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// Package stacksize tries to determine the call graph for ELF binaries and
// tries to parse stack size information from DWARF call frame information.
package stacksize
import (
"debug/elf"
"encoding/binary"
"errors"
"fmt"
"os"
"sort"
)
// set to true to print information useful for debugging
const debugPrint = false
type sizeType uint8
// Results after trying to determine the stack size of a function in the call
// graph. The goal is to find a maximum (bounded) stack size, but sometimes this
// is not possible for some reasons such as recursion or indirect calls.
const (
Undefined sizeType = iota // not yet calculated
Unknown // child has unknown stack size
Bounded // stack size is fixed at compile time (no recursion etc)
Recursive
IndirectCall
)
// CallNode is a node in the call graph (that is, a function). Because this is
// determined after linking, there may be multiple names for a single function
// (due to aliases). It is also possible multiple functions have the same name
// (but are in fact different), for example for static functions in C.
type CallNode struct {
Names []string
Address uint64 // address at which the function is linked (without T bit on ARM)
Size uint64 // symbol size, in bytes
Children []*CallNode // functions this function calls
FrameSize uint64 // frame size, if FrameSizeType is Bounded
FrameSizeType sizeType // can be Undefined or Bounded
stackSize uint64
stackSizeType sizeType
missingFrameInfo *CallNode // the child function that is the cause for not being able to determine the stack size
}
func (n *CallNode) String() string {
if n == nil {
return "<nil>"
}
return n.Names[0]
}
// CallGraph parses the ELF file and reads DWARF call frame information to
// determine frame sizes for each function, as far as that's possible. Because
// at this point it is not possible to determine indirect calls, a list of
// indirect function calling functions needs to be supplied separately.
//
// This function does not attempt to determine the stack size for functions.
// This is done by calling StackSize on a function in the call graph.
func CallGraph(f *elf.File, callsIndirectFunction []string) (map[string][]*CallNode, error) {
// Sanity check that there is exactly one symbol table.
// Multiple symbol tables are possible, but aren't yet supported below.
numSymbolTables := 0
for _, section := range f.Sections {
if section.Type == elf.SHT_SYMTAB {
numSymbolTables++
}
}
if numSymbolTables != 1 {
return nil, fmt.Errorf("expected exactly one symbol table, got %d", numSymbolTables)
}
// Collect all symbols in the executable.
symbols := make(map[uint64]*CallNode)
symbolList := make([]*CallNode, 0)
symbolNames := make(map[string][]*CallNode)
elfSymbols, err := f.Symbols()
if err != nil {
return nil, err
}
for _, elfSymbol := range elfSymbols {
if elf.ST_TYPE(elfSymbol.Info) != elf.STT_FUNC {
continue
}
address := elfSymbol.Value
if f.Machine == elf.EM_ARM {
address = address &^ 1
}
var node *CallNode
if n, ok := symbols[address]; ok {
// Existing symbol.
if n.Size != elfSymbol.Size {
return nil, fmt.Errorf("symbol at 0x%x has inconsistent size (%d for %s and %d for %s)", address, n.Size, n.Names[0], elfSymbol.Size, elfSymbol.Name)
}
node = n
node.Names = append(node.Names, elfSymbol.Name)
} else {
// New symbol.
node = &CallNode{
Names: []string{elfSymbol.Name},
Address: address,
Size: elfSymbol.Size,
}
symbols[address] = node
symbolList = append(symbolList, node)
}
symbolNames[elfSymbol.Name] = append(symbolNames[elfSymbol.Name], node)
}
// Sort symbols by address, for binary searching.
sort.Slice(symbolList, func(i, j int) bool {
return symbolList[i].Address < symbolList[j].Address
})
// Load relocations and construct the call graph.
for _, section := range f.Sections {
if section.Type != elf.SHT_REL {
continue
}
if section.Entsize != 8 {
// Assume ELF32, this should be fixed.
return nil, fmt.Errorf("only ELF32 is supported at this time")
}
data, err := section.Data()
if err != nil {
return nil, err
}
for i := uint64(0); i < section.Size/section.Entsize; i++ {
offset := binary.LittleEndian.Uint32(data[i*section.Entsize:])
info := binary.LittleEndian.Uint32(data[i*section.Entsize+4:])
if elf.R_SYM32(info) == 0 {
continue
}
elfSymbol := elfSymbols[elf.R_SYM32(info)-1]
if elf.ST_TYPE(elfSymbol.Info) != elf.STT_FUNC {
continue
}
address := elfSymbol.Value
if f.Machine == elf.EM_ARM {
address = address &^ 1
}
childSym := symbols[address]
switch f.Machine {
case elf.EM_ARM:
relocType := elf.R_ARM(elf.R_TYPE32(info))
parentSym := findSymbol(symbolList, uint64(offset))
if debugPrint {
fmt.Fprintf(os.Stderr, "found relocation %-24s at %s (0x%x) to %s (0x%x)\n", relocType, parentSym, offset, childSym, childSym.Address)
}
isCall := true
switch relocType {
case elf.R_ARM_THM_PC22: // actually R_ARM_THM_CALL
// used for bl calls
case elf.R_ARM_THM_JUMP24:
// used for b.w jumps
isCall = parentSym != childSym
case elf.R_ARM_THM_JUMP11:
// used for b.n jumps
isCall = parentSym != childSym
case elf.R_ARM_THM_MOVW_ABS_NC, elf.R_ARM_THM_MOVT_ABS:
// used for getting a function pointer
isCall = false
case elf.R_ARM_ABS32:
// used in the reset vector for pointers
isCall = false
default:
return nil, fmt.Errorf("unknown relocation: %s", relocType)
}
if isCall {
if parentSym != nil {
parentSym.Children = append(parentSym.Children, childSym)
}
}
default:
return nil, fmt.Errorf("unknown architecture: %s", f.Machine)
}
}
}
// Set fixed frame size information, depending on the architecture.
switch f.Machine {
case elf.EM_ARM:
knownFrameSizes := map[string]uint64{
// implemented in assembly in TinyGo
"tinygo_startTask": 0, // thunk
"tinygo_getSystemStackPointer": 0, // getter
"tinygo_switchToScheduler": 0, // calls tinygo_swapTask
"tinygo_switchToTask": 0, // calls tinygo_swapTask
"tinygo_swapTask": 9 * 4, // 9 registers saved
"tinygo_scanCurrentStack": 9 * 4, // 9 registers saved
// implemented with assembly in compiler-rt
"__aeabi_uidivmod": 3 * 4, // 3 registers on thumb1 but 1 register on thumb2
}
for name, size := range knownFrameSizes {
if sym, ok := symbolNames[name]; ok {
if len(sym) > 1 {
return nil, fmt.Errorf("expected zero or one occurence of the symbol %s, found %d", name, len(sym))
}
sym[0].FrameSize = size
sym[0].FrameSizeType = Bounded
}
}
}
// Mark functions that do indirect calls (which cannot be determined
// directly from ELF/DWARF information).
for _, name := range callsIndirectFunction {
for _, fn := range symbolNames[name] {
fn.stackSizeType = IndirectCall
fn.missingFrameInfo = fn
}
}
// Read the .debug_frame section.
section := f.Section(".debug_frame")
if section == nil {
return nil, errors.New("no .debug_frame section present, binary was compiled without debug information")
}
data, err := section.Data()
if err != nil {
return nil, fmt.Errorf("could not read .debug_frame section: %w", err)
}
err = parseFrames(f, data, symbols)
if err != nil {
return nil, err
}
return symbolNames, nil
}
// findSymbol determines in which symbol the given address lies.
func findSymbol(symbolList []*CallNode, address uint64) *CallNode {
// TODO: binary search
for _, sym := range symbolList {
if address >= sym.Address && address < sym.Address+sym.Size {
return sym
}
}
return nil
}
// StackSize tries to determine the stack size of the given call graph node. It
// returns the maximum stack size, whether this size can be known at compile
// time and the call node responsible for failing to determine the maximum stack
// usage. The stack size is only valid if sizeType is Bounded.
func (node *CallNode) StackSize() (uint64, sizeType, *CallNode) {
if node.stackSizeType == Undefined {
node.determineStackSize(make(map[*CallNode]struct{}))
}
return node.stackSize, node.stackSizeType, node.missingFrameInfo
}
// determineStackSize tries to determine the maximum stack size for this
// function, recursively.
func (node *CallNode) determineStackSize(parents map[*CallNode]struct{}) {
if _, ok := parents[node]; ok {
// The function calls itself (directly or indirectly).
node.stackSizeType = Recursive
node.missingFrameInfo = node
return
}
parents[node] = struct{}{}
defer func() {
delete(parents, node)
}()
switch node.FrameSizeType {
case Bounded:
// Determine the stack size recursively.
childMaxStackSize := uint64(0)
for _, child := range node.Children {
if child.stackSizeType == Undefined {
child.determineStackSize(parents)
}
switch child.stackSizeType {
case Bounded:
if child.stackSize > childMaxStackSize {
childMaxStackSize = child.stackSize
}
case Unknown, Recursive, IndirectCall:
node.stackSizeType = child.stackSizeType
node.missingFrameInfo = child.missingFrameInfo
return
default:
panic("unknown child stack size type")
}
}
node.stackSize = node.FrameSize + childMaxStackSize
node.stackSizeType = Bounded
case Undefined:
node.stackSizeType = Unknown
node.missingFrameInfo = node
default:
panic("unknown frame size type") // unreachable
}
}
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