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Diffstat (limited to 'patch-remap/mache-spigotflower/net/minecraft/world/level/block/FenceGateBlock.java.patch')
-rw-r--r--patch-remap/mache-spigotflower/net/minecraft/world/level/block/FenceGateBlock.java.patch261
1 files changed, 261 insertions, 0 deletions
diff --git a/patch-remap/mache-spigotflower/net/minecraft/world/level/block/FenceGateBlock.java.patch b/patch-remap/mache-spigotflower/net/minecraft/world/level/block/FenceGateBlock.java.patch
new file mode 100644
index 0000000000..59ad7260a5
--- /dev/null
+++ b/patch-remap/mache-spigotflower/net/minecraft/world/level/block/FenceGateBlock.java.patch
@@ -0,0 +1,261 @@
+--- a/net/minecraft/world/level/block/FenceGateBlock.java
++++ b/net/minecraft/world/level/block/FenceGateBlock.java
+@@ -7,7 +7,7 @@
+ import net.minecraft.core.Direction;
+ import net.minecraft.sounds.SoundSource;
+ import net.minecraft.tags.BlockTags;
+-import net.minecraft.world.InteractionHand;
++import net.minecraft.world.EnumHand;
+ import net.minecraft.world.InteractionResult;
+ import net.minecraft.world.entity.Entity;
+ import net.minecraft.world.entity.player.Player;
+@@ -18,13 +18,13 @@
+ import net.minecraft.world.level.Level;
+ import net.minecraft.world.level.LevelAccessor;
+ import net.minecraft.world.level.block.state.BlockBehaviour;
+-import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.block.state.IBlockData;
+ import net.minecraft.world.level.block.state.StateDefinition;
+ import net.minecraft.world.level.block.state.properties.BlockStateProperties;
+ import net.minecraft.world.level.block.state.properties.BooleanProperty;
+ import net.minecraft.world.level.block.state.properties.WoodType;
+ import net.minecraft.world.level.gameevent.GameEvent;
+-import net.minecraft.world.level.pathfinder.PathComputationType;
++import net.minecraft.world.level.pathfinder.PathMode;
+ import net.minecraft.world.phys.BlockHitResult;
+ import net.minecraft.world.phys.shapes.CollisionContext;
+ import net.minecraft.world.phys.shapes.Shapes;
+@@ -33,8 +33,8 @@
+ public class FenceGateBlock extends HorizontalDirectionalBlock {
+
+ public static final MapCodec<FenceGateBlock> CODEC = RecordCodecBuilder.mapCodec((instance) -> {
+- return instance.group(WoodType.CODEC.fieldOf("wood_type").forGetter((fencegateblock) -> {
+- return fencegateblock.type;
++ return instance.group(WoodType.CODEC.fieldOf("wood_type").forGetter((blockfencegate) -> {
++ return blockfencegate.type;
+ }), propertiesCodec()).apply(instance, FenceGateBlock::new);
+ });
+ public static final BooleanProperty OPEN = BlockStateProperties.OPEN;
+@@ -55,136 +55,136 @@
+ private final WoodType type;
+
+ @Override
+- @Override
+ public MapCodec<FenceGateBlock> codec() {
+ return FenceGateBlock.CODEC;
+ }
+
+- public FenceGateBlock(WoodType woodtype, BlockBehaviour.Properties blockbehaviour_properties) {
+- super(blockbehaviour_properties.sound(woodtype.soundType()));
+- this.type = woodtype;
+- this.registerDefaultState((BlockState) ((BlockState) ((BlockState) ((BlockState) this.stateDefinition.any()).setValue(FenceGateBlock.OPEN, false)).setValue(FenceGateBlock.POWERED, false)).setValue(FenceGateBlock.IN_WALL, false));
++ public FenceGateBlock(WoodType blockpropertywood, BlockBehaviour.Properties blockbase_info) {
++ super(blockbase_info.sound(blockpropertywood.soundType()));
++ this.type = blockpropertywood;
++ this.registerDefaultState((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) this.stateDefinition.any()).setValue(FenceGateBlock.OPEN, false)).setValue(FenceGateBlock.POWERED, false)).setValue(FenceGateBlock.IN_WALL, false));
+ }
+
+ @Override
+- @Override
+- public VoxelShape getShape(BlockState blockstate, BlockGetter blockgetter, BlockPos blockpos, CollisionContext collisioncontext) {
+- return (Boolean) blockstate.getValue(FenceGateBlock.IN_WALL) ? (((Direction) blockstate.getValue(FenceGateBlock.FACING)).getAxis() == Direction.Axis.X ? FenceGateBlock.X_SHAPE_LOW : FenceGateBlock.Z_SHAPE_LOW) : (((Direction) blockstate.getValue(FenceGateBlock.FACING)).getAxis() == Direction.Axis.X ? FenceGateBlock.X_SHAPE : FenceGateBlock.Z_SHAPE);
++ public VoxelShape getShape(IBlockData state, BlockGetter level, BlockPos pos, CollisionContext context) {
++ return (Boolean) state.getValue(FenceGateBlock.IN_WALL) ? (((Direction) state.getValue(FenceGateBlock.FACING)).getAxis() == Direction.Axis.X ? FenceGateBlock.X_SHAPE_LOW : FenceGateBlock.Z_SHAPE_LOW) : (((Direction) state.getValue(FenceGateBlock.FACING)).getAxis() == Direction.Axis.X ? FenceGateBlock.X_SHAPE : FenceGateBlock.Z_SHAPE);
+ }
+
+ @Override
+- @Override
+- public BlockState updateShape(BlockState blockstate, Direction direction, BlockState blockstate1, LevelAccessor levelaccessor, BlockPos blockpos, BlockPos blockpos1) {
+- Direction.Axis direction_axis = direction.getAxis();
++ public IBlockData updateShape(IBlockData state, Direction facing, IBlockData facingState, LevelAccessor level, BlockPos currentPos, BlockPos facingPos) {
++ Direction.Axis enumdirection_enumaxis = facing.getAxis();
+
+- if (((Direction) blockstate.getValue(FenceGateBlock.FACING)).getClockWise().getAxis() != direction_axis) {
+- return super.updateShape(blockstate, direction, blockstate1, levelaccessor, blockpos, blockpos1);
++ if (((Direction) state.getValue(FenceGateBlock.FACING)).getClockWise().getAxis() != enumdirection_enumaxis) {
++ return super.updateShape(state, facing, facingState, level, currentPos, facingPos);
+ } else {
+- boolean flag = this.isWall(blockstate1) || this.isWall(levelaccessor.getBlockState(blockpos.relative(direction.getOpposite())));
++ boolean flag = this.isWall(facingState) || this.isWall(level.getBlockState(currentPos.relative(facing.getOpposite())));
+
+- return (BlockState) blockstate.setValue(FenceGateBlock.IN_WALL, flag);
++ return (IBlockData) state.setValue(FenceGateBlock.IN_WALL, flag);
+ }
+ }
+
+ @Override
+- @Override
+- public VoxelShape getBlockSupportShape(BlockState blockstate, BlockGetter blockgetter, BlockPos blockpos) {
+- return (Boolean) blockstate.getValue(FenceGateBlock.OPEN) ? Shapes.empty() : (((Direction) blockstate.getValue(FenceGateBlock.FACING)).getAxis() == Direction.Axis.Z ? FenceGateBlock.Z_SUPPORT_SHAPE : FenceGateBlock.X_SUPPORT_SHAPE);
++ public VoxelShape getBlockSupportShape(IBlockData state, BlockGetter level, BlockPos pos) {
++ return (Boolean) state.getValue(FenceGateBlock.OPEN) ? Shapes.empty() : (((Direction) state.getValue(FenceGateBlock.FACING)).getAxis() == Direction.Axis.Z ? FenceGateBlock.Z_SUPPORT_SHAPE : FenceGateBlock.X_SUPPORT_SHAPE);
+ }
+
+ @Override
+- @Override
+- public VoxelShape getCollisionShape(BlockState blockstate, BlockGetter blockgetter, BlockPos blockpos, CollisionContext collisioncontext) {
+- return (Boolean) blockstate.getValue(FenceGateBlock.OPEN) ? Shapes.empty() : (((Direction) blockstate.getValue(FenceGateBlock.FACING)).getAxis() == Direction.Axis.Z ? FenceGateBlock.Z_COLLISION_SHAPE : FenceGateBlock.X_COLLISION_SHAPE);
++ public VoxelShape getCollisionShape(IBlockData state, BlockGetter level, BlockPos pos, CollisionContext context) {
++ return (Boolean) state.getValue(FenceGateBlock.OPEN) ? Shapes.empty() : (((Direction) state.getValue(FenceGateBlock.FACING)).getAxis() == Direction.Axis.Z ? FenceGateBlock.Z_COLLISION_SHAPE : FenceGateBlock.X_COLLISION_SHAPE);
+ }
+
+ @Override
+- @Override
+- public VoxelShape getOcclusionShape(BlockState blockstate, BlockGetter blockgetter, BlockPos blockpos) {
+- return (Boolean) blockstate.getValue(FenceGateBlock.IN_WALL) ? (((Direction) blockstate.getValue(FenceGateBlock.FACING)).getAxis() == Direction.Axis.X ? FenceGateBlock.X_OCCLUSION_SHAPE_LOW : FenceGateBlock.Z_OCCLUSION_SHAPE_LOW) : (((Direction) blockstate.getValue(FenceGateBlock.FACING)).getAxis() == Direction.Axis.X ? FenceGateBlock.X_OCCLUSION_SHAPE : FenceGateBlock.Z_OCCLUSION_SHAPE);
++ public VoxelShape getOcclusionShape(IBlockData state, BlockGetter level, BlockPos pos) {
++ return (Boolean) state.getValue(FenceGateBlock.IN_WALL) ? (((Direction) state.getValue(FenceGateBlock.FACING)).getAxis() == Direction.Axis.X ? FenceGateBlock.X_OCCLUSION_SHAPE_LOW : FenceGateBlock.Z_OCCLUSION_SHAPE_LOW) : (((Direction) state.getValue(FenceGateBlock.FACING)).getAxis() == Direction.Axis.X ? FenceGateBlock.X_OCCLUSION_SHAPE : FenceGateBlock.Z_OCCLUSION_SHAPE);
+ }
+
+ @Override
+- @Override
+- public boolean isPathfindable(BlockState blockstate, BlockGetter blockgetter, BlockPos blockpos, PathComputationType pathcomputationtype) {
+- switch (pathcomputationtype) {
++ public boolean isPathfindable(IBlockData state, BlockGetter level, BlockPos pos, PathMode type) {
++ switch (type) {
+ case LAND:
+- return (Boolean) blockstate.getValue(FenceGateBlock.OPEN);
++ return (Boolean) state.getValue(FenceGateBlock.OPEN);
+ case WATER:
+ return false;
+ case AIR:
+- return (Boolean) blockstate.getValue(FenceGateBlock.OPEN);
++ return (Boolean) state.getValue(FenceGateBlock.OPEN);
+ default:
+ return false;
+ }
+ }
+
+ @Override
+- @Override
+- public BlockState getStateForPlacement(BlockPlaceContext blockplacecontext) {
+- Level level = blockplacecontext.getLevel();
+- BlockPos blockpos = blockplacecontext.getClickedPos();
+- boolean flag = level.hasNeighborSignal(blockpos);
+- Direction direction = blockplacecontext.getHorizontalDirection();
+- Direction.Axis direction_axis = direction.getAxis();
+- boolean flag1 = direction_axis == Direction.Axis.Z && (this.isWall(level.getBlockState(blockpos.west())) || this.isWall(level.getBlockState(blockpos.east()))) || direction_axis == Direction.Axis.X && (this.isWall(level.getBlockState(blockpos.north())) || this.isWall(level.getBlockState(blockpos.south())));
++ public IBlockData getStateForPlacement(BlockPlaceContext context) {
++ Level world = context.getLevel();
++ BlockPos blockposition = context.getClickedPos();
++ boolean flag = world.hasNeighborSignal(blockposition);
++ Direction enumdirection = context.getHorizontalDirection();
++ Direction.Axis enumdirection_enumaxis = enumdirection.getAxis();
++ boolean flag1 = enumdirection_enumaxis == Direction.Axis.Z && (this.isWall(world.getBlockState(blockposition.west())) || this.isWall(world.getBlockState(blockposition.east()))) || enumdirection_enumaxis == Direction.Axis.X && (this.isWall(world.getBlockState(blockposition.north())) || this.isWall(world.getBlockState(blockposition.south())));
+
+- return (BlockState) ((BlockState) ((BlockState) ((BlockState) this.defaultBlockState().setValue(FenceGateBlock.FACING, direction)).setValue(FenceGateBlock.OPEN, flag)).setValue(FenceGateBlock.POWERED, flag)).setValue(FenceGateBlock.IN_WALL, flag1);
++ return (IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) this.defaultBlockState().setValue(FenceGateBlock.FACING, enumdirection)).setValue(FenceGateBlock.OPEN, flag)).setValue(FenceGateBlock.POWERED, flag)).setValue(FenceGateBlock.IN_WALL, flag1);
+ }
+
+- private boolean isWall(BlockState blockstate) {
+- return blockstate.is(BlockTags.WALLS);
++ private boolean isWall(IBlockData state) {
++ return state.is(BlockTags.WALLS);
+ }
+
+ @Override
+- @Override
+- public InteractionResult use(BlockState blockstate, Level level, BlockPos blockpos, Player player, InteractionHand interactionhand, BlockHitResult blockhitresult) {
+- if ((Boolean) blockstate.getValue(FenceGateBlock.OPEN)) {
+- blockstate = (BlockState) blockstate.setValue(FenceGateBlock.OPEN, false);
+- level.setBlock(blockpos, blockstate, 10);
++ public InteractionResult use(IBlockData state, Level level, BlockPos pos, Player player, EnumHand hand, BlockHitResult hit) {
++ if ((Boolean) state.getValue(FenceGateBlock.OPEN)) {
++ state = (IBlockData) state.setValue(FenceGateBlock.OPEN, false);
++ level.setBlock(pos, state, 10);
+ } else {
+- Direction direction = player.getDirection();
++ Direction enumdirection = player.getDirection();
+
+- if (blockstate.getValue(FenceGateBlock.FACING) == direction.getOpposite()) {
+- blockstate = (BlockState) blockstate.setValue(FenceGateBlock.FACING, direction);
++ if (state.getValue(FenceGateBlock.FACING) == enumdirection.getOpposite()) {
++ state = (IBlockData) state.setValue(FenceGateBlock.FACING, enumdirection);
+ }
+
+- blockstate = (BlockState) blockstate.setValue(FenceGateBlock.OPEN, true);
+- level.setBlock(blockpos, blockstate, 10);
++ state = (IBlockData) state.setValue(FenceGateBlock.OPEN, true);
++ level.setBlock(pos, state, 10);
+ }
+
+- boolean flag = (Boolean) blockstate.getValue(FenceGateBlock.OPEN);
++ boolean flag = (Boolean) state.getValue(FenceGateBlock.OPEN);
+
+- level.playSound(player, blockpos, flag ? this.type.fenceGateOpen() : this.type.fenceGateClose(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F);
+- level.gameEvent((Entity) player, flag ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, blockpos);
++ level.playSound(player, pos, flag ? this.type.fenceGateOpen() : this.type.fenceGateClose(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F);
++ level.gameEvent((Entity) player, flag ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, pos);
+ return InteractionResult.sidedSuccess(level.isClientSide);
+ }
+
+ @Override
+- @Override
+- public void onExplosionHit(BlockState blockstate, Level level, BlockPos blockpos, Explosion explosion, BiConsumer<ItemStack, BlockPos> biconsumer) {
+- if (explosion.getBlockInteraction() == Explosion.BlockInteraction.TRIGGER_BLOCK && !level.isClientSide() && !(Boolean) blockstate.getValue(FenceGateBlock.POWERED)) {
+- boolean flag = (Boolean) blockstate.getValue(FenceGateBlock.OPEN);
++ public void onExplosionHit(IBlockData iblockdata, Level world, BlockPos blockposition, Explosion explosion, BiConsumer<ItemStack, BlockPos> biconsumer) {
++ if (explosion.getBlockInteraction() == Explosion.Effect.TRIGGER_BLOCK && !world.isClientSide() && !(Boolean) iblockdata.getValue(FenceGateBlock.POWERED)) {
++ boolean flag = (Boolean) iblockdata.getValue(FenceGateBlock.OPEN);
+
+- level.setBlockAndUpdate(blockpos, (BlockState) blockstate.setValue(FenceGateBlock.OPEN, !flag));
+- level.playSound((Player) null, blockpos, flag ? this.type.fenceGateClose() : this.type.fenceGateOpen(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F);
+- level.gameEvent(flag ? GameEvent.BLOCK_CLOSE : GameEvent.BLOCK_OPEN, blockpos, GameEvent.Context.of(blockstate));
++ world.setBlockAndUpdate(blockposition, (IBlockData) iblockdata.setValue(FenceGateBlock.OPEN, !flag));
++ world.playSound((Player) null, blockposition, flag ? this.type.fenceGateClose() : this.type.fenceGateOpen(), SoundSource.BLOCKS, 1.0F, world.getRandom().nextFloat() * 0.1F + 0.9F);
++ world.gameEvent(flag ? GameEvent.BLOCK_CLOSE : GameEvent.BLOCK_OPEN, blockposition, GameEvent.Context.of(iblockdata));
+ }
+
+- super.onExplosionHit(blockstate, level, blockpos, explosion, biconsumer);
++ super.onExplosionHit(iblockdata, world, blockposition, explosion, biconsumer);
+ }
+
+ @Override
+- @Override
+- public void neighborChanged(BlockState blockstate, Level level, BlockPos blockpos, Block block, BlockPos blockpos1, boolean flag) {
++ public void neighborChanged(IBlockData state, Level level, BlockPos pos, Block block, BlockPos fromPos, boolean isMoving) {
+ if (!level.isClientSide) {
+- boolean flag1 = level.hasNeighborSignal(blockpos);
++ boolean flag1 = level.hasNeighborSignal(pos);
++ // CraftBukkit start
++ boolean oldPowered = state.getValue(FenceGateBlock.POWERED);
++ if (oldPowered != flag1) {
++ int newPower = flag1 ? 15 : 0;
++ int oldPower = oldPowered ? 15 : 0;
++ org.bukkit.block.Block bukkitBlock = org.bukkit.craftbukkit.block.CraftBlock.at(level, pos);
++ org.bukkit.event.block.BlockRedstoneEvent eventRedstone = new org.bukkit.event.block.BlockRedstoneEvent(bukkitBlock, oldPower, newPower);
++ level.getCraftServer().getPluginManager().callEvent(eventRedstone);
++ flag1 = eventRedstone.getNewCurrent() > 0;
++ }
++ // CraftBukkit end
+
+- if ((Boolean) blockstate.getValue(FenceGateBlock.POWERED) != flag1) {
+- level.setBlock(blockpos, (BlockState) ((BlockState) blockstate.setValue(FenceGateBlock.POWERED, flag1)).setValue(FenceGateBlock.OPEN, flag1), 2);
+- if ((Boolean) blockstate.getValue(FenceGateBlock.OPEN) != flag1) {
+- level.playSound((Player) null, blockpos, flag1 ? this.type.fenceGateOpen() : this.type.fenceGateClose(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F);
+- level.gameEvent((Entity) null, flag1 ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, blockpos);
++ if ((Boolean) state.getValue(FenceGateBlock.POWERED) != flag1) {
++ level.setBlock(pos, (IBlockData) ((IBlockData) state.setValue(FenceGateBlock.POWERED, flag1)).setValue(FenceGateBlock.OPEN, flag1), 2);
++ if ((Boolean) state.getValue(FenceGateBlock.OPEN) != flag1) {
++ level.playSound((Player) null, pos, flag1 ? this.type.fenceGateOpen() : this.type.fenceGateClose(), SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.1F + 0.9F);
++ level.gameEvent((Entity) null, flag1 ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, pos);
+ }
+ }
+
+@@ -192,12 +192,11 @@
+ }
+
+ @Override
+- @Override
+- protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> statedefinition_builder) {
+- statedefinition_builder.add(FenceGateBlock.FACING, FenceGateBlock.OPEN, FenceGateBlock.POWERED, FenceGateBlock.IN_WALL);
++ protected void createBlockStateDefinition(StateDefinition.Builder<Block, IBlockData> builder) {
++ builder.add(FenceGateBlock.FACING, FenceGateBlock.OPEN, FenceGateBlock.POWERED, FenceGateBlock.IN_WALL);
+ }
+
+- public static boolean connectsToDirection(BlockState blockstate, Direction direction) {
+- return ((Direction) blockstate.getValue(FenceGateBlock.FACING)).getAxis() == direction.getClockWise().getAxis();
++ public static boolean connectsToDirection(IBlockData state, Direction direction) {
++ return ((Direction) state.getValue(FenceGateBlock.FACING)).getAxis() == direction.getClockWise().getAxis();
+ }
+ }