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-rw-r--r--CraftBukkit-Patches/0019-Faster-UUID-for-entities.patch23
1 files changed, 23 insertions, 0 deletions
diff --git a/CraftBukkit-Patches/0019-Faster-UUID-for-entities.patch b/CraftBukkit-Patches/0019-Faster-UUID-for-entities.patch
new file mode 100644
index 0000000000..9bd836224a
--- /dev/null
+++ b/CraftBukkit-Patches/0019-Faster-UUID-for-entities.patch
@@ -0,0 +1,23 @@
+From a1b856ba2aa12d0bd6d192b5ee6a6c168d7e390e Mon Sep 17 00:00:00 2001
+From: md_5 <[email protected]>
+Date: Sun, 17 Mar 2013 19:02:50 +1100
+Subject: [PATCH] Faster UUID for entities
+
+It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
+
+diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
+index 33798d8..18e4d8d 100644
+--- a/src/main/java/net/minecraft/server/Entity.java
++++ b/src/main/java/net/minecraft/server/Entity.java
+@@ -141,7 +141,7 @@ public abstract class Entity {
+ this.random = new Random();
+ this.maxFireTicks = 1;
+ this.justCreated = true;
+- this.uniqueID = UUID.randomUUID();
++ this.uniqueID = new UUID(random.nextLong(), random.nextLong()); // Spigot
+ this.as = EnumEntitySize.SIZE_2;
+ this.world = world;
+ this.setPosition(0.0D, 0.0D, 0.0D);
+--
+1.9.1
+