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package runtime
import (
"unsafe"
)
//go:generate go run ../../tools/gen-critical-atomics -out ./atomics_critical.go
const Compiler = "tinygo"
// The compiler will fill this with calls to the initialization function of each
// package.
func initAll()
//go:linkname callMain main.main
func callMain()
func GOMAXPROCS(n int) int {
// Note: setting GOMAXPROCS is ignored.
return 1
}
func GOROOT() string {
// TODO: don't hardcode but take the one at compile time.
return "/usr/local/go"
}
// Copy size bytes from src to dst. The memory areas must not overlap.
// This function is implemented by the compiler as a call to a LLVM intrinsic
// like llvm.memcpy.p0.p0.i32(dst, src, size, false).
func memcpy(dst, src unsafe.Pointer, size uintptr)
// Copy size bytes from src to dst. The memory areas may overlap and will do the
// correct thing.
// This function is implemented by the compiler as a call to a LLVM intrinsic
// like llvm.memmove.p0.p0.i32(dst, src, size, false).
func memmove(dst, src unsafe.Pointer, size uintptr)
// Set the given number of bytes to zero.
// This function is implemented by the compiler as a call to a LLVM intrinsic
// like llvm.memset.p0.i32(ptr, 0, size, false).
func memzero(ptr unsafe.Pointer, size uintptr)
// This intrinsic returns the current stack pointer.
// It is normally used together with llvm.stackrestore but also works to get the
// current stack pointer in a platform-independent way.
//
//export llvm.stacksave
func stacksave() unsafe.Pointer
//export strlen
func strlen(ptr unsafe.Pointer) uintptr
//export malloc
func malloc(size uintptr) unsafe.Pointer
// Compare two same-size buffers for equality.
func memequal(x, y unsafe.Pointer, n uintptr) bool {
for i := uintptr(0); i < n; i++ {
cx := *(*uint8)(unsafe.Add(x, i))
cy := *(*uint8)(unsafe.Add(y, i))
if cx != cy {
return false
}
}
return true
}
func nanotime() int64 {
return ticksToNanoseconds(ticks())
}
// Copied from the Go runtime source code.
//
//go:linkname os_sigpipe os.sigpipe
func os_sigpipe() {
runtimePanic("too many writes on closed pipe")
}
// LockOSThread wires the calling goroutine to its current operating system thread.
// Stub for now
// Called by go1.18 standard library on windows, see https://github.com/golang/go/issues/49320
func LockOSThread() {
}
// UnlockOSThread undoes an earlier call to LockOSThread.
// Stub for now
func UnlockOSThread() {
}
// KeepAlive makes sure the value in the interface is alive until at least the
// point of the call.
func KeepAlive(x interface{})
var godebugUpdate func(string, string)
//go:linkname godebug_setUpdate internal/godebug.setUpdate
func godebug_setUpdate(update func(string, string)) {
// The 'update' function needs to be called whenever the GODEBUG environment
// variable changes (for example, via os.Setenv).
godebugUpdate = update
}
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