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authorMiniDigger | Martin <[email protected]>2024-01-14 11:04:49 +0100
committerMiniDigger | Martin <[email protected]>2024-01-14 11:04:49 +0100
commitbee74680e607c2e29b038329f62181238911cd83 (patch)
tree708fd1a4a0227d9071243adf2a42d5e9e96cde4a /patch-remap/mache-vineflower/net/minecraft/world/entity/monster/Illusioner.java.patch
parent0a44692ef6ff6e255d48eb3ba1bb114166eafda9 (diff)
downloadPaper-softspoon.tar.gz
Paper-softspoon.zip
add remapped patches as a testsoftspoon
Diffstat (limited to 'patch-remap/mache-vineflower/net/minecraft/world/entity/monster/Illusioner.java.patch')
-rw-r--r--patch-remap/mache-vineflower/net/minecraft/world/entity/monster/Illusioner.java.patch324
1 files changed, 324 insertions, 0 deletions
diff --git a/patch-remap/mache-vineflower/net/minecraft/world/entity/monster/Illusioner.java.patch b/patch-remap/mache-vineflower/net/minecraft/world/entity/monster/Illusioner.java.patch
new file mode 100644
index 0000000000..2c34f0888c
--- /dev/null
+++ b/patch-remap/mache-vineflower/net/minecraft/world/entity/monster/Illusioner.java.patch
@@ -0,0 +1,324 @@
+--- a/net/minecraft/world/entity/monster/Illusioner.java
++++ b/net/minecraft/world/entity/monster/Illusioner.java
+@@ -12,12 +12,12 @@
+ import net.minecraft.world.effect.MobEffects;
+ import net.minecraft.world.entity.Entity;
+ import net.minecraft.world.entity.EntityType;
++import net.minecraft.world.entity.EnumMobSpawn;
++import net.minecraft.world.entity.EnumMonsterType;
+ import net.minecraft.world.entity.EquipmentSlot;
++import net.minecraft.world.entity.GroupDataEntity;
+ import net.minecraft.world.entity.LivingEntity;
+ import net.minecraft.world.entity.Mob;
+-import net.minecraft.world.entity.MobSpawnType;
+-import net.minecraft.world.entity.MobType;
+-import net.minecraft.world.entity.SpawnGroupData;
+ import net.minecraft.world.entity.ai.attributes.AttributeSupplier;
+ import net.minecraft.world.entity.ai.attributes.Attributes;
+ import net.minecraft.world.entity.ai.goal.FloatGoal;
+@@ -40,6 +40,7 @@
+ import net.minecraft.world.phys.Vec3;
+
+ public class Illusioner extends SpellcasterIllager implements RangedAttackMob {
++
+ private static final int NUM_ILLUSIONS = 4;
+ private static final int ILLUSION_TRANSITION_TICKS = 3;
+ private static final int ILLUSION_SPREAD = 3;
+@@ -51,10 +52,11 @@
+ this.xpReward = 5;
+ this.clientSideIllusionOffsets = new Vec3[2][4];
+
+- for (int i = 0; i < 4; i++) {
++ for (int i = 0; i < 4; ++i) {
+ this.clientSideIllusionOffsets[0][i] = Vec3.ZERO;
+ this.clientSideIllusionOffsets[1][i] = Vec3.ZERO;
+ }
++
+ }
+
+ @Override
+@@ -64,24 +66,22 @@
+ this.goalSelector.addGoal(1, new SpellcasterIllager.SpellcasterCastingSpellGoal());
+ this.goalSelector.addGoal(4, new Illusioner.IllusionerMirrorSpellGoal());
+ this.goalSelector.addGoal(5, new Illusioner.IllusionerBlindnessSpellGoal());
+- this.goalSelector.addGoal(6, new RangedBowAttackGoal<>(this, 0.5, 20, 15.0F));
+- this.goalSelector.addGoal(8, new RandomStrollGoal(this, 0.6));
++ this.goalSelector.addGoal(6, new RangedBowAttackGoal<>(this, 0.5D, 20, 15.0F));
++ this.goalSelector.addGoal(8, new RandomStrollGoal(this, 0.6D));
+ this.goalSelector.addGoal(9, new LookAtPlayerGoal(this, Player.class, 3.0F, 1.0F));
+ this.goalSelector.addGoal(10, new LookAtPlayerGoal(this, Mob.class, 8.0F));
+- this.targetSelector.addGoal(1, new HurtByTargetGoal(this, Raider.class).setAlertOthers());
+- this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<>(this, Player.class, true).setUnseenMemoryTicks(300));
+- this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false).setUnseenMemoryTicks(300));
+- this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, IronGolem.class, false).setUnseenMemoryTicks(300));
++ this.targetSelector.addGoal(1, (new HurtByTargetGoal(this, new Class[]{Raider.class})).setAlertOthers());
++ this.targetSelector.addGoal(2, (new NearestAttackableTargetGoal<>(this, Player.class, true)).setUnseenMemoryTicks(300));
++ this.targetSelector.addGoal(3, (new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false)).setUnseenMemoryTicks(300));
++ this.targetSelector.addGoal(3, (new NearestAttackableTargetGoal<>(this, IronGolem.class, false)).setUnseenMemoryTicks(300));
+ }
+
+ public static AttributeSupplier.Builder createAttributes() {
+- return Monster.createMonsterAttributes().add(Attributes.MOVEMENT_SPEED, 0.5).add(Attributes.FOLLOW_RANGE, 18.0).add(Attributes.MAX_HEALTH, 32.0);
++ return Monster.createMonsterAttributes().add(Attributes.MOVEMENT_SPEED, 0.5D).add(Attributes.FOLLOW_RANGE, 18.0D).add(Attributes.MAX_HEALTH, 32.0D);
+ }
+
+ @Override
+- public SpawnGroupData finalizeSpawn(
+- ServerLevelAccessor level, DifficultyInstance difficulty, MobSpawnType reason, @Nullable SpawnGroupData spawnData, @Nullable CompoundTag dataTag
+- ) {
++ public GroupDataEntity finalizeSpawn(ServerLevelAccessor level, DifficultyInstance difficulty, EnumMobSpawn reason, @Nullable GroupDataEntity spawnData, @Nullable CompoundTag dataTag) {
+ this.setItemSlot(EquipmentSlot.MAINHAND, new ItemStack(Items.BOW));
+ return super.finalizeSpawn(level, difficulty, reason, spawnData, dataTag);
+ }
+@@ -93,47 +93,47 @@
+
+ @Override
+ public AABB getBoundingBoxForCulling() {
+- return this.getBoundingBox().inflate(3.0, 0.0, 3.0);
++ return this.getBoundingBox().inflate(3.0D, 0.0D, 3.0D);
+ }
+
+ @Override
+ public void aiStep() {
+ super.aiStep();
+ if (this.level().isClientSide && this.isInvisible()) {
+- this.clientSideIllusionTicks--;
++ --this.clientSideIllusionTicks;
+ if (this.clientSideIllusionTicks < 0) {
+ this.clientSideIllusionTicks = 0;
+ }
+
+- if (this.hurtTime == 1 || this.tickCount % 1200 == 0) {
++ if (this.hurtTime != 1 && this.tickCount % 1200 != 0) {
++ if (this.hurtTime == this.hurtDuration - 1) {
++ this.clientSideIllusionTicks = 3;
++
++ for (int i = 0; i < 4; ++i) {
++ this.clientSideIllusionOffsets[0][i] = this.clientSideIllusionOffsets[1][i];
++ this.clientSideIllusionOffsets[1][i] = new Vec3(0.0D, 0.0D, 0.0D);
++ }
++ }
++ } else {
+ this.clientSideIllusionTicks = 3;
+ float f = -6.0F;
+- int i = 13;
++ boolean flag = true;
+
+- for (int i1 = 0; i1 < 4; i1++) {
+- this.clientSideIllusionOffsets[0][i1] = this.clientSideIllusionOffsets[1][i1];
+- this.clientSideIllusionOffsets[1][i1] = new Vec3(
+- (double)(-6.0F + (float)this.random.nextInt(13)) * 0.5,
+- (double)Math.max(0, this.random.nextInt(6) - 4),
+- (double)(-6.0F + (float)this.random.nextInt(13)) * 0.5
+- );
+- }
++ int j;
+
+- for (int i1 = 0; i1 < 16; i1++) {
+- this.level().addParticle(ParticleTypes.CLOUD, this.getRandomX(0.5), this.getRandomY(), this.getZ(0.5), 0.0, 0.0, 0.0);
++ for (j = 0; j < 4; ++j) {
++ this.clientSideIllusionOffsets[0][j] = this.clientSideIllusionOffsets[1][j];
++ this.clientSideIllusionOffsets[1][j] = new Vec3((double) (-6.0F + (float) this.random.nextInt(13)) * 0.5D, (double) Math.max(0, this.random.nextInt(6) - 4), (double) (-6.0F + (float) this.random.nextInt(13)) * 0.5D);
+ }
+
+- this.level()
+- .playLocalSound(this.getX(), this.getY(), this.getZ(), SoundEvents.ILLUSIONER_MIRROR_MOVE, this.getSoundSource(), 1.0F, 1.0F, false);
+- } else if (this.hurtTime == this.hurtDuration - 1) {
+- this.clientSideIllusionTicks = 3;
+-
+- for (int i2 = 0; i2 < 4; i2++) {
+- this.clientSideIllusionOffsets[0][i2] = this.clientSideIllusionOffsets[1][i2];
+- this.clientSideIllusionOffsets[1][i2] = new Vec3(0.0, 0.0, 0.0);
++ for (j = 0; j < 16; ++j) {
++ this.level().addParticle(ParticleTypes.CLOUD, this.getRandomX(0.5D), this.getRandomY(), this.getZ(0.5D), 0.0D, 0.0D, 0.0D);
+ }
++
++ this.level().playLocalSound(this.getX(), this.getY(), this.getZ(), SoundEvents.ILLUSIONER_MIRROR_MOVE, this.getSoundSource(), 1.0F, 1.0F, false);
+ }
+ }
++
+ }
+
+ @Override
+@@ -145,22 +145,22 @@
+ if (this.clientSideIllusionTicks <= 0) {
+ return this.clientSideIllusionOffsets[1];
+ } else {
+- double d = (double)(((float)this.clientSideIllusionTicks - partialTick) / 3.0F);
+- double var6 = Math.pow(d, 0.25);
+- Vec3[] vec3s = new Vec3[4];
++ double d0 = (double) (((float) this.clientSideIllusionTicks - partialTick) / 3.0F);
+
+- for (int i = 0; i < 4; i++) {
+- vec3s[i] = this.clientSideIllusionOffsets[1][i].scale(1.0 - var6).add(this.clientSideIllusionOffsets[0][i].scale(var6));
++ d0 = Math.pow(d0, 0.25D);
++ Vec3[] avec3d = new Vec3[4];
++
++ for (int i = 0; i < 4; ++i) {
++ avec3d[i] = this.clientSideIllusionOffsets[1][i].scale(1.0D - d0).add(this.clientSideIllusionOffsets[0][i].scale(d0));
+ }
+
+- return vec3s;
++ return avec3d;
+ }
+ }
+
+ @Override
+ public boolean isAlliedTo(Entity entity) {
+- return super.isAlliedTo(entity)
+- || entity instanceof LivingEntity && ((LivingEntity)entity).getMobType() == MobType.ILLAGER && this.getTeam() == null && entity.getTeam() == null;
++ return super.isAlliedTo(entity) ? true : (entity instanceof LivingEntity && ((LivingEntity) entity).getMobType() == EnumMonsterType.ILLAGER ? this.getTeam() == null && entity.getTeam() == null : false);
+ }
+
+ @Override
+@@ -184,49 +184,36 @@
+ }
+
+ @Override
+- public void applyRaidBuffs(int wave, boolean unusedFalse) {
+- }
++ public void applyRaidBuffs(int wave, boolean unusedFalse) {}
+
+ @Override
+ public void performRangedAttack(LivingEntity target, float distanceFactor) {
+- ItemStack projectile = this.getProjectile(this.getItemInHand(ProjectileUtil.getWeaponHoldingHand(this, Items.BOW)));
+- AbstractArrow mobArrow = ProjectileUtil.getMobArrow(this, projectile, distanceFactor);
+- double d = target.getX() - this.getX();
+- double d1 = target.getY(0.3333333333333333) - mobArrow.getY();
++ ItemStack itemstack = this.getProjectile(this.getItemInHand(ProjectileUtil.getWeaponHoldingHand(this, Items.BOW)));
++ AbstractArrow entityarrow = ProjectileUtil.getMobArrow(this, itemstack, distanceFactor);
++ double d0 = target.getX() - this.getX();
++ double d1 = target.getY(0.3333333333333333D) - entityarrow.getY();
+ double d2 = target.getZ() - this.getZ();
+- double squareRoot = Math.sqrt(d * d + d2 * d2);
+- mobArrow.shoot(d, d1 + squareRoot * 0.2F, d2, 1.6F, (float)(14 - this.level().getDifficulty().getId() * 4));
++ double d3 = Math.sqrt(d0 * d0 + d2 * d2);
++
++ entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.level().getDifficulty().getId() * 4));
+ this.playSound(SoundEvents.SKELETON_SHOOT, 1.0F, 1.0F / (this.getRandom().nextFloat() * 0.4F + 0.8F));
+- this.level().addFreshEntity(mobArrow);
++ this.level().addFreshEntity(entityarrow);
+ }
+
+ @Override
+- public AbstractIllager.IllagerArmPose getArmPose() {
+- if (this.isCastingSpell()) {
+- return AbstractIllager.IllagerArmPose.SPELLCASTING;
+- } else {
+- return this.isAggressive() ? AbstractIllager.IllagerArmPose.BOW_AND_ARROW : AbstractIllager.IllagerArmPose.CROSSED;
+- }
++ public AbstractIllager.a getArmPose() {
++ return this.isCastingSpell() ? AbstractIllager.a.SPELLCASTING : (this.isAggressive() ? AbstractIllager.a.BOW_AND_ARROW : AbstractIllager.a.CROSSED);
+ }
+
+- class IllusionerBlindnessSpellGoal extends SpellcasterIllager.SpellcasterUseSpellGoal {
+- private int lastTargetId;
++ private class IllusionerMirrorSpellGoal extends SpellcasterIllager.SpellcasterUseSpellGoal {
+
+- @Override
+- public boolean canUse() {
+- return super.canUse()
+- && Illusioner.this.getTarget() != null
+- && Illusioner.this.getTarget().getId() != this.lastTargetId
+- && Illusioner.this.level().getCurrentDifficultyAt(Illusioner.this.blockPosition()).isHarderThan((float)Difficulty.NORMAL.ordinal());
++ IllusionerMirrorSpellGoal() {
++ super();
+ }
+
+ @Override
+- public void start() {
+- super.start();
+- LivingEntity target = Illusioner.this.getTarget();
+- if (target != null) {
+- this.lastTargetId = target.getId();
+- }
++ public boolean canUse() {
++ return !super.canUse() ? false : !Illusioner.this.hasEffect(MobEffects.INVISIBILITY);
+ }
+
+ @Override
+@@ -236,55 +223,73 @@
+
+ @Override
+ protected int getCastingInterval() {
+- return 180;
++ return 340;
+ }
+
+ @Override
+ protected void performSpellCasting() {
+- Illusioner.this.getTarget().addEffect(new MobEffectInstance(MobEffects.BLINDNESS, 400), Illusioner.this);
++ Illusioner.this.addEffect(new MobEffectInstance(MobEffects.INVISIBILITY, 1200), org.bukkit.event.entity.EntityPotionEffectEvent.Cause.ILLUSION); // CraftBukkit
+ }
+
++ @Nullable
+ @Override
+ protected SoundEvent getSpellPrepareSound() {
+- return SoundEvents.ILLUSIONER_PREPARE_BLINDNESS;
++ return SoundEvents.ILLUSIONER_PREPARE_MIRROR;
+ }
+
+ @Override
+ protected SpellcasterIllager.IllagerSpell getSpell() {
+- return SpellcasterIllager.IllagerSpell.BLINDNESS;
++ return SpellcasterIllager.IllagerSpell.DISAPPEAR;
+ }
+ }
+
+- class IllusionerMirrorSpellGoal extends SpellcasterIllager.SpellcasterUseSpellGoal {
++ private class IllusionerBlindnessSpellGoal extends SpellcasterIllager.SpellcasterUseSpellGoal {
++
++ private int lastTargetId;
++
++ IllusionerBlindnessSpellGoal() {
++ super();
++ }
++
+ @Override
+ public boolean canUse() {
+- return super.canUse() && !Illusioner.this.hasEffect(MobEffects.INVISIBILITY);
++ return !super.canUse() ? false : (Illusioner.this.getTarget() == null ? false : (Illusioner.this.getTarget().getId() == this.lastTargetId ? false : Illusioner.this.level().getCurrentDifficultyAt(Illusioner.this.blockPosition()).isHarderThan((float) Difficulty.NORMAL.ordinal())));
+ }
+
+ @Override
++ public void start() {
++ super.start();
++ LivingEntity entityliving = Illusioner.this.getTarget();
++
++ if (entityliving != null) {
++ this.lastTargetId = entityliving.getId();
++ }
++
++ }
++
++ @Override
+ protected int getCastingTime() {
+ return 20;
+ }
+
+ @Override
+ protected int getCastingInterval() {
+- return 340;
++ return 180;
+ }
+
+ @Override
+ protected void performSpellCasting() {
+- Illusioner.this.addEffect(new MobEffectInstance(MobEffects.INVISIBILITY, 1200));
++ Illusioner.this.getTarget().addEffect(new MobEffectInstance(MobEffects.BLINDNESS, 400), Illusioner.this, org.bukkit.event.entity.EntityPotionEffectEvent.Cause.ATTACK); // CraftBukkit
+ }
+
+- @Nullable
+ @Override
+ protected SoundEvent getSpellPrepareSound() {
+- return SoundEvents.ILLUSIONER_PREPARE_MIRROR;
++ return SoundEvents.ILLUSIONER_PREPARE_BLINDNESS;
+ }
+
+ @Override
+ protected SpellcasterIllager.IllagerSpell getSpell() {
+- return SpellcasterIllager.IllagerSpell.DISAPPEAR;
++ return SpellcasterIllager.IllagerSpell.BLINDNESS;
+ }
+ }
+ }