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package runtime
// This file implements the TinyGo scheduler. This scheduler is a very simple
// cooperative round robin scheduler, with a runqueue that contains a linked
// list of goroutines (tasks) that should be run next, in order of when they
// were added to the queue (first-in, first-out). It also contains a sleep queue
// with sleeping goroutines in order of when they should be re-activated.
//
// The scheduler is used both for the asyncify based scheduler and for the task
// based scheduler. In both cases, the 'internal/task.Task' type is used to represent one
// goroutine.
import (
"internal/task"
)
const schedulerDebug = false
// On JavaScript, we can't do a blocking sleep. Instead we have to return and
// queue a new scheduler invocation using setTimeout.
const asyncScheduler = GOOS == "js"
var schedulerDone bool
// Queues used by the scheduler.
var (
runqueue task.Queue
sleepQueue *task.Task
sleepQueueBaseTime timeUnit
)
// Simple logging, for debugging.
func scheduleLog(msg string) {
if schedulerDebug {
println("---", msg)
}
}
// Simple logging with a task pointer, for debugging.
func scheduleLogTask(msg string, t *task.Task) {
if schedulerDebug {
println("---", msg, t)
}
}
// Simple logging with a channel and task pointer.
func scheduleLogChan(msg string, ch *channel, t *task.Task) {
if schedulerDebug {
println("---", msg, ch, t)
}
}
// deadlock is called when a goroutine cannot proceed any more, but is in theory
// not exited (so deferred calls won't run). This can happen for example in code
// like this, that blocks forever:
//
// select{}
//go:noinline
func deadlock() {
// call yield without requesting a wakeup
task.Pause()
panic("unreachable")
}
// Goexit terminates the currently running goroutine. No other goroutines are affected.
//
// Unlike the main Go implementation, no deffered calls will be run.
//go:inline
func Goexit() {
// its really just a deadlock
deadlock()
}
// Add this task to the end of the run queue.
func runqueuePushBack(t *task.Task) {
runqueue.Push(t)
}
// Add this task to the sleep queue, assuming its state is set to sleeping.
func addSleepTask(t *task.Task, duration timeUnit) {
if schedulerDebug {
println(" set sleep:", t, duration)
if t.Next != nil {
panic("runtime: addSleepTask: expected next task to be nil")
}
}
t.Data = uint64(duration)
now := ticks()
if sleepQueue == nil {
scheduleLog(" -> sleep new queue")
// set new base time
sleepQueueBaseTime = now
}
// Add to sleep queue.
q := &sleepQueue
for ; *q != nil; q = &(*q).Next {
if t.Data < (*q).Data {
// this will finish earlier than the next - insert here
break
} else {
// this will finish later - adjust delay
t.Data -= (*q).Data
}
}
if *q != nil {
// cut delay time between this sleep task and the next
(*q).Data -= t.Data
}
t.Next = *q
*q = t
}
// Run the scheduler until all tasks have finished.
func scheduler() {
// Main scheduler loop.
var now timeUnit
for !schedulerDone {
scheduleLog("")
scheduleLog(" schedule")
if sleepQueue != nil {
now = ticks()
}
// Add tasks that are done sleeping to the end of the runqueue so they
// will be executed soon.
if sleepQueue != nil && now-sleepQueueBaseTime >= timeUnit(sleepQueue.Data) {
t := sleepQueue
scheduleLogTask(" awake:", t)
sleepQueueBaseTime += timeUnit(t.Data)
sleepQueue = t.Next
t.Next = nil
runqueue.Push(t)
}
t := runqueue.Pop()
if t == nil {
if sleepQueue == nil {
if asyncScheduler {
// JavaScript is treated specially, see below.
return
}
waitForEvents()
continue
}
timeLeft := timeUnit(sleepQueue.Data) - (now - sleepQueueBaseTime)
if schedulerDebug {
println(" sleeping...", sleepQueue, uint(timeLeft))
for t := sleepQueue; t != nil; t = t.Next {
println(" task sleeping:", t, timeUnit(t.Data))
}
}
sleepTicks(timeLeft)
if asyncScheduler {
// The sleepTicks function above only sets a timeout at which
// point the scheduler will be called again. It does not really
// sleep. So instead of sleeping, we return and expect to be
// called again.
break
}
continue
}
// Run the given task.
scheduleLogTask(" run:", t)
t.Resume()
}
}
// This horrible hack exists to make WASM work properly.
// When a WASM program calls into JS which calls back into WASM, the event with which we called back in needs to be handled before returning.
// Thus there are two copies of the scheduler running at once.
// This is a reduced version of the scheduler which does not deal with the timer queue (that is a problem for the outer scheduler).
func minSched() {
scheduleLog("start nested scheduler")
for !schedulerDone {
t := runqueue.Pop()
if t == nil {
break
}
scheduleLogTask(" run:", t)
t.Resume()
}
scheduleLog("stop nested scheduler")
}
func Gosched() {
runqueue.Push(task.Current())
task.Pause()
}
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