Age | Commit message (Collapse) | Author |
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ci/linux: Target deploy script from appimage path
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Internal testing has shown these result in higher committed memory usage in some systems.
Also Ob2 is already implied by O2, so that can be removed as well.
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This is unnecessary here: pefile is already installed on the container.
This step also causes issues in coming changes to the container.
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Latest as of this commit
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Includes AppImage changes so that the needed Qt Wayland libraries are
included.
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No extra folders are created with ninja generator after previous CMake fixes.
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Using the tested method of only enabling it for core and video_core.
Clang is skipped, because Clang.
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This raises an exception if the GET request to Github's API returns anything other than 200 OK, ensuring we always have successful merges of tagged PRs.
Also, reduces the number of queried pages from 29 to 9 to reduce the number of requests.
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Depends on https://github.com/yuzu-emu/build-environments/pull/69
clang-15 primary run
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* Testing LTO (#4)
* Testing LTO
* clang
* linux
* Added the rest of Blinkhawk's optimizations
* Unlikely asserts
* Removing LTO from Linux builds - GCC
* Removing LTO from Linux builds - Clang
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Explicitly use the bundled FFmpeg version, since we were auto-choosing
it before.
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I did some tests on my own fork, and we're writing to ~/.transifexrc but
the client can't seem to read that file. maybe issue with $HOME or
something.
Workaround is to set TX_TOKEN environment variable and now the pesky
~/.transifexrc file is not needed.
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Currently we're using the python client which uses an API that they
state will sunset Nov 30, 2022.
`tx push -s` actually appears to work properly, some of the other
commands require tweaking, like instead of suggesting `tx pull -a` in
dist/languages we need to suggest `tx pull -t -a`
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Using MinGW in the future may not be ideal as it does not work very well
with crash dumps (#8682).
Switch back to GCC on MinGW. This also gives CI a way to check GCC 12
(as of writing, or whatever version of mingw-gcc Arch happens to be
shipping on a given week).
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Recent versions of Docker appear to cause the Qt linuxdeploy plugin to
throw a boost file copy error.
This switches from linuxdeploy to a script of mine I've been working on
for a while.
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The current AppRun is more difficult to update. This script still
uses the old version of AppImageKit-checkrt, but now we use the shell
script version so we can set our own environment variables as the
application starts up.
This specific version searches for and sets the correct root CA file to
prevent SSL errors in yuzu.
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yuzu qt: Add option to create Windows crash dumps
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ci,linux: Support Patreon releases
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ci/windows: Enable crash dumps on MinGW builds
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Since the following https://developercommunity.visualstudio.com/t/Type-alias-lookup-failure-within-paramet/10039150 compiler bug has been fixed, we can finally build with VS 2022 again.
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The source from the Linux build is desireable as it has permissions and
line endings set correctly.
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Instead of including yuzu and all the sources it uses directly, include
only what specifically belongs to yuzu. Submodules can be downloaded
separately later using git since a shallow clone includes minimally all
the repository information needed for it.
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Apparently the two stages were not building in parallel. Specify
individual jobs that run MSVC and Linux building instead.
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Prevent AppImageLauncher from trying to integrate our AppImage on end
user systems. Don't include the basic yuzu executable with EA or
Mainline.
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I sure as heck don't know what I'm doing :)
patreon_step2: Fix caching
:limesDance: still don't know what I'm doing :limesDance:
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The Early Access AppImage needs to be accessible through liftinstall, so
a couple modifications need to made:
The DIR_NAME needs to not include the revision info.
The EA AppImage name cannot contain revision info.
The EA AppImage has to be packaged with the rest of the yuzu package,
which means both binaries and the source are bundled with it now in an
archive.
In addition, fix the source archive so yuzu can actually be built from
it.
upload: Copy AppImage to both mainline and EA release package
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vcpkg: Add Catch2 2.13.9
Catch2 >= 3.0 is not compatible with earlier versions, and for now we
must override the desired version in our vcpkg manifest. We can do this
programmatically by using VCPKG_MANIFEST_FEATURES.
CMakeLists: Search for lz4 CONFIG mode first
vcpkg's lz4 CONFIG cmake script works in Release mode but not in Debug
mode, failing to copy the correct DLLs at compile time.
We still need to search for the regular mode for system-installed
versions.
CMakeLists: Clean up boost exports
Remove some Conan-specific workarounds.
CMakeLists: Use vcpkg for MSVC by default
Not enabling it generally since it's much easier to have system
dependencies installed for Linux and MinGW.
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Revert "ci: Enable building with Visual Studio 2022"
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ci/linux: Exclude libwayland-client from AppImage
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build: Ship vcpkg dlls with MSVC pr-verify builds
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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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With our recent switchover from conan to vcpkg, we're shipping a few
more dll files, these need to be in the full zip.
cp .\build\bin\*.dll .\artifacts\
also tacking on the fix where we're shipping scm_rev.cpp accidentally
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This library causes issues in Vulkan driver detection.
libQt5MultimediaGstTools's dependencies seem to be the issue.
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ci,transifex: enable vcpkg on transifex step
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ci: pass environment variables to linux docker (AppImage)
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package MSVC CI Builds differently, and include yuzu.exe
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The slim docker container that runs transifex needs a few packages added
in, curl zip unzip
I've tested everything except actually pushing to transifex, but it's
not November 2022 yet so we're fine for now. Or we're actually using the
newer client and all is well.
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This is related to 8486
Ninja places the exe files into .\build\bin while MSBuild may place them
into .\build\bin\Release
upload.ps1 was originally written for use with Azure Dev Ops to cough up
about 5 files and the script appears to be used for both CI and
mainline builds
GHA (GitHub Actions) makes available a single zip of the items uploaded by
each Upload action (artifacts directory), so we want to work with that.
I'm doing changes to upload.ps1 to accomplish this.
The changes to the verify.yml are as follows
-DGIT_BRANCH=pr-verify changes the header in yuzu, instead of saying
HEAD-<hash>-dirty it'll say pr-verify-<hash>
-DCLANG_FORMAT_SUFFIX=discordplzdontclang tricks the CMake stuff for
discord-rpc to NOT run clang-format, as this was marking CI builds as
dirty
I'm also making it upload just the exe by itself, as the msvc builds are
quite chunky. but maybe this is unnecessary.
Currently the MSVC artifact option is a 274MB zip that contains 3 copies
of the DLLs, and 4 copies of the source tarball, and zero copies of yuzu.exe
This PR should have msvc artifacts of about 190MB that downloads as 81 MB zip
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vcpkg data takes up a lot of space, and currently the scripts will
package all that data with the source archive which is unnecessary.
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