aboutsummaryrefslogtreecommitdiffhomepage
path: root/Spigot-Server-Patches/0197-Enforce-Sync-Player-Saves.patch
diff options
context:
space:
mode:
Diffstat (limited to 'Spigot-Server-Patches/0197-Enforce-Sync-Player-Saves.patch')
-rw-r--r--Spigot-Server-Patches/0197-Enforce-Sync-Player-Saves.patch31
1 files changed, 31 insertions, 0 deletions
diff --git a/Spigot-Server-Patches/0197-Enforce-Sync-Player-Saves.patch b/Spigot-Server-Patches/0197-Enforce-Sync-Player-Saves.patch
new file mode 100644
index 0000000000..068576f0e6
--- /dev/null
+++ b/Spigot-Server-Patches/0197-Enforce-Sync-Player-Saves.patch
@@ -0,0 +1,31 @@
+From 5c5c9996f55ce482651fc8040a0c2dac74c855fb Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Sat, 7 Jan 2017 15:41:58 -0500
+Subject: [PATCH] Enforce Sync Player Saves
+
+Saving players async is extremely dangerous. This will force it to main
+the same way we handle async chunk loads.
+
+diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
+index 58f30fb1d..034bdb7cf 100644
+--- a/src/main/java/net/minecraft/server/PlayerList.java
++++ b/src/main/java/net/minecraft/server/PlayerList.java
+@@ -1214,6 +1214,7 @@ public abstract class PlayerList {
+ }
+
+ public void savePlayers(Integer interval) {
++ MCUtil.ensureMain("Save Players", () -> { // Paper - ensure main
+ long now = MinecraftServer.currentTick;
+ MinecraftTimings.savePlayers.startTiming(); // Paper
+ for (int i = 0; i < this.players.size(); ++i) {
+@@ -1223,6 +1224,7 @@ public abstract class PlayerList {
+ }
+ }
+ MinecraftTimings.savePlayers.stopTiming(); // Paper
++ return null; }); // Paper - ensure main
+ }
+ // Paper end
+
+--
+2.12.2
+