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authorVaxry <[email protected]>2024-10-05 14:57:18 +0100
committerVaxry <[email protected]>2024-10-05 14:57:18 +0100
commit3ca699debffbb97085888835a33f20d0c542128d (patch)
treee6650a835b3ae8a6fb2cf69ac799dc2d796ea44b
parent52c09196219313aec2ec1d3d543669bff834d746 (diff)
downloadHyprland-3ca699debffbb97085888835a33f20d0c542128d.tar.gz
Hyprland-3ca699debffbb97085888835a33f20d0c542128d.zip
opengl: use GL_CLAMP_TO_EDGE instead of GL_CLAMP
avoid error spam on select hw
-rw-r--r--src/render/OpenGL.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index a16c2d62..833e2ccb 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -1423,8 +1423,8 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
glActiveTexture(GL_TEXTURE0);
glBindTexture(tex->m_iTarget, tex->m_iTexID);
- glTexParameteri(tex->m_iTarget, GL_TEXTURE_WRAP_S, 0x2900 /* GL_CLAMP */);
- glTexParameteri(tex->m_iTarget, GL_TEXTURE_WRAP_T, 0x2900);
+ glTexParameteri(tex->m_iTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(tex->m_iTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (m_RenderData.useNearestNeighbor) {
glTexParameteri(tex->m_iTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);