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authorMorph <[email protected]>2022-07-06 01:33:17 -0400
committerMorph <[email protected]>2022-07-06 01:33:17 -0400
commitfa09f7aa6c54f5815373ec16d09b6fbf25436f5f (patch)
tree45523f13b10407e1a22a9917a5102995c602dde7
parent770611fdf39f274ee9ccde9875e86cfeb79a3f6f (diff)
downloadyuzu-mainline-fa09f7aa6c54f5815373ec16d09b6fbf25436f5f.tar.gz
yuzu-mainline-fa09f7aa6c54f5815373ec16d09b6fbf25436f5f.zip
gpu_thread: Use the previous MPSCQueue implementation
The bounded MPSCQueue implementation causes crashes in Fire Emblem Three Houses, use the previous implementation for now.
-rw-r--r--src/video_core/gpu_thread.cpp3
-rw-r--r--src/video_core/gpu_thread.h4
2 files changed, 3 insertions, 4 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index b0ce9f000..d43f7175a 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -31,8 +31,7 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
while (!stop_token.stop_requested()) {
- CommandDataContainer next;
- state.queue.Pop(next, stop_token);
+ CommandDataContainer next = state.queue.PopWait(stop_token);
if (stop_token.stop_requested()) {
break;
}
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h
index be0ac2214..2f8210cb9 100644
--- a/src/video_core/gpu_thread.h
+++ b/src/video_core/gpu_thread.h
@@ -10,7 +10,7 @@
#include <thread>
#include <variant>
-#include "common/bounded_threadsafe_queue.h"
+#include "common/threadsafe_queue.h"
#include "video_core/framebuffer_config.h"
namespace Tegra {
@@ -96,7 +96,7 @@ struct CommandDataContainer {
/// Struct used to synchronize the GPU thread
struct SynchState final {
- using CommandQueue = Common::MPSCQueue<CommandDataContainer>;
+ using CommandQueue = Common::MPSCQueue<CommandDataContainer, true>;
std::mutex write_lock;
CommandQueue queue;
u64 last_fence{};