diff options
-rw-r--r-- | docs/docs/development/hardware-integration/new-shield.mdx | 17 | ||||
-rw-r--r-- | docs/docs/development/hardware-integration/physical-layouts.md | 32 |
2 files changed, 25 insertions, 24 deletions
diff --git a/docs/docs/development/hardware-integration/new-shield.mdx b/docs/docs/development/hardware-integration/new-shield.mdx index 2f4cd05c04..296dbf5986 100644 --- a/docs/docs/development/hardware-integration/new-shield.mdx +++ b/docs/docs/development/hardware-integration/new-shield.mdx @@ -448,19 +448,10 @@ Also see the [matrix transform section](../../config/layout.md#matrix-transform) Your keyboard will need to have a physical layout defined. Read through our [dedicated page on physical layouts](./physical-layouts.md) for information on how to define a physical layout. -Physical layouts should be placed in the same file as the matrix transform, i.e. `my_keyboard.overlay` for unibodies and `my_keyboard.dtsi` for split keyboards. - -A very basic physical layout looks like this: +Once you have finished creating your physical layout, you should import the file in which it was created: ```dts -/ { - default_layout: default_layout { - compatible = "zmk,physical-layout"; - display-name = "Default Layout"; - transform = <&default_transform>; - kscan = <&kscan0>; - }; -}; +#include "my_keyboard-layouts.dtsi" ``` ### Chosen Node @@ -470,7 +461,7 @@ Set the `chosen` node to a defined "default" physical layout. This should also b ```dts / { chosen { - zmk,physical-layout = &default_layout; + zmk,physical-layout = &physical_layout0; // Other chosen items }; }; @@ -485,7 +476,7 @@ If all of your physical layouts use the same `kscan` node under the hood, you ca / { chosen { zmk,kscan = &kscan0; - zmk,physical-layout = &default_layout; + zmk,physical-layout = &physical_layout0; // Other chosen items }; }; diff --git a/docs/docs/development/hardware-integration/physical-layouts.md b/docs/docs/development/hardware-integration/physical-layouts.md index 7e36574c83..8f3c20ddc8 100644 --- a/docs/docs/development/hardware-integration/physical-layouts.md +++ b/docs/docs/development/hardware-integration/physical-layouts.md @@ -10,22 +10,32 @@ It contains: - A [matrix transform](../../config/layout.md#matrix-transform) - (Optional) [Physical key positions](#optional-keys-property) +By convention, physical layouts and any [position maps](#position-map) are defined in a separate file called `<your keyboard>-layouts.dtsi`. +This file should then be imported by the appropriate file, such as an `.overlay`, `.dts`, or a `.dtsi` (the last of which is itself imported by one of the previous). + ## Basic Physical Layout -A basic physical layout without the `keys` property looks like this: +A bare physical layout without the `keys` property looks like this: -```dts +```dts title="<your keyboard>-layouts.dtsi" / { - default_layout: default_layout { + physical_layout0: physical_layout_0 { compatible = "zmk,physical-layout"; display-name = "Default Layout"; - transform = <&default_transform>; - kscan = <&kscan0>; }; }; ``` -It is given a name, a matrix transform, and a kscan. If all of your physical layouts share the same kscan, then the `kscan` property can be omitted - in this case it needs to be set in the [`chosen` node](./new-shield.mdx#chosen-node). See the [configuration section on physical layouts](../../config/index.md) for reference. +Every physical layout needs a matrix transform, and optionally can also have a kscan. By convention, these are assigned to the physical layout in the file where the matrix transform and kscan are defined: + +```dts title="<your keyboard>.dts | <your keyboard>.dtsi | <your keyboard>.overlay" +&physical_layout0 { + kscan = <&kscan0>; + transform = <&matrix_transform0>; +}; +``` + +The `kscan` property only needs to be assigned if some of your physical layouts use different kscans. Otherwise, it can be omitted and the `kscan` can be assigned in the [`chosen` node](./new-shield.mdx#chosen-node) instead. See the [configuration section on physical layouts](../../config/layout.md#physical-layout) for reference. ## (Optional) Keys Property @@ -35,11 +45,11 @@ ZMK Studio is in beta. Although every effort has been made to provide a stable e ::: -The `keys` property is required for [ZMK Studio](../../features/studio.md) support. It is used to describe the physical attributes of each key position present in that layout. If this property is used, then you should define the physical layouts and any [position maps](#position-map) in a file called `<your keyboard>-layouts.dtsi`. This file should then be imported by the appropriate file, such as an `.overlay`, `.dts`, or a `.dtsi` (last of which is itself imported by one of the previous). +The `keys` property is required for [ZMK Studio](../../features/studio.md) support. It is used to describe the physical attributes of each key position present in that layout. To pull in the necessary definition for creating physical layouts with the `keys` property, a new include should be added to the top of the devicetree file: -``` +```dts title="<your keyboard>-layouts.dtsi" #include <physical_layouts.dtsi> ``` @@ -64,7 +74,7 @@ You can specify negative values in devicetree using parentheses around it, e.g. Here is an example of a physical layout for a 2x2 macropad: -```dts +```dts title="macropad-layouts.dtsi" #include <physical_layouts.dtsi> / { @@ -90,7 +100,7 @@ To use such layouts, import them and assign their `transform` and (optionally) ` Here is an example of using the predefined physical layouts for a keyboard with the same layout as the "ferris": -```dts +```dts title="ferris.dtsi" #include <layouts/cuddlykeyboards/ferris.dtsi> // Assigning suitable kscan and matrix transforms @@ -104,7 +114,7 @@ Shared physical layouts found in the same folder are defined such that they can Here is an example of using the predefined physical layouts for a 60% keyboard: -```dts +```dts title="bt60_v1.dts" #include <layouts/common/60percent/all1u.dtsi> #include <layouts/common/60percent/ansi.dtsi> #include <layouts/common/60percent/hhkb.dtsi> |