aboutsummaryrefslogtreecommitdiffhomepage
path: root/patch-remap/mache-spigotflower/net/minecraft/world/level/Explosion.java.patch
diff options
context:
space:
mode:
Diffstat (limited to 'patch-remap/mache-spigotflower/net/minecraft/world/level/Explosion.java.patch')
-rw-r--r--patch-remap/mache-spigotflower/net/minecraft/world/level/Explosion.java.patch470
1 files changed, 470 insertions, 0 deletions
diff --git a/patch-remap/mache-spigotflower/net/minecraft/world/level/Explosion.java.patch b/patch-remap/mache-spigotflower/net/minecraft/world/level/Explosion.java.patch
new file mode 100644
index 0000000000..1e6eb4a118
--- /dev/null
+++ b/patch-remap/mache-spigotflower/net/minecraft/world/level/Explosion.java.patch
@@ -0,0 +1,470 @@
+--- a/net/minecraft/world/level/Explosion.java
++++ b/net/minecraft/world/level/Explosion.java
+@@ -24,6 +24,8 @@
+ import net.minecraft.world.damagesource.DamageSource;
+ import net.minecraft.world.entity.Entity;
+ import net.minecraft.world.entity.LivingEntity;
++import net.minecraft.world.entity.boss.EnderDragonPart;
++import net.minecraft.world.entity.boss.enderdragon.EnderDragon;
+ import net.minecraft.world.entity.item.ItemEntity;
+ import net.minecraft.world.entity.item.PrimedTnt;
+ import net.minecraft.world.entity.player.Player;
+@@ -32,26 +34,32 @@
+ import net.minecraft.world.item.enchantment.ProtectionEnchantment;
+ import net.minecraft.world.level.block.BaseFireBlock;
+ import net.minecraft.world.level.block.Block;
+-import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.block.state.IBlockData;
+ import net.minecraft.world.level.gameevent.GameEvent;
+ import net.minecraft.world.level.material.FluidState;
+ import net.minecraft.world.phys.AABB;
+ import net.minecraft.world.phys.HitResult;
+ import net.minecraft.world.phys.Vec3;
++import net.minecraft.world.level.block.Blocks;
++import org.bukkit.craftbukkit.event.CraftEventFactory;
++import org.bukkit.event.entity.EntityExplodeEvent;
++import org.bukkit.Location;
++import org.bukkit.event.block.BlockExplodeEvent;
++// CraftBukkit end
+
+ public class Explosion {
+
+ private static final ExplosionDamageCalculator EXPLOSION_DAMAGE_CALCULATOR = new ExplosionDamageCalculator();
+ private static final int MAX_DROPS_PER_COMBINED_STACK = 16;
+ private final boolean fire;
+- private final Explosion.BlockInteraction blockInteraction;
++ private final Explosion.Effect blockInteraction;
+ private final RandomSource random;
+ private final Level level;
+ private final double x;
+ private final double y;
+ private final double z;
+ @Nullable
+- private final Entity source;
++ public final Entity source;
+ private final float radius;
+ private final DamageSource damageSource;
+ private final ExplosionDamageCalculator damageCalculator;
+@@ -60,53 +68,58 @@
+ private final SoundEvent explosionSound;
+ private final ObjectArrayList<BlockPos> toBlow;
+ private final Map<Player, Vec3> hitPlayers;
++ // CraftBukkit - add field
++ public boolean wasCanceled = false;
++ public float yield;
++ // CraftBukkit end
+
+- public static DamageSource getDefaultDamageSource(Level level, @Nullable Entity entity) {
+- return level.damageSources().explosion(entity, getIndirectSourceEntityInternal(entity));
++ public static DamageSource getDefaultDamageSource(Level world, @Nullable Entity entity) {
++ return world.damageSources().explosion(entity, getIndirectSourceEntityInternal(entity));
+ }
+
+- public Explosion(Level level, @Nullable Entity entity, double d0, double d1, double d2, float f, List<BlockPos> list, Explosion.BlockInteraction explosion_blockinteraction, ParticleOptions particleoptions, ParticleOptions particleoptions1, SoundEvent soundevent) {
+- this(level, entity, getDefaultDamageSource(level, entity), (ExplosionDamageCalculator) null, d0, d1, d2, f, false, explosion_blockinteraction, particleoptions, particleoptions1, soundevent);
++ public Explosion(Level world, @Nullable Entity entity, double d0, double d1, double d2, float f, List<BlockPos> list, Explosion.Effect explosion_effect, ParticleOptions particleparam, ParticleOptions particleparam1, SoundEvent soundeffect) {
++ this(world, entity, getDefaultDamageSource(world, entity), (ExplosionDamageCalculator) null, d0, d1, d2, f, false, explosion_effect, particleparam, particleparam1, soundeffect);
+ this.toBlow.addAll(list);
+ }
+
+- public Explosion(Level level, @Nullable Entity entity, double d0, double d1, double d2, float f, boolean flag, Explosion.BlockInteraction explosion_blockinteraction, List<BlockPos> list) {
+- this(level, entity, d0, d1, d2, f, flag, explosion_blockinteraction);
+- this.toBlow.addAll(list);
++ public Explosion(Level level, @Nullable Entity source, double toBlowX, double d1, double toBlowY, float f, boolean toBlowZ, Explosion.Effect explosion_effect, List<BlockPos> radius) {
++ this(level, source, toBlowX, d1, toBlowY, f, toBlowZ, explosion_effect);
++ this.toBlow.addAll(radius);
+ }
+
+- public Explosion(Level level, @Nullable Entity entity, double d0, double d1, double d2, float f, boolean flag, Explosion.BlockInteraction explosion_blockinteraction) {
+- this(level, entity, getDefaultDamageSource(level, entity), (ExplosionDamageCalculator) null, d0, d1, d2, f, flag, explosion_blockinteraction, ParticleTypes.EXPLOSION, ParticleTypes.EXPLOSION_EMITTER, SoundEvents.GENERIC_EXPLODE);
++ public Explosion(Level level, @Nullable Entity source, double toBlowX, double d1, double toBlowY, float f, boolean toBlowZ, Explosion.Effect explosion_effect) {
++ this(level, source, getDefaultDamageSource(level, source), (ExplosionDamageCalculator) null, toBlowX, d1, toBlowY, f, toBlowZ, explosion_effect, ParticleTypes.EXPLOSION, ParticleTypes.EXPLOSION_EMITTER, SoundEvents.GENERIC_EXPLODE);
+ }
+
+- public Explosion(Level level, @Nullable Entity entity, @Nullable DamageSource damagesource, @Nullable ExplosionDamageCalculator explosiondamagecalculator, double d0, double d1, double d2, float f, boolean flag, Explosion.BlockInteraction explosion_blockinteraction, ParticleOptions particleoptions, ParticleOptions particleoptions1, SoundEvent soundevent) {
++ public Explosion(Level world, @Nullable Entity entity, @Nullable DamageSource damagesource, @Nullable ExplosionDamageCalculator explosiondamagecalculator, double d0, double d1, double d2, float f, boolean flag, Explosion.Effect explosion_effect, ParticleOptions particleparam, ParticleOptions particleparam1, SoundEvent soundeffect) {
+ this.random = RandomSource.create();
+ this.toBlow = new ObjectArrayList();
+ this.hitPlayers = Maps.newHashMap();
+- this.level = level;
++ this.level = world;
+ this.source = entity;
+- this.radius = f;
++ this.radius = (float) Math.max(f, 0.0); // CraftBukkit - clamp bad values
+ this.x = d0;
+ this.y = d1;
+ this.z = d2;
+ this.fire = flag;
+- this.blockInteraction = explosion_blockinteraction;
+- this.damageSource = damagesource == null ? level.damageSources().explosion(this) : damagesource;
++ this.blockInteraction = explosion_effect;
++ this.damageSource = damagesource == null ? world.damageSources().explosion(this) : damagesource;
+ this.damageCalculator = explosiondamagecalculator == null ? this.makeDamageCalculator(entity) : explosiondamagecalculator;
+- this.smallExplosionParticles = particleoptions;
+- this.largeExplosionParticles = particleoptions1;
+- this.explosionSound = soundevent;
++ this.smallExplosionParticles = particleparam;
++ this.largeExplosionParticles = particleparam1;
++ this.explosionSound = soundeffect;
++ this.yield = this.blockInteraction == Explosion.Effect.DESTROY_WITH_DECAY ? 1.0F / this.radius : 1.0F; // CraftBukkit
+ }
+
+ private ExplosionDamageCalculator makeDamageCalculator(@Nullable Entity entity) {
+ return (ExplosionDamageCalculator) (entity == null ? Explosion.EXPLOSION_DAMAGE_CALCULATOR : new EntityBasedExplosionDamageCalculator(entity));
+ }
+
+- public static float getSeenPercent(Vec3 vec3, Entity entity) {
+- AABB aabb = entity.getBoundingBox();
+- double d0 = 1.0D / ((aabb.maxX - aabb.minX) * 2.0D + 1.0D);
+- double d1 = 1.0D / ((aabb.maxY - aabb.minY) * 2.0D + 1.0D);
+- double d2 = 1.0D / ((aabb.maxZ - aabb.minZ) * 2.0D + 1.0D);
++ public static float getSeenPercent(Vec3 explosionVector, Entity entity) {
++ AABB axisalignedbb = entity.getBoundingBox();
++ double d0 = 1.0D / ((axisalignedbb.maxX - axisalignedbb.minX) * 2.0D + 1.0D);
++ double d1 = 1.0D / ((axisalignedbb.maxY - axisalignedbb.minY) * 2.0D + 1.0D);
++ double d2 = 1.0D / ((axisalignedbb.maxZ - axisalignedbb.minZ) * 2.0D + 1.0D);
+ double d3 = (1.0D - Math.floor(1.0D / d0) * d0) / 2.0D;
+ double d4 = (1.0D - Math.floor(1.0D / d2) * d2) / 2.0D;
+
+@@ -117,12 +130,12 @@
+ for (double d5 = 0.0D; d5 <= 1.0D; d5 += d0) {
+ for (double d6 = 0.0D; d6 <= 1.0D; d6 += d1) {
+ for (double d7 = 0.0D; d7 <= 1.0D; d7 += d2) {
+- double d8 = Mth.lerp(d5, aabb.minX, aabb.maxX);
+- double d9 = Mth.lerp(d6, aabb.minY, aabb.maxY);
+- double d10 = Mth.lerp(d7, aabb.minZ, aabb.maxZ);
+- Vec3 vec31 = new Vec3(d8 + d3, d9, d10 + d4);
++ double d8 = Mth.lerp(d5, axisalignedbb.minX, axisalignedbb.maxX);
++ double d9 = Mth.lerp(d6, axisalignedbb.minY, axisalignedbb.maxY);
++ double d10 = Mth.lerp(d7, axisalignedbb.minZ, axisalignedbb.maxZ);
++ Vec3 vec3d1 = new Vec3(d8 + d3, d9, d10 + d4);
+
+- if (entity.level().clip(new ClipContext(vec31, vec3, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, entity)).getType() == HitResult.Type.MISS) {
++ if (entity.level().clip(new ClipContext(vec3d1, explosionVector, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, entity)).getType() == HitResult.EnumMovingObjectType.MISS) {
+ ++i;
+ }
+
+@@ -146,6 +159,11 @@
+ }
+
+ public void explode() {
++ // CraftBukkit start
++ if (this.radius < 0.1F) {
++ return;
++ }
++ // CraftBukkit end
+ this.level.gameEvent(this.source, GameEvent.EXPLODE, new Vec3(this.x, this.y, this.z));
+ Set<BlockPos> set = Sets.newHashSet();
+ boolean flag = true;
+@@ -171,22 +189,22 @@
+ double d6 = this.z;
+
+ for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
+- BlockPos blockpos = BlockPos.containing(d4, d5, d6);
+- BlockState blockstate = this.level.getBlockState(blockpos);
+- FluidState fluidstate = this.level.getFluidState(blockpos);
++ BlockPos blockposition = BlockPos.containing(d4, d5, d6);
++ IBlockData iblockdata = this.level.getBlockState(blockposition);
++ FluidState fluid = this.level.getFluidState(blockposition);
+
+- if (!this.level.isInWorldBounds(blockpos)) {
++ if (!this.level.isInWorldBounds(blockposition)) {
+ break;
+ }
+
+- Optional<Float> optional = this.damageCalculator.getBlockExplosionResistance(this, this.level, blockpos, blockstate, fluidstate);
++ Optional<Float> optional = this.damageCalculator.getBlockExplosionResistance(this, this.level, blockposition, iblockdata, fluid);
+
+ if (optional.isPresent()) {
+ f -= ((Float) optional.get() + 0.3F) * 0.3F;
+ }
+
+- if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockpos, blockstate, f)) {
+- set.add(blockpos);
++ if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockposition, iblockdata, f)) {
++ set.add(blockposition);
+ }
+
+ d4 += d0 * 0.30000001192092896D;
+@@ -208,14 +226,14 @@
+ int j1 = Mth.floor(this.z - (double) f2 - 1.0D);
+ int k1 = Mth.floor(this.z + (double) f2 + 1.0D);
+ List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1));
+- Vec3 vec3 = new Vec3(this.x, this.y, this.z);
++ Vec3 vec3d = new Vec3(this.x, this.y, this.z);
+ Iterator iterator = list.iterator();
+
+ while (iterator.hasNext()) {
+ Entity entity = (Entity) iterator.next();
+
+ if (!entity.ignoreExplosion(this)) {
+- double d7 = Math.sqrt(entity.distanceToSqr(vec3)) / (double) f2;
++ double d7 = Math.sqrt(entity.distanceToSqr(vec3d)) / (double) f2;
+
+ if (d7 <= 1.0D) {
+ double d8 = entity.getX() - this.x;
+@@ -228,16 +246,46 @@
+ d9 /= d11;
+ d10 /= d11;
+ if (this.damageCalculator.shouldDamageEntity(this, entity)) {
+- entity.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity));
++ // CraftBukkit start
++
++ // Special case ender dragon only give knockback if no damage is cancelled
++ // Thinks to note:
++ // - Setting a velocity to a ComplexEntityPart is ignored (and therefore not needed)
++ // - Damaging ComplexEntityPart while forward the damage to EntityEnderDragon
++ // - Damaging EntityEnderDragon does nothing
++ // - EntityEnderDragon hitbock always covers the other parts and is therefore always present
++ if (entity instanceof EnderDragonPart) {
++ continue;
++ }
++
++ CraftEventFactory.entityDamage = source;
++ entity.lastDamageCancelled = false;
++
++ if (entity instanceof EnderDragon) {
++ for (EnderDragonPart entityComplexPart : ((EnderDragon) entity).subEntities) {
++ // Calculate damage separately for each EntityComplexPart
++ if (list.contains(entityComplexPart)) {
++ entityComplexPart.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity));
++ }
++ }
++ } else {
++ entity.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity));
++ }
++
++ CraftEventFactory.entityDamage = null;
++ if (entity.lastDamageCancelled) { // SPIGOT-5339, SPIGOT-6252, SPIGOT-6777: Skip entity if damage event was cancelled
++ continue;
++ }
++ // CraftBukkit end
+ }
+
+- double d12 = (1.0D - d7) * (double) getSeenPercent(vec3, entity);
++ double d12 = (1.0D - d7) * (double) getSeenPercent(vec3d, entity);
+ double d13;
+
+ if (entity instanceof LivingEntity) {
+- LivingEntity livingentity = (LivingEntity) entity;
++ LivingEntity entityliving = (LivingEntity) entity;
+
+- d13 = ProtectionEnchantment.getExplosionKnockbackAfterDampener(livingentity, d12);
++ d13 = ProtectionEnchantment.getExplosionKnockbackAfterDampener(entityliving, d12);
+ } else {
+ d13 = d12;
+ }
+@@ -245,14 +293,14 @@
+ d8 *= d13;
+ d9 *= d13;
+ d10 *= d13;
+- Vec3 vec31 = new Vec3(d8, d9, d10);
++ Vec3 vec3d1 = new Vec3(d8, d9, d10);
+
+- entity.setDeltaMovement(entity.getDeltaMovement().add(vec31));
++ entity.setDeltaMovement(entity.getDeltaMovement().add(vec3d1));
+ if (entity instanceof Player) {
+- Player player = (Player) entity;
++ Player entityhuman = (Player) entity;
+
+- if (!player.isSpectator() && (!player.isCreative() || !player.getAbilities().flying)) {
+- this.hitPlayers.put(player, vec31);
++ if (!entityhuman.isSpectator() && (!entityhuman.isCreative() || !entityhuman.getAbilities().flying)) {
++ this.hitPlayers.put(entityhuman, vec3d1);
+ }
+ }
+ }
+@@ -262,23 +310,23 @@
+
+ }
+
+- public void finalizeExplosion(boolean flag) {
++ public void finalizeExplosion(boolean spawnParticles) {
+ if (this.level.isClientSide) {
+ this.level.playLocalSound(this.x, this.y, this.z, this.explosionSound, SoundSource.BLOCKS, 4.0F, (1.0F + (this.level.random.nextFloat() - this.level.random.nextFloat()) * 0.2F) * 0.7F, false);
+ }
+
+ boolean flag1 = this.interactsWithBlocks();
+
+- if (flag) {
+- ParticleOptions particleoptions;
++ if (spawnParticles) {
++ ParticleOptions particleparam;
+
+ if (this.radius >= 2.0F && flag1) {
+- particleoptions = this.largeExplosionParticles;
++ particleparam = this.largeExplosionParticles;
+ } else {
+- particleoptions = this.smallExplosionParticles;
++ particleparam = this.smallExplosionParticles;
+ }
+
+- this.level.addParticle(particleoptions, this.x, this.y, this.z, 1.0D, 0.0D, 0.0D);
++ this.level.addParticle(particleparam, this.x, this.y, this.z, 1.0D, 0.0D, 0.0D);
+ }
+
+ if (flag1) {
+@@ -287,12 +335,66 @@
+
+ Util.shuffle(this.toBlow, this.level.random);
+ ObjectListIterator objectlistiterator = this.toBlow.iterator();
++ // CraftBukkit start
++ org.bukkit.World bworld = this.level.getWorld();
++ org.bukkit.entity.Entity explode = this.source == null ? null : this.source.getBukkitEntity();
++ Location location = new Location(bworld, this.x, this.y, this.z);
+
++ List<org.bukkit.block.Block> blockList = new ObjectArrayList<>();
++ for (int i1 = this.toBlow.size() - 1; i1 >= 0; i1--) {
++ BlockPos cpos = this.toBlow.get(i1);
++ org.bukkit.block.Block bblock = bworld.getBlockAt(cpos.getX(), cpos.getY(), cpos.getZ());
++ if (!bblock.getType().isAir()) {
++ blockList.add(bblock);
++ }
++ }
++
++ List<org.bukkit.block.Block> bukkitBlocks;
++
++ if (explode != null) {
++ EntityExplodeEvent event = new EntityExplodeEvent(explode, location, blockList, this.yield);
++ this.level.getCraftServer().getPluginManager().callEvent(event);
++ this.wasCanceled = event.isCancelled();
++ bukkitBlocks = event.blockList();
++ this.yield = event.getYield();
++ } else {
++ BlockExplodeEvent event = new BlockExplodeEvent(location.getBlock(), blockList, this.yield);
++ this.level.getCraftServer().getPluginManager().callEvent(event);
++ this.wasCanceled = event.isCancelled();
++ bukkitBlocks = event.blockList();
++ this.yield = event.getYield();
++ }
++
++ this.toBlow.clear();
++
++ for (org.bukkit.block.Block bblock : bukkitBlocks) {
++ BlockPos coords = new BlockPos(bblock.getX(), bblock.getY(), bblock.getZ());
++ toBlow.add(coords);
++ }
++
++ if (this.wasCanceled) {
++ return;
++ }
++ // CraftBukkit end
++ objectlistiterator = this.toBlow.iterator();
++
+ while (objectlistiterator.hasNext()) {
+- BlockPos blockpos = (BlockPos) objectlistiterator.next();
++ BlockPos blockposition = (BlockPos) objectlistiterator.next();
++ // CraftBukkit start - TNTPrimeEvent
++ IBlockData iblockdata = this.level.getBlockState(blockposition);
++ Block block = iblockdata.getBlock();
++ if (block instanceof net.minecraft.world.level.block.TntBlock) {
++ Entity sourceEntity = source == null ? null : source;
++ BlockPos sourceBlock = sourceEntity == null ? BlockPos.containing(this.x, this.y, this.z) : null;
++ if (!CraftEventFactory.callTNTPrimeEvent(this.level, blockposition, org.bukkit.event.block.TNTPrimeEvent.PrimeCause.EXPLOSION, sourceEntity, sourceBlock)) {
++ this.level.sendBlockUpdated(blockposition, Blocks.AIR.defaultBlockState(), iblockdata, 3); // Update the block on the client
++ continue;
++ }
++ }
++ // CraftBukkit end
+
+- this.level.getBlockState(blockpos).onExplosionHit(this.level, blockpos, this, (itemstack, blockpos1) -> {
+- addOrAppendStack(list, itemstack, blockpos1);
++ this.level.getBlockState(blockposition).onExplosionHit(this.level, blockposition, this, (itemstack, blockposition1) -> {
++ addOrAppendStack(list, itemstack, blockposition1);
+ });
+ }
+
+@@ -311,17 +413,22 @@
+ ObjectListIterator objectlistiterator1 = this.toBlow.iterator();
+
+ while (objectlistiterator1.hasNext()) {
+- BlockPos blockpos1 = (BlockPos) objectlistiterator1.next();
++ BlockPos blockposition1 = (BlockPos) objectlistiterator1.next();
+
+- if (this.random.nextInt(3) == 0 && this.level.getBlockState(blockpos1).isAir() && this.level.getBlockState(blockpos1.below()).isSolidRender(this.level, blockpos1.below())) {
+- this.level.setBlockAndUpdate(blockpos1, BaseFireBlock.getState(this.level, blockpos1));
++ if (this.random.nextInt(3) == 0 && this.level.getBlockState(blockposition1).isAir() && this.level.getBlockState(blockposition1.below()).isSolidRender(this.level, blockposition1.below())) {
++ // CraftBukkit start - Ignition by explosion
++ if (!org.bukkit.craftbukkit.event.CraftEventFactory.callBlockIgniteEvent(this.level, blockposition1, this).isCancelled()) {
++ this.level.setBlockAndUpdate(blockposition1, BaseFireBlock.getState(this.level, blockposition1));
++ }
++ // CraftBukkit end
+ }
+ }
+ }
+
+ }
+
+- private static void addOrAppendStack(List<Pair<ItemStack, BlockPos>> list, ItemStack itemstack, BlockPos blockpos) {
++ private static void addOrAppendStack(List<Pair<ItemStack, BlockPos>> list, ItemStack itemstack, BlockPos blockposition) {
++ if (itemstack.isEmpty()) return; // CraftBukkit - SPIGOT-5425
+ for (int i = 0; i < list.size(); ++i) {
+ Pair<ItemStack, BlockPos> pair = (Pair) list.get(i);
+ ItemStack itemstack1 = (ItemStack) pair.getFirst();
+@@ -334,11 +441,11 @@
+ }
+ }
+
+- list.add(Pair.of(itemstack, blockpos));
++ list.add(Pair.of(itemstack, blockposition));
+ }
+
+ public boolean interactsWithBlocks() {
+- return this.blockInteraction != Explosion.BlockInteraction.KEEP;
++ return this.blockInteraction != Explosion.Effect.KEEP;
+ }
+
+ public Map<Player, Vec3> getHitPlayers() {
+@@ -350,22 +457,22 @@
+ if (entity == null) {
+ return null;
+ } else if (entity instanceof PrimedTnt) {
+- PrimedTnt primedtnt = (PrimedTnt) entity;
++ PrimedTnt entitytntprimed = (PrimedTnt) entity;
+
+- return primedtnt.getOwner();
++ return entitytntprimed.getOwner();
+ } else if (entity instanceof LivingEntity) {
+- LivingEntity livingentity = (LivingEntity) entity;
++ LivingEntity entityliving = (LivingEntity) entity;
+
+- return livingentity;
++ return entityliving;
+ } else {
+ if (entity instanceof Projectile) {
+- Projectile projectile = (Projectile) entity;
+- Entity entity1 = projectile.getOwner();
++ Projectile iprojectile = (Projectile) entity;
++ Entity entity1 = iprojectile.getOwner();
+
+ if (entity1 instanceof LivingEntity) {
+- LivingEntity livingentity1 = (LivingEntity) entity1;
++ LivingEntity entityliving1 = (LivingEntity) entity1;
+
+- return livingentity1;
++ return entityliving1;
+ }
+ }
+
+@@ -391,7 +498,7 @@
+ return this.toBlow;
+ }
+
+- public Explosion.BlockInteraction getBlockInteraction() {
++ public Explosion.Effect getBlockInteraction() {
+ return this.blockInteraction;
+ }
+
+@@ -407,10 +514,10 @@
+ return this.explosionSound;
+ }
+
+- public static enum BlockInteraction {
++ public static enum Effect {
+
+ KEEP, DESTROY, DESTROY_WITH_DECAY, TRIGGER_BLOCK;
+
+- private BlockInteraction() {}
++ private Effect() {}
+ }
+ }