diff options
Diffstat (limited to 'patch-remap/mache-spigotflower/net/minecraft/world/level/block/CeilingHangingSignBlock.java.patch')
-rw-r--r-- | patch-remap/mache-spigotflower/net/minecraft/world/level/block/CeilingHangingSignBlock.java.patch | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/patch-remap/mache-spigotflower/net/minecraft/world/level/block/CeilingHangingSignBlock.java.patch b/patch-remap/mache-spigotflower/net/minecraft/world/level/block/CeilingHangingSignBlock.java.patch new file mode 100644 index 0000000000..8a3e53f3fd --- /dev/null +++ b/patch-remap/mache-spigotflower/net/minecraft/world/level/block/CeilingHangingSignBlock.java.patch @@ -0,0 +1,199 @@ +--- a/net/minecraft/world/level/block/CeilingHangingSignBlock.java ++++ b/net/minecraft/world/level/block/CeilingHangingSignBlock.java +@@ -10,7 +10,7 @@ + import net.minecraft.core.BlockPos; + import net.minecraft.core.Direction; + import net.minecraft.tags.BlockTags; +-import net.minecraft.world.InteractionHand; ++import net.minecraft.world.EnumHand; + import net.minecraft.world.InteractionResult; + import net.minecraft.world.entity.player.Player; + import net.minecraft.world.item.HangingSignItem; +@@ -26,7 +26,7 @@ + import net.minecraft.world.level.block.entity.HangingSignBlockEntity; + import net.minecraft.world.level.block.entity.SignBlockEntity; + import net.minecraft.world.level.block.state.BlockBehaviour; +-import net.minecraft.world.level.block.state.BlockState; ++import net.minecraft.world.level.block.state.IBlockData; + import net.minecraft.world.level.block.state.StateDefinition; + import net.minecraft.world.level.block.state.properties.BlockStateProperties; + import net.minecraft.world.level.block.state.properties.BooleanProperty; +@@ -51,129 +51,116 @@ + private static final Map<Integer, VoxelShape> AABBS = Maps.newHashMap(ImmutableMap.of(0, Block.box(1.0D, 0.0D, 7.0D, 15.0D, 10.0D, 9.0D), 4, Block.box(7.0D, 0.0D, 1.0D, 9.0D, 10.0D, 15.0D), 8, Block.box(1.0D, 0.0D, 7.0D, 15.0D, 10.0D, 9.0D), 12, Block.box(7.0D, 0.0D, 1.0D, 9.0D, 10.0D, 15.0D))); + + @Override +- @Override + public MapCodec<CeilingHangingSignBlock> codec() { + return CeilingHangingSignBlock.CODEC; + } + +- public CeilingHangingSignBlock(WoodType woodtype, BlockBehaviour.Properties blockbehaviour_properties) { +- super(woodtype, blockbehaviour_properties.sound(woodtype.hangingSignSoundType())); +- this.registerDefaultState((BlockState) ((BlockState) ((BlockState) ((BlockState) this.stateDefinition.any()).setValue(CeilingHangingSignBlock.ROTATION, 0)).setValue(CeilingHangingSignBlock.ATTACHED, false)).setValue(CeilingHangingSignBlock.WATERLOGGED, false)); ++ public CeilingHangingSignBlock(WoodType blockpropertywood, BlockBehaviour.Properties blockbase_info) { ++ super(blockpropertywood, blockbase_info.sound(blockpropertywood.hangingSignSoundType())); ++ this.registerDefaultState((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) this.stateDefinition.any()).setValue(CeilingHangingSignBlock.ROTATION, 0)).setValue(CeilingHangingSignBlock.ATTACHED, false)).setValue(CeilingHangingSignBlock.WATERLOGGED, false)); + } + + @Override +- @Override +- public InteractionResult use(BlockState blockstate, Level level, BlockPos blockpos, Player player, InteractionHand interactionhand, BlockHitResult blockhitresult) { +- BlockEntity blockentity = level.getBlockEntity(blockpos); ++ public InteractionResult use(IBlockData state, Level level, BlockPos pos, Player player, EnumHand hand, BlockHitResult hit) { ++ BlockEntity tileentity = level.getBlockEntity(pos); + +- if (blockentity instanceof SignBlockEntity) { +- SignBlockEntity signblockentity = (SignBlockEntity) blockentity; +- ItemStack itemstack = player.getItemInHand(interactionhand); ++ if (tileentity instanceof SignBlockEntity) { ++ SignBlockEntity tileentitysign = (SignBlockEntity) tileentity; ++ ItemStack itemstack = player.getItemInHand(hand); + +- if (this.shouldTryToChainAnotherHangingSign(player, blockhitresult, signblockentity, itemstack)) { ++ if (this.shouldTryToChainAnotherHangingSign(player, hit, tileentitysign, itemstack)) { + return InteractionResult.PASS; + } + } + +- return super.use(blockstate, level, blockpos, player, interactionhand, blockhitresult); ++ return super.use(state, level, pos, player, hand, hit); + } + +- private boolean shouldTryToChainAnotherHangingSign(Player player, BlockHitResult blockhitresult, SignBlockEntity signblockentity, ItemStack itemstack) { +- return !signblockentity.canExecuteClickCommands(signblockentity.isFacingFrontText(player), player) && itemstack.getItem() instanceof HangingSignItem && blockhitresult.getDirection().equals(Direction.DOWN); ++ private boolean shouldTryToChainAnotherHangingSign(Player player, BlockHitResult hitResult, SignBlockEntity sign, ItemStack stack) { ++ return !sign.canExecuteClickCommands(sign.isFacingFrontText(player), player) && stack.getItem() instanceof HangingSignItem && hitResult.getDirection().equals(Direction.DOWN); + } + + @Override +- @Override +- public boolean canSurvive(BlockState blockstate, LevelReader levelreader, BlockPos blockpos) { +- return levelreader.getBlockState(blockpos.above()).isFaceSturdy(levelreader, blockpos.above(), Direction.DOWN, SupportType.CENTER); ++ public boolean canSurvive(IBlockData state, LevelReader level, BlockPos pos) { ++ return level.getBlockState(pos.above()).isFaceSturdy(level, pos.above(), Direction.DOWN, SupportType.CENTER); + } + + @Override +- @Override +- public BlockState getStateForPlacement(BlockPlaceContext blockplacecontext) { +- Level level = blockplacecontext.getLevel(); +- FluidState fluidstate = level.getFluidState(blockplacecontext.getClickedPos()); +- BlockPos blockpos = blockplacecontext.getClickedPos().above(); +- BlockState blockstate = level.getBlockState(blockpos); +- boolean flag = blockstate.is(BlockTags.ALL_HANGING_SIGNS); +- Direction direction = Direction.fromYRot((double) blockplacecontext.getRotation()); +- boolean flag1 = !Block.isFaceFull(blockstate.getCollisionShape(level, blockpos), Direction.DOWN) || blockplacecontext.isSecondaryUseActive(); ++ public IBlockData getStateForPlacement(BlockPlaceContext context) { ++ Level world = context.getLevel(); ++ FluidState fluid = world.getFluidState(context.getClickedPos()); ++ BlockPos blockposition = context.getClickedPos().above(); ++ IBlockData iblockdata = world.getBlockState(blockposition); ++ boolean flag = iblockdata.is(BlockTags.ALL_HANGING_SIGNS); ++ Direction enumdirection = Direction.fromYRot((double) context.getRotation()); ++ boolean flag1 = !Block.isFaceFull(iblockdata.getCollisionShape(world, blockposition), Direction.DOWN) || context.isSecondaryUseActive(); + +- if (flag && !blockplacecontext.isSecondaryUseActive()) { +- if (blockstate.hasProperty(WallHangingSignBlock.FACING)) { +- Direction direction1 = (Direction) blockstate.getValue(WallHangingSignBlock.FACING); ++ if (flag && !context.isSecondaryUseActive()) { ++ if (iblockdata.hasProperty(WallHangingSignBlock.FACING)) { ++ Direction enumdirection1 = (Direction) iblockdata.getValue(WallHangingSignBlock.FACING); + +- if (direction1.getAxis().test(direction)) { ++ if (enumdirection1.getAxis().test(enumdirection)) { + flag1 = false; + } +- } else if (blockstate.hasProperty(CeilingHangingSignBlock.ROTATION)) { +- Optional<Direction> optional = RotationSegment.convertToDirection((Integer) blockstate.getValue(CeilingHangingSignBlock.ROTATION)); ++ } else if (iblockdata.hasProperty(CeilingHangingSignBlock.ROTATION)) { ++ Optional<Direction> optional = RotationSegment.convertToDirection((Integer) iblockdata.getValue(CeilingHangingSignBlock.ROTATION)); + +- if (optional.isPresent() && ((Direction) optional.get()).getAxis().test(direction)) { ++ if (optional.isPresent() && ((Direction) optional.get()).getAxis().test(enumdirection)) { + flag1 = false; + } + } + } + +- int i = !flag1 ? RotationSegment.convertToSegment(direction.getOpposite()) : RotationSegment.convertToSegment(blockplacecontext.getRotation() + 180.0F); ++ int i = !flag1 ? RotationSegment.convertToSegment(enumdirection.getOpposite()) : RotationSegment.convertToSegment(context.getRotation() + 180.0F); + +- return (BlockState) ((BlockState) ((BlockState) this.defaultBlockState().setValue(CeilingHangingSignBlock.ATTACHED, flag1)).setValue(CeilingHangingSignBlock.ROTATION, i)).setValue(CeilingHangingSignBlock.WATERLOGGED, fluidstate.getType() == Fluids.WATER); ++ return (IBlockData) ((IBlockData) ((IBlockData) this.defaultBlockState().setValue(CeilingHangingSignBlock.ATTACHED, flag1)).setValue(CeilingHangingSignBlock.ROTATION, i)).setValue(CeilingHangingSignBlock.WATERLOGGED, fluid.getType() == Fluids.WATER); + } + + @Override +- @Override +- public VoxelShape getShape(BlockState blockstate, BlockGetter blockgetter, BlockPos blockpos, CollisionContext collisioncontext) { +- VoxelShape voxelshape = (VoxelShape) CeilingHangingSignBlock.AABBS.get(blockstate.getValue(CeilingHangingSignBlock.ROTATION)); ++ public VoxelShape getShape(IBlockData state, BlockGetter level, BlockPos pos, CollisionContext context) { ++ VoxelShape voxelshape = (VoxelShape) CeilingHangingSignBlock.AABBS.get(state.getValue(CeilingHangingSignBlock.ROTATION)); + + return voxelshape == null ? CeilingHangingSignBlock.SHAPE : voxelshape; + } + + @Override +- @Override +- public VoxelShape getBlockSupportShape(BlockState blockstate, BlockGetter blockgetter, BlockPos blockpos) { +- return this.getShape(blockstate, blockgetter, blockpos, CollisionContext.empty()); ++ public VoxelShape getBlockSupportShape(IBlockData state, BlockGetter level, BlockPos pos) { ++ return this.getShape(state, level, pos, CollisionContext.empty()); + } + + @Override +- @Override +- public BlockState updateShape(BlockState blockstate, Direction direction, BlockState blockstate1, LevelAccessor levelaccessor, BlockPos blockpos, BlockPos blockpos1) { +- return direction == Direction.UP && !this.canSurvive(blockstate, levelaccessor, blockpos) ? Blocks.AIR.defaultBlockState() : super.updateShape(blockstate, direction, blockstate1, levelaccessor, blockpos, blockpos1); ++ public IBlockData updateShape(IBlockData state, Direction facing, IBlockData facingState, LevelAccessor level, BlockPos currentPos, BlockPos facingPos) { ++ return facing == Direction.UP && !this.canSurvive(state, level, currentPos) ? Blocks.AIR.defaultBlockState() : super.updateShape(state, facing, facingState, level, currentPos, facingPos); + } + + @Override +- @Override +- public float getYRotationDegrees(BlockState blockstate) { +- return RotationSegment.convertToDegrees((Integer) blockstate.getValue(CeilingHangingSignBlock.ROTATION)); ++ public float getYRotationDegrees(IBlockData state) { ++ return RotationSegment.convertToDegrees((Integer) state.getValue(CeilingHangingSignBlock.ROTATION)); + } + + @Override +- @Override +- public BlockState rotate(BlockState blockstate, Rotation rotation) { +- return (BlockState) blockstate.setValue(CeilingHangingSignBlock.ROTATION, rotation.rotate((Integer) blockstate.getValue(CeilingHangingSignBlock.ROTATION), 16)); ++ public IBlockData rotate(IBlockData state, Rotation rotation) { ++ return (IBlockData) state.setValue(CeilingHangingSignBlock.ROTATION, rotation.rotate((Integer) state.getValue(CeilingHangingSignBlock.ROTATION), 16)); + } + + @Override +- @Override +- public BlockState mirror(BlockState blockstate, Mirror mirror) { +- return (BlockState) blockstate.setValue(CeilingHangingSignBlock.ROTATION, mirror.mirror((Integer) blockstate.getValue(CeilingHangingSignBlock.ROTATION), 16)); ++ public IBlockData mirror(IBlockData state, Mirror mirror) { ++ return (IBlockData) state.setValue(CeilingHangingSignBlock.ROTATION, mirror.mirror((Integer) state.getValue(CeilingHangingSignBlock.ROTATION), 16)); + } + + @Override +- @Override +- protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> statedefinition_builder) { +- statedefinition_builder.add(CeilingHangingSignBlock.ROTATION, CeilingHangingSignBlock.ATTACHED, CeilingHangingSignBlock.WATERLOGGED); ++ protected void createBlockStateDefinition(StateDefinition.Builder<Block, IBlockData> builder) { ++ builder.add(CeilingHangingSignBlock.ROTATION, CeilingHangingSignBlock.ATTACHED, CeilingHangingSignBlock.WATERLOGGED); + } + + @Override +- @Override +- public BlockEntity newBlockEntity(BlockPos blockpos, BlockState blockstate) { +- return new HangingSignBlockEntity(blockpos, blockstate); ++ public BlockEntity newBlockEntity(BlockPos pos, IBlockData state) { ++ return new HangingSignBlockEntity(pos, state); + } + + @Nullable + @Override +- @Override +- public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, BlockState blockstate, BlockEntityType<T> blockentitytype) { +- return createTickerHelper(blockentitytype, BlockEntityType.HANGING_SIGN, SignBlockEntity::tick); ++ public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, IBlockData state, BlockEntityType<T> blockEntityType) { ++ return null; // Craftbukkit - remove unnecessary sign ticking + } + } |