch v.ch.state {
case chanStateEmpty:
v.ch.state = chanStateSend
case chanStateSend:
// already in correct state
case chanStateBuf:
// already in correct state
default:
interrupt.Restore(istate)
runtimePanic("invalid channel state")
}
}
chanDebug(v.ch)
}
// expose rx buffer
t := task.Current()
t.Ptr = recvbuf
t.Data = 1
// wait for one case to fire
interrupt.Restore(istate)
task.Pause()
// figure out which one fired and return the ok value
return (uintptr(t.Ptr) - uintptr(unsafe.Pointer(&states[0]))) / unsafe.Sizeof(chanSelectState{}), t.Data != 0
}
// tryChanSelect is like chanSelect, but it does a non-blocking select operation.
func tryChanSelect(recvbuf unsafe.Pointer, states []chanSelectState) (uintptr, bool) {
istate := interrupt.Disable()
// See whether we can receive from one of the channels.
for i, state := range states {
if state.value == nil {
// A receive operation.
if rx, ok := state.ch.tryRecv(recvbuf); rx {
chanDebug(state.ch)
interrupt.Restore(istate)
return uintptr(i), ok
}
} else {
// A send operation: state.value is not nil.
if state.ch.trySend(state.value) {
chanDebug(state.ch)
interrupt.Restore(istate)
return uintptr(i), true
}
}
}
interrupt.Restore(istate)
return ^uintptr(0), false
}
|