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authorJason Penilla <[email protected]>2024-05-29 14:58:13 -0700
committerJason Penilla <[email protected]>2024-05-29 14:58:13 -0700
commit030f29d1c414d621731566370a6264b686c20515 (patch)
tree3b60ff89005a14adc6445ae1c246f9cddc0129c1
parent27d2ed84f43e7637e85f15d880fbad022038413e (diff)
downloadPaper-AsyncPlayerSendCommandsEvent-CSS.tar.gz
Paper-AsyncPlayerSendCommandsEvent-CSS.zip
Use CommandSourceStack in AsyncPlayerSendCommandsEventAsyncPlayerSendCommandsEvent-CSS
-rw-r--r--patches/api/0476-Brigadier-based-command-API.patch7
1 files changed, 4 insertions, 3 deletions
diff --git a/patches/api/0476-Brigadier-based-command-API.patch b/patches/api/0476-Brigadier-based-command-API.patch
index b665703a8a..d30453ef37 100644
--- a/patches/api/0476-Brigadier-based-command-API.patch
+++ b/patches/api/0476-Brigadier-based-command-API.patch
@@ -102,13 +102,14 @@ index 0000000000000000000000000000000000000000..28b44789e3be586c4b680fff56e5d2ff
+}
diff --git a/src/main/java/com/destroystokyo/paper/event/brigadier/AsyncPlayerSendCommandsEvent.java b/src/main/java/com/destroystokyo/paper/event/brigadier/AsyncPlayerSendCommandsEvent.java
new file mode 100644
-index 0000000000000000000000000000000000000000..a56ab5a031f8e254bf4e5ea063df0fad2e585206
+index 0000000000000000000000000000000000000000..ba5472a068075f8f7fb5b9bce05e783ca9b4ffdf
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/brigadier/AsyncPlayerSendCommandsEvent.java
-@@ -0,0 +1,72 @@
+@@ -0,0 +1,73 @@
+package com.destroystokyo.paper.event.brigadier;
+
+import com.mojang.brigadier.tree.RootCommandNode;
++import io.papermc.paper.command.brigadier.CommandSourceStack;
+import org.bukkit.Bukkit;
+import org.bukkit.entity.Player;
+import org.bukkit.event.HandlerList;
@@ -137,7 +138,7 @@ index 0000000000000000000000000000000000000000..a56ab5a031f8e254bf4e5ea063df0fad
+ * <p>This is a draft/experimental API and is subject to change.</p>
+ */
-+public class AsyncPlayerSendCommandsEvent <S extends com.destroystokyo.paper.brigadier.BukkitBrigadierCommandSource> extends PlayerEvent {
++public class AsyncPlayerSendCommandsEvent<S extends CommandSourceStack> extends PlayerEvent {
+
+ private static final HandlerList handlers = new HandlerList();
+ private final RootCommandNode<S> node;