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Diffstat (limited to 'patch-remap/mache-spigotflower/net/minecraft/world/level/block/FarmBlock.java.patch')
-rw-r--r--patch-remap/mache-spigotflower/net/minecraft/world/level/block/FarmBlock.java.patch213
1 files changed, 213 insertions, 0 deletions
diff --git a/patch-remap/mache-spigotflower/net/minecraft/world/level/block/FarmBlock.java.patch b/patch-remap/mache-spigotflower/net/minecraft/world/level/block/FarmBlock.java.patch
new file mode 100644
index 0000000000..22094a8a3d
--- /dev/null
+++ b/patch-remap/mache-spigotflower/net/minecraft/world/level/block/FarmBlock.java.patch
@@ -0,0 +1,213 @@
+--- a/net/minecraft/world/level/block/FarmBlock.java
++++ b/net/minecraft/world/level/block/FarmBlock.java
+@@ -20,14 +20,18 @@
+ import net.minecraft.world.level.LevelReader;
+ import net.minecraft.world.level.block.piston.MovingPistonBlock;
+ import net.minecraft.world.level.block.state.BlockBehaviour;
+-import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.block.state.IBlockData;
+ import net.minecraft.world.level.block.state.StateDefinition;
+ import net.minecraft.world.level.block.state.properties.BlockStateProperties;
+ import net.minecraft.world.level.block.state.properties.IntegerProperty;
+ import net.minecraft.world.level.gameevent.GameEvent;
+-import net.minecraft.world.level.pathfinder.PathComputationType;
++import net.minecraft.world.level.pathfinder.PathMode;
+ import net.minecraft.world.phys.shapes.CollisionContext;
+ import net.minecraft.world.phys.shapes.VoxelShape;
++// CraftBukkit start
++import org.bukkit.event.entity.EntityInteractEvent;
++import org.bukkit.craftbukkit.event.CraftEventFactory;
++// CraftBukkit end
+
+ public class FarmBlock extends Block {
+
+@@ -37,124 +41,136 @@
+ public static final int MAX_MOISTURE = 7;
+
+ @Override
+- @Override
+ public MapCodec<FarmBlock> codec() {
+ return FarmBlock.CODEC;
+ }
+
+- protected FarmBlock(BlockBehaviour.Properties blockbehaviour_properties) {
+- super(blockbehaviour_properties);
+- this.registerDefaultState((BlockState) ((BlockState) this.stateDefinition.any()).setValue(FarmBlock.MOISTURE, 0));
++ protected FarmBlock(BlockBehaviour.Properties properties) {
++ super(properties);
++ this.registerDefaultState((IBlockData) ((IBlockData) this.stateDefinition.any()).setValue(FarmBlock.MOISTURE, 0));
+ }
+
+ @Override
+- @Override
+- public BlockState updateShape(BlockState blockstate, Direction direction, BlockState blockstate1, LevelAccessor levelaccessor, BlockPos blockpos, BlockPos blockpos1) {
+- if (direction == Direction.UP && !blockstate.canSurvive(levelaccessor, blockpos)) {
+- levelaccessor.scheduleTick(blockpos, (Block) this, 1);
++ public IBlockData updateShape(IBlockData state, Direction facing, IBlockData facingState, LevelAccessor level, BlockPos currentPos, BlockPos facingPos) {
++ if (facing == Direction.UP && !state.canSurvive(level, currentPos)) {
++ level.scheduleTick(currentPos, (Block) this, 1);
+ }
+
+- return super.updateShape(blockstate, direction, blockstate1, levelaccessor, blockpos, blockpos1);
++ return super.updateShape(state, facing, facingState, level, currentPos, facingPos);
+ }
+
+ @Override
+- @Override
+- public boolean canSurvive(BlockState blockstate, LevelReader levelreader, BlockPos blockpos) {
+- BlockState blockstate1 = levelreader.getBlockState(blockpos.above());
++ public boolean canSurvive(IBlockData state, LevelReader level, BlockPos pos) {
++ IBlockData iblockdata1 = level.getBlockState(pos.above());
+
+- return !blockstate1.isSolid() || blockstate1.getBlock() instanceof FenceGateBlock || blockstate1.getBlock() instanceof MovingPistonBlock;
++ return !iblockdata1.isSolid() || iblockdata1.getBlock() instanceof FenceGateBlock || iblockdata1.getBlock() instanceof MovingPistonBlock;
+ }
+
+ @Override
+- @Override
+- public BlockState getStateForPlacement(BlockPlaceContext blockplacecontext) {
+- return !this.defaultBlockState().canSurvive(blockplacecontext.getLevel(), blockplacecontext.getClickedPos()) ? Blocks.DIRT.defaultBlockState() : super.getStateForPlacement(blockplacecontext);
++ public IBlockData getStateForPlacement(BlockPlaceContext context) {
++ return !this.defaultBlockState().canSurvive(context.getLevel(), context.getClickedPos()) ? Blocks.DIRT.defaultBlockState() : super.getStateForPlacement(context);
+ }
+
+ @Override
+- @Override
+- public boolean useShapeForLightOcclusion(BlockState blockstate) {
++ public boolean useShapeForLightOcclusion(IBlockData state) {
+ return true;
+ }
+
+ @Override
+- @Override
+- public VoxelShape getShape(BlockState blockstate, BlockGetter blockgetter, BlockPos blockpos, CollisionContext collisioncontext) {
++ public VoxelShape getShape(IBlockData state, BlockGetter level, BlockPos pos, CollisionContext context) {
+ return FarmBlock.SHAPE;
+ }
+
+ @Override
+- @Override
+- public void tick(BlockState blockstate, ServerLevel serverlevel, BlockPos blockpos, RandomSource randomsource) {
+- if (!blockstate.canSurvive(serverlevel, blockpos)) {
+- turnToDirt((Entity) null, blockstate, serverlevel, blockpos);
++ public void tick(IBlockData state, ServerLevel level, BlockPos pos, RandomSource random) {
++ if (!state.canSurvive(level, pos)) {
++ turnToDirt((Entity) null, state, level, pos);
+ }
+
+ }
+
+ @Override
+- @Override
+- public void randomTick(BlockState blockstate, ServerLevel serverlevel, BlockPos blockpos, RandomSource randomsource) {
+- int i = (Integer) blockstate.getValue(FarmBlock.MOISTURE);
++ public void randomTick(IBlockData state, ServerLevel level, BlockPos pos, RandomSource random) {
++ int i = (Integer) state.getValue(FarmBlock.MOISTURE);
+
+- if (!isNearWater(serverlevel, blockpos) && !serverlevel.isRainingAt(blockpos.above())) {
++ if (!isNearWater(level, pos) && !level.isRainingAt(pos.above())) {
+ if (i > 0) {
+- serverlevel.setBlock(blockpos, (BlockState) blockstate.setValue(FarmBlock.MOISTURE, i - 1), 2);
+- } else if (!shouldMaintainFarmland(serverlevel, blockpos)) {
+- turnToDirt((Entity) null, blockstate, serverlevel, blockpos);
++ org.bukkit.craftbukkit.event.CraftEventFactory.handleMoistureChangeEvent(level, pos, (IBlockData) state.setValue(FarmBlock.MOISTURE, i - 1), 2); // CraftBukkit
++ } else if (!shouldMaintainFarmland(level, pos)) {
++ turnToDirt((Entity) null, state, level, pos);
+ }
+ } else if (i < 7) {
+- serverlevel.setBlock(blockpos, (BlockState) blockstate.setValue(FarmBlock.MOISTURE, 7), 2);
++ org.bukkit.craftbukkit.event.CraftEventFactory.handleMoistureChangeEvent(level, pos, (IBlockData) state.setValue(FarmBlock.MOISTURE, 7), 2); // CraftBukkit
+ }
+
+ }
+
+ @Override
+- @Override
+- public void fallOn(Level level, BlockState blockstate, BlockPos blockpos, Entity entity, float f) {
+- if (!level.isClientSide && level.random.nextFloat() < f - 0.5F && entity instanceof LivingEntity && (entity instanceof Player || level.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING)) && entity.getBbWidth() * entity.getBbWidth() * entity.getBbHeight() > 0.512F) {
+- turnToDirt(entity, blockstate, level, blockpos);
++ public void fallOn(Level level, IBlockData state, BlockPos pos, Entity entity, float fallDistance) {
++ super.fallOn(level, state, pos, entity, fallDistance); // CraftBukkit - moved here as game rules / events shouldn't affect fall damage.
++ if (!level.isClientSide && level.random.nextFloat() < fallDistance - 0.5F && entity instanceof LivingEntity && (entity instanceof Player || level.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING)) && entity.getBbWidth() * entity.getBbWidth() * entity.getBbHeight() > 0.512F) {
++ // CraftBukkit start - Interact soil
++ org.bukkit.event.Cancellable cancellable;
++ if (entity instanceof Player) {
++ cancellable = CraftEventFactory.callPlayerInteractEvent((Player) entity, org.bukkit.event.block.Action.PHYSICAL, pos, null, null, null);
++ } else {
++ cancellable = new EntityInteractEvent(entity.getBukkitEntity(), level.getWorld().getBlockAt(pos.getX(), pos.getY(), pos.getZ()));
++ level.getCraftServer().getPluginManager().callEvent((EntityInteractEvent) cancellable);
++ }
++
++ if (cancellable.isCancelled()) {
++ return;
++ }
++
++ if (!CraftEventFactory.callEntityChangeBlockEvent(entity, pos, Blocks.DIRT.defaultBlockState())) {
++ return;
++ }
++ // CraftBukkit end
++ turnToDirt(entity, state, level, pos);
+ }
+
+- super.fallOn(level, blockstate, blockpos, entity, f);
++ // super.fallOn(world, iblockdata, blockposition, entity, f); // CraftBukkit - moved up
+ }
+
+- public static void turnToDirt(@Nullable Entity entity, BlockState blockstate, Level level, BlockPos blockpos) {
+- BlockState blockstate1 = pushEntitiesUp(blockstate, Blocks.DIRT.defaultBlockState(), level, blockpos);
++ public static void turnToDirt(@Nullable Entity entity, IBlockData state, Level level, BlockPos pos) {
++ // CraftBukkit start
++ if (CraftEventFactory.callBlockFadeEvent(level, pos, Blocks.DIRT.defaultBlockState()).isCancelled()) {
++ return;
++ }
++ // CraftBukkit end
++ IBlockData iblockdata1 = pushEntitiesUp(state, Blocks.DIRT.defaultBlockState(), level, pos);
+
+- level.setBlockAndUpdate(blockpos, blockstate1);
+- level.gameEvent(GameEvent.BLOCK_CHANGE, blockpos, GameEvent.Context.of(entity, blockstate1));
++ level.setBlockAndUpdate(pos, iblockdata1);
++ level.gameEvent(GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(entity, iblockdata1));
+ }
+
+- private static boolean shouldMaintainFarmland(BlockGetter blockgetter, BlockPos blockpos) {
+- return blockgetter.getBlockState(blockpos.above()).is(BlockTags.MAINTAINS_FARMLAND);
++ private static boolean shouldMaintainFarmland(BlockGetter level, BlockPos pos) {
++ return level.getBlockState(pos.above()).is(BlockTags.MAINTAINS_FARMLAND);
+ }
+
+- private static boolean isNearWater(LevelReader levelreader, BlockPos blockpos) {
+- Iterator iterator = BlockPos.betweenClosed(blockpos.offset(-4, 0, -4), blockpos.offset(4, 1, 4)).iterator();
++ private static boolean isNearWater(LevelReader level, BlockPos pos) {
++ Iterator iterator = BlockPos.betweenClosed(pos.offset(-4, 0, -4), pos.offset(4, 1, 4)).iterator();
+
+- BlockPos blockpos1;
++ BlockPos blockposition1;
+
+ do {
+ if (!iterator.hasNext()) {
+ return false;
+ }
+
+- blockpos1 = (BlockPos) iterator.next();
+- } while (!levelreader.getFluidState(blockpos1).is(FluidTags.WATER));
++ blockposition1 = (BlockPos) iterator.next();
++ } while (!level.getFluidState(blockposition1).is(FluidTags.WATER));
+
+ return true;
+ }
+
+ @Override
+- @Override
+- protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> statedefinition_builder) {
+- statedefinition_builder.add(FarmBlock.MOISTURE);
++ protected void createBlockStateDefinition(StateDefinition.Builder<Block, IBlockData> builder) {
++ builder.add(FarmBlock.MOISTURE);
+ }
+
+ @Override
+- @Override
+- public boolean isPathfindable(BlockState blockstate, BlockGetter blockgetter, BlockPos blockpos, PathComputationType pathcomputationtype) {
++ public boolean isPathfindable(IBlockData state, BlockGetter level, BlockPos pos, PathMode type) {
+ return false;
+ }
+ }