diff options
Diffstat (limited to 'patch-remap/mache-spigotflower-stripped/net/minecraft/world/level/block/FarmBlock.java.patch')
-rw-r--r-- | patch-remap/mache-spigotflower-stripped/net/minecraft/world/level/block/FarmBlock.java.patch | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/patch-remap/mache-spigotflower-stripped/net/minecraft/world/level/block/FarmBlock.java.patch b/patch-remap/mache-spigotflower-stripped/net/minecraft/world/level/block/FarmBlock.java.patch new file mode 100644 index 0000000000..08770f993f --- /dev/null +++ b/patch-remap/mache-spigotflower-stripped/net/minecraft/world/level/block/FarmBlock.java.patch @@ -0,0 +1,75 @@ +--- a/net/minecraft/world/level/block/FarmBlock.java ++++ b/net/minecraft/world/level/block/FarmBlock.java +@@ -28,6 +28,10 @@ + import net.minecraft.world.level.pathfinder.PathComputationType; + import net.minecraft.world.phys.shapes.CollisionContext; + import net.minecraft.world.phys.shapes.VoxelShape; ++// CraftBukkit start ++import org.bukkit.event.entity.EntityInteractEvent; ++import org.bukkit.craftbukkit.event.CraftEventFactory; ++// CraftBukkit end + + public class FarmBlock extends Block { + +@@ -99,28 +95,50 @@ + + if (!isNearWater(serverlevel, blockpos) && !serverlevel.isRainingAt(blockpos.above())) { + if (i > 0) { +- serverlevel.setBlock(blockpos, (BlockState) blockstate.setValue(FarmBlock.MOISTURE, i - 1), 2); +- } else if (!shouldMaintainFarmland(serverlevel, blockpos)) { +- turnToDirt((Entity) null, blockstate, serverlevel, blockpos); ++ org.bukkit.craftbukkit.event.CraftEventFactory.handleMoistureChangeEvent(level, pos, (IBlockData) state.setValue(FarmBlock.MOISTURE, i - 1), 2); // CraftBukkit ++ } else if (!shouldMaintainFarmland(level, pos)) { ++ turnToDirt((Entity) null, state, level, pos); + } + } else if (i < 7) { +- serverlevel.setBlock(blockpos, (BlockState) blockstate.setValue(FarmBlock.MOISTURE, 7), 2); ++ org.bukkit.craftbukkit.event.CraftEventFactory.handleMoistureChangeEvent(level, pos, (IBlockData) state.setValue(FarmBlock.MOISTURE, 7), 2); // CraftBukkit + } + + } + + @Override +- @Override +- public void fallOn(Level level, BlockState blockstate, BlockPos blockpos, Entity entity, float f) { +- if (!level.isClientSide && level.random.nextFloat() < f - 0.5F && entity instanceof LivingEntity && (entity instanceof Player || level.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING)) && entity.getBbWidth() * entity.getBbWidth() * entity.getBbHeight() > 0.512F) { +- turnToDirt(entity, blockstate, level, blockpos); ++ public void fallOn(Level level, IBlockData state, BlockPos pos, Entity entity, float fallDistance) { ++ super.fallOn(level, state, pos, entity, fallDistance); // CraftBukkit - moved here as game rules / events shouldn't affect fall damage. ++ if (!level.isClientSide && level.random.nextFloat() < fallDistance - 0.5F && entity instanceof LivingEntity && (entity instanceof Player || level.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING)) && entity.getBbWidth() * entity.getBbWidth() * entity.getBbHeight() > 0.512F) { ++ // CraftBukkit start - Interact soil ++ org.bukkit.event.Cancellable cancellable; ++ if (entity instanceof Player) { ++ cancellable = CraftEventFactory.callPlayerInteractEvent((Player) entity, org.bukkit.event.block.Action.PHYSICAL, pos, null, null, null); ++ } else { ++ cancellable = new EntityInteractEvent(entity.getBukkitEntity(), level.getWorld().getBlockAt(pos.getX(), pos.getY(), pos.getZ())); ++ level.getCraftServer().getPluginManager().callEvent((EntityInteractEvent) cancellable); ++ } ++ ++ if (cancellable.isCancelled()) { ++ return; ++ } ++ ++ if (!CraftEventFactory.callEntityChangeBlockEvent(entity, pos, Blocks.DIRT.defaultBlockState())) { ++ return; ++ } ++ // CraftBukkit end ++ turnToDirt(entity, state, level, pos); + } + +- super.fallOn(level, blockstate, blockpos, entity, f); ++ // super.fallOn(world, iblockdata, blockposition, entity, f); // CraftBukkit - moved up + } + +- public static void turnToDirt(@Nullable Entity entity, BlockState blockstate, Level level, BlockPos blockpos) { +- BlockState blockstate1 = pushEntitiesUp(blockstate, Blocks.DIRT.defaultBlockState(), level, blockpos); ++ public static void turnToDirt(@Nullable Entity entity, IBlockData state, Level level, BlockPos pos) { ++ // CraftBukkit start ++ if (CraftEventFactory.callBlockFadeEvent(level, pos, Blocks.DIRT.defaultBlockState()).isCancelled()) { ++ return; ++ } ++ // CraftBukkit end ++ IBlockData iblockdata1 = pushEntitiesUp(state, Blocks.DIRT.defaultBlockState(), level, pos); + + level.setBlockAndUpdate(blockpos, blockstate1); + level.gameEvent(GameEvent.BLOCK_CHANGE, blockpos, GameEvent.Context.of(entity, blockstate1)); |