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Diffstat (limited to 'patch-remap/mache-spigotflower-stripped/net/minecraft/server/players/SleepStatus.java.patch')
-rw-r--r--patch-remap/mache-spigotflower-stripped/net/minecraft/server/players/SleepStatus.java.patch48
1 files changed, 48 insertions, 0 deletions
diff --git a/patch-remap/mache-spigotflower-stripped/net/minecraft/server/players/SleepStatus.java.patch b/patch-remap/mache-spigotflower-stripped/net/minecraft/server/players/SleepStatus.java.patch
new file mode 100644
index 0000000000..580cdaf078
--- /dev/null
+++ b/patch-remap/mache-spigotflower-stripped/net/minecraft/server/players/SleepStatus.java.patch
@@ -0,0 +1,48 @@
+--- a/net/minecraft/server/players/SleepStatus.java
++++ b/net/minecraft/server/players/SleepStatus.java
+@@ -17,10 +17,13 @@
+ return this.sleepingPlayers >= this.sleepersNeeded(i);
+ }
+
+- public boolean areEnoughDeepSleeping(int i, List<ServerPlayer> list) {
+- int j = (int) list.stream().filter(Player::isSleepingLongEnough).count();
++ public boolean areEnoughDeepSleeping(int requiredSleepPercentage, List<ServerPlayer> sleepingPlayers) {
++ // CraftBukkit start
++ int j = (int) sleepingPlayers.stream().filter((eh) -> { return eh.isSleepingLongEnough() || eh.fauxSleeping; }).count();
++ boolean anyDeepSleep = sleepingPlayers.stream().anyMatch(Player::isSleepingLongEnough);
+
+- return j >= this.sleepersNeeded(i);
++ return anyDeepSleep && j >= this.sleepersNeeded(requiredSleepPercentage);
++ // CraftBukkit end
+ }
+
+ public int sleepersNeeded(int i) {
+@@ -41,19 +44,25 @@
+
+ this.activePlayers = 0;
+ this.sleepingPlayers = 0;
+- Iterator iterator = list.iterator();
++ Iterator iterator = players.iterator();
++ boolean anySleep = false; // CraftBukkit
+
+ while (iterator.hasNext()) {
+ ServerPlayer serverplayer = (ServerPlayer) iterator.next();
+
+ if (!serverplayer.isSpectator()) {
+ ++this.activePlayers;
+- if (serverplayer.isSleeping()) {
++ if (entityplayer.isSleeping() || entityplayer.fauxSleeping) { // CraftBukkit
+ ++this.sleepingPlayers;
+ }
++ // CraftBukkit start
++ if (entityplayer.isSleeping()) {
++ anySleep = true;
++ }
++ // CraftBukkit end
+ }
+ }
+
+- return (j > 0 || this.sleepingPlayers > 0) && (i != this.activePlayers || j != this.sleepingPlayers);
++ return anySleep && (j > 0 || this.sleepingPlayers > 0) && (i != this.activePlayers || j != this.sleepingPlayers); // CraftBukkit
+ }
+ }