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authorSpottedleaf <[email protected]>2024-12-01 13:53:04 -0800
committerSpottedleaf <[email protected]>2024-12-01 13:53:04 -0800
commit4bc80b8a44f3d7aa3bf44f265f0959b4e801790e (patch)
tree96126f79f9e3af730c0278405ba4eeafb5177a7a /patches
parent0f90942b1a59d36dffb57325066744b840decef1 (diff)
downloadPaper-4bc80b8a44f3d7aa3bf44f265f0959b4e801790e.tar.gz
Paper-4bc80b8a44f3d7aa3bf44f265f0959b4e801790e.zip
Do not break when PlayerNaturallySpawnCreaturesEvent is cancelled
If there is a player nearby which had its event not cancelled, then that should take precedence.
Diffstat (limited to 'patches')
-rw-r--r--patches/server/0163-PlayerNaturallySpawnCreaturesEvent.patch4
1 files changed, 2 insertions, 2 deletions
diff --git a/patches/server/0163-PlayerNaturallySpawnCreaturesEvent.patch b/patches/server/0163-PlayerNaturallySpawnCreaturesEvent.patch
index cb145ad224..b510c92555 100644
--- a/patches/server/0163-PlayerNaturallySpawnCreaturesEvent.patch
+++ b/patches/server/0163-PlayerNaturallySpawnCreaturesEvent.patch
@@ -9,7 +9,7 @@ from triggering monster spawns on a server.
Also a highly more effecient way to blanket block spawns in a world
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
-index 261943f1f188643793a72bd239dfc5fe604e3b99..ebe6c631d772cf41038701aafbe4e0bbb024f7f5 100644
+index 261943f1f188643793a72bd239dfc5fe604e3b99..e211cd62b9381df353c0921bfaa6ad63f251a6ac 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -1094,11 +1094,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
@@ -34,7 +34,7 @@ index 261943f1f188643793a72bd239dfc5fe604e3b99..ebe6c631d772cf41038701aafbe4e0bb
+ blockRange = 16384.0D;
+ if (reducedRange) {
+ event = entityplayer.playerNaturallySpawnedEvent;
-+ if (event == null || event.isCancelled()) return false;
++ if (event == null || event.isCancelled()) continue;
+ blockRange = (double) ((event.getSpawnRadius() << 4) * (event.getSpawnRadius() << 4));
+ }
+ // Paper end - PlayerNaturallySpawnCreaturesEvent