diff options
Diffstat (limited to 'CraftBukkit-Patches/0070-Fix-Biome-Decoration-Crashes.patch')
-rw-r--r-- | CraftBukkit-Patches/0070-Fix-Biome-Decoration-Crashes.patch | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/CraftBukkit-Patches/0070-Fix-Biome-Decoration-Crashes.patch b/CraftBukkit-Patches/0070-Fix-Biome-Decoration-Crashes.patch new file mode 100644 index 0000000000..6fe5c34a10 --- /dev/null +++ b/CraftBukkit-Patches/0070-Fix-Biome-Decoration-Crashes.patch @@ -0,0 +1,111 @@ +From 6e2992826ace9cace8cab51a9fa10f4aeeef02ee Mon Sep 17 00:00:00 2001 +From: md_5 <[email protected]> +Date: Sun, 5 Jan 2014 09:35:01 +1100 +Subject: [PATCH] Fix Biome Decoration Crashes + +We don't really know what affect this will have on the terrain generation, but its better than crashing and not having terrain generate at all! + +diff --git a/src/main/java/net/minecraft/server/BiomeDecorator.java b/src/main/java/net/minecraft/server/BiomeDecorator.java +index c5701f6..064a125 100644 +--- a/src/main/java/net/minecraft/server/BiomeDecorator.java ++++ b/src/main/java/net/minecraft/server/BiomeDecorator.java +@@ -147,7 +147,7 @@ public class BiomeDecorator { + for (j = 0; j < this.z; ++j) { + k = this.c + this.b.nextInt(16) + 8; + l = this.d + this.b.nextInt(16) + 8; +- i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); ++ i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot + WorldGenerator worldgenerator = biomebase.b(this.b); + + worldgenerator.generate(this.a, this.b, k, i1, l); +@@ -156,7 +156,7 @@ public class BiomeDecorator { + for (j = 0; j < this.A; ++j) { + k = this.c + this.b.nextInt(16) + 8; + l = this.d + this.b.nextInt(16) + 8; +- i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); ++ i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot + (new WorldGenDeadBush(Blocks.DEAD_BUSH)).generate(this.a, this.b, k, i1, l); + } + +@@ -164,7 +164,7 @@ public class BiomeDecorator { + k = this.c + this.b.nextInt(16) + 8; + l = this.d + this.b.nextInt(16) + 8; + +- for (i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); i1 > 0 && this.a.isEmpty(k, i1 - 1, l); --i1) { ++ for (i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); i1 > 0 && this.a.isEmpty(k, i1 - 1, l); --i1) { // Spigot + ; + } + +@@ -182,7 +182,7 @@ public class BiomeDecorator { + if (this.b.nextInt(8) == 0) { + k = this.c + this.b.nextInt(16) + 8; + l = this.d + this.b.nextInt(16) + 8; +- i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); ++ i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot + this.r.generate(this.a, this.b, k, i1, l); + } + } +@@ -190,42 +190,42 @@ public class BiomeDecorator { + if (this.b.nextInt(4) == 0) { + j = this.c + this.b.nextInt(16) + 8; + k = this.d + this.b.nextInt(16) + 8; +- l = this.b.nextInt(this.a.getHighestBlockYAt(j, k) * 2); ++ l = this.b.nextInt(this.getHighestBlockYAt(j, k) * 2); // Spigot + this.q.generate(this.a, this.b, j, l, k); + } + + if (this.b.nextInt(8) == 0) { + j = this.c + this.b.nextInt(16) + 8; + k = this.d + this.b.nextInt(16) + 8; +- l = this.b.nextInt(this.a.getHighestBlockYAt(j, k) * 2); ++ l = this.b.nextInt(this.getHighestBlockYAt(j, k) * 2); // Spigot + this.r.generate(this.a, this.b, j, l, k); + } + + for (j = 0; j < this.C; ++j) { + k = this.c + this.b.nextInt(16) + 8; + l = this.d + this.b.nextInt(16) + 8; +- i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); ++ i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot + this.t.generate(this.a, this.b, k, i1, l); + } + + for (j = 0; j < 10; ++j) { + k = this.c + this.b.nextInt(16) + 8; + l = this.d + this.b.nextInt(16) + 8; +- i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); ++ i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot + this.t.generate(this.a, this.b, k, i1, l); + } + + if (this.b.nextInt(32) == 0) { + j = this.c + this.b.nextInt(16) + 8; + k = this.d + this.b.nextInt(16) + 8; +- l = this.b.nextInt(this.a.getHighestBlockYAt(j, k) * 2); ++ l = this.b.nextInt(this.getHighestBlockYAt(j, k) * 2); // Spigot + (new WorldGenPumpkin()).generate(this.a, this.b, j, l, k); + } + + for (j = 0; j < this.D; ++j) { + k = this.c + this.b.nextInt(16) + 8; + l = this.d + this.b.nextInt(16) + 8; +- i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); ++ i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot + this.u.generate(this.a, this.b, k, i1, l); + } + +@@ -276,4 +276,11 @@ public class BiomeDecorator { + this.a(1, this.n, 0, 16); + this.b(1, this.o, 16, 16); + } ++ ++ // Spigot Start ++ private int getHighestBlockYAt(int x, int z) ++ { ++ return Math.max( 1, this.a.getHighestBlockYAt( x, z ) ); ++ } ++ // Spigot End + } +-- +1.9.1 + |