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authorvaxerski <[email protected]>2022-05-31 14:20:41 +0200
committervaxerski <[email protected]>2022-05-31 14:20:41 +0200
commitd2e0b7c22a1e3e9de017c360be28a00038e1a418 (patch)
tree7981592edaacbb491ceb4b93981e6a2126dfe6d9
parentc1193ee483dcab492a91c688ffba78772830f0fa (diff)
downloadHyprland-d2e0b7c22a1e3e9de017c360be28a00038e1a418.tar.gz
Hyprland-d2e0b7c22a1e3e9de017c360be28a00038e1a418.zip
render special over fullscreen
-rw-r--r--src/render/Renderer.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 7ee9f47a..096102e0 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -73,6 +73,21 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, CWor
renderWindow(&w, pMonitor, time, true);
}
+ // and then special windows
+ for (auto& w : g_pCompositor->m_lWindows) {
+ if (!g_pCompositor->windowValidMapped(&w) && !w.m_bFadingOut)
+ continue;
+
+ if (w.m_iWorkspaceID != SPECIAL_WORKSPACE_ID)
+ continue;
+
+ if (!shouldRenderWindow(&w, pMonitor))
+ continue;
+
+ // render the bad boy
+ renderWindow(&w, pMonitor, time, true);
+ }
+
// and the overlay layers
if (pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL) {
// on non-full we draw the bar and shit