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-rw-r--r--patch-remap/mache-spigotflower-stripped/net/minecraft/world/entity/monster/Drowned.java.patch20
1 files changed, 20 insertions, 0 deletions
diff --git a/patch-remap/mache-spigotflower-stripped/net/minecraft/world/entity/monster/Drowned.java.patch b/patch-remap/mache-spigotflower-stripped/net/minecraft/world/entity/monster/Drowned.java.patch
new file mode 100644
index 0000000000..67ee44fa5b
--- /dev/null
+++ b/patch-remap/mache-spigotflower-stripped/net/minecraft/world/entity/monster/Drowned.java.patch
@@ -0,0 +1,20 @@
+--- a/net/minecraft/world/entity/monster/Drowned.java
++++ b/net/minecraft/world/entity/monster/Drowned.java
+@@ -260,12 +243,11 @@
+ }
+
+ @Override
+- @Override
+- public void performRangedAttack(LivingEntity livingentity, float f) {
+- ThrownTrident throwntrident = new ThrownTrident(this.level(), this, new ItemStack(Items.TRIDENT));
+- double d0 = livingentity.getX() - this.getX();
+- double d1 = livingentity.getY(0.3333333333333333D) - throwntrident.getY();
+- double d2 = livingentity.getZ() - this.getZ();
++ public void performRangedAttack(LivingEntity target, float distanceFactor) {
++ ThrownTrident entitythrowntrident = new ThrownTrident(this.level(), this, this.getItemInHand(net.minecraft.world.entity.projectile.ProjectileUtil.getWeaponHoldingHand(this, Items.TRIDENT))); // CraftBukkit - Use Trident in hand like skeletons (SPIGOT-7025)
++ double d0 = target.getX() - this.getX();
++ double d1 = target.getY(0.3333333333333333D) - entitythrowntrident.getY();
++ double d2 = target.getZ() - this.getZ();
+ double d3 = Math.sqrt(d0 * d0 + d2 * d2);
+
+ throwntrident.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.level().getDifficulty().getId() * 4));