diff options
Diffstat (limited to 'patch-remap/mache-spigotflower/net/minecraft/world/level/block/FireBlock.java.patch')
-rw-r--r-- | patch-remap/mache-spigotflower/net/minecraft/world/level/block/FireBlock.java.patch | 816 |
1 files changed, 816 insertions, 0 deletions
diff --git a/patch-remap/mache-spigotflower/net/minecraft/world/level/block/FireBlock.java.patch b/patch-remap/mache-spigotflower/net/minecraft/world/level/block/FireBlock.java.patch new file mode 100644 index 0000000000..978638ad35 --- /dev/null +++ b/patch-remap/mache-spigotflower/net/minecraft/world/level/block/FireBlock.java.patch @@ -0,0 +1,816 @@ +--- a/net/minecraft/world/level/block/FireBlock.java ++++ b/net/minecraft/world/level/block/FireBlock.java +@@ -20,7 +20,7 @@ + import net.minecraft.world.level.LevelAccessor; + import net.minecraft.world.level.LevelReader; + import net.minecraft.world.level.block.state.BlockBehaviour; +-import net.minecraft.world.level.block.state.BlockState; ++import net.minecraft.world.level.block.state.IBlockData; + import net.minecraft.world.level.block.state.StateDefinition; + import net.minecraft.world.level.block.state.properties.BlockStateProperties; + import net.minecraft.world.level.block.state.properties.BooleanProperty; +@@ -28,6 +28,13 @@ + import net.minecraft.world.phys.shapes.CollisionContext; + import net.minecraft.world.phys.shapes.Shapes; + import net.minecraft.world.phys.shapes.VoxelShape; ++// CraftBukkit start ++import org.bukkit.craftbukkit.block.CraftBlockState; ++import org.bukkit.craftbukkit.block.CraftBlockStates; ++import org.bukkit.craftbukkit.event.CraftEventFactory; ++import org.bukkit.event.block.BlockBurnEvent; ++import org.bukkit.event.block.BlockFadeEvent; ++// CraftBukkit end + + public class FireBlock extends BaseFireBlock { + +@@ -47,7 +54,7 @@ + private static final VoxelShape EAST_AABB = Block.box(15.0D, 0.0D, 0.0D, 16.0D, 16.0D, 16.0D); + private static final VoxelShape NORTH_AABB = Block.box(0.0D, 0.0D, 0.0D, 16.0D, 16.0D, 1.0D); + private static final VoxelShape SOUTH_AABB = Block.box(0.0D, 0.0D, 15.0D, 16.0D, 16.0D, 16.0D); +- private final Map<BlockState, VoxelShape> shapesCache; ++ private final Map<IBlockData, VoxelShape> shapesCache; + private static final int IGNITE_INSTANT = 60; + private static final int IGNITE_EASY = 30; + private static final int IGNITE_MEDIUM = 15; +@@ -56,43 +63,42 @@ + private static final int BURN_EASY = 60; + private static final int BURN_MEDIUM = 20; + private static final int BURN_HARD = 5; +- private final Object2IntMap<Block> igniteOdds = new Object2IntOpenHashMap(); ++ public final Object2IntMap<Block> igniteOdds = new Object2IntOpenHashMap(); + private final Object2IntMap<Block> burnOdds = new Object2IntOpenHashMap(); + + @Override +- @Override + public MapCodec<FireBlock> codec() { + return FireBlock.CODEC; + } + +- public FireBlock(BlockBehaviour.Properties blockbehaviour_properties) { +- super(blockbehaviour_properties, 1.0F); +- this.registerDefaultState((BlockState) ((BlockState) ((BlockState) ((BlockState) ((BlockState) ((BlockState) ((BlockState) this.stateDefinition.any()).setValue(FireBlock.AGE, 0)).setValue(FireBlock.NORTH, false)).setValue(FireBlock.EAST, false)).setValue(FireBlock.SOUTH, false)).setValue(FireBlock.WEST, false)).setValue(FireBlock.UP, false)); +- this.shapesCache = ImmutableMap.copyOf((Map) this.stateDefinition.getPossibleStates().stream().filter((blockstate) -> { +- return (Integer) blockstate.getValue(FireBlock.AGE) == 0; ++ public FireBlock(BlockBehaviour.Properties properties) { ++ super(properties, 1.0F); ++ this.registerDefaultState((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) ((IBlockData) this.stateDefinition.any()).setValue(FireBlock.AGE, 0)).setValue(FireBlock.NORTH, false)).setValue(FireBlock.EAST, false)).setValue(FireBlock.SOUTH, false)).setValue(FireBlock.WEST, false)).setValue(FireBlock.UP, false)); ++ this.shapesCache = ImmutableMap.copyOf((Map) this.stateDefinition.getPossibleStates().stream().filter((iblockdata) -> { ++ return (Integer) iblockdata.getValue(FireBlock.AGE) == 0; + }).collect(Collectors.toMap(Function.identity(), FireBlock::calculateShape))); + } + +- private static VoxelShape calculateShape(BlockState blockstate) { ++ private static VoxelShape calculateShape(IBlockData state) { + VoxelShape voxelshape = Shapes.empty(); + +- if ((Boolean) blockstate.getValue(FireBlock.UP)) { ++ if ((Boolean) state.getValue(FireBlock.UP)) { + voxelshape = FireBlock.UP_AABB; + } + +- if ((Boolean) blockstate.getValue(FireBlock.NORTH)) { ++ if ((Boolean) state.getValue(FireBlock.NORTH)) { + voxelshape = Shapes.or(voxelshape, FireBlock.NORTH_AABB); + } + +- if ((Boolean) blockstate.getValue(FireBlock.SOUTH)) { ++ if ((Boolean) state.getValue(FireBlock.SOUTH)) { + voxelshape = Shapes.or(voxelshape, FireBlock.SOUTH_AABB); + } + +- if ((Boolean) blockstate.getValue(FireBlock.EAST)) { ++ if ((Boolean) state.getValue(FireBlock.EAST)) { + voxelshape = Shapes.or(voxelshape, FireBlock.EAST_AABB); + } + +- if ((Boolean) blockstate.getValue(FireBlock.WEST)) { ++ if ((Boolean) state.getValue(FireBlock.WEST)) { + voxelshape = Shapes.or(voxelshape, FireBlock.WEST_AABB); + } + +@@ -100,105 +106,119 @@ + } + + @Override +- @Override +- public BlockState updateShape(BlockState blockstate, Direction direction, BlockState blockstate1, LevelAccessor levelaccessor, BlockPos blockpos, BlockPos blockpos1) { +- return this.canSurvive(blockstate, levelaccessor, blockpos) ? this.getStateWithAge(levelaccessor, blockpos, (Integer) blockstate.getValue(FireBlock.AGE)) : Blocks.AIR.defaultBlockState(); ++ public IBlockData updateShape(IBlockData state, Direction facing, IBlockData facingState, LevelAccessor level, BlockPos currentPos, BlockPos facingPos) { ++ // CraftBukkit start ++ if (!this.canSurvive(state, level, currentPos)) { ++ // Suppress during worldgen ++ if (!(level instanceof Level)) { ++ return Blocks.AIR.defaultBlockState(); ++ } ++ CraftBlockState blockState = CraftBlockStates.getBlockState(level, currentPos); ++ blockState.setData(Blocks.AIR.defaultBlockState()); ++ ++ BlockFadeEvent event = new BlockFadeEvent(blockState.getBlock(), blockState); ++ ((Level) level).getCraftServer().getPluginManager().callEvent(event); ++ ++ if (!event.isCancelled()) { ++ return blockState.getHandle(); ++ } ++ } ++ return this.getStateWithAge(level, currentPos, (Integer) state.getValue(FireBlock.AGE)); ++ // CraftBukkit end + } + + @Override +- @Override +- public VoxelShape getShape(BlockState blockstate, BlockGetter blockgetter, BlockPos blockpos, CollisionContext collisioncontext) { +- return (VoxelShape) this.shapesCache.get(blockstate.setValue(FireBlock.AGE, 0)); ++ public VoxelShape getShape(IBlockData state, BlockGetter level, BlockPos pos, CollisionContext context) { ++ return (VoxelShape) this.shapesCache.get(state.setValue(FireBlock.AGE, 0)); + } + + @Override +- @Override +- public BlockState getStateForPlacement(BlockPlaceContext blockplacecontext) { +- return this.getStateForPlacement(blockplacecontext.getLevel(), blockplacecontext.getClickedPos()); ++ public IBlockData getStateForPlacement(BlockPlaceContext context) { ++ return this.getStateForPlacement(context.getLevel(), context.getClickedPos()); + } + +- protected BlockState getStateForPlacement(BlockGetter blockgetter, BlockPos blockpos) { +- BlockPos blockpos1 = blockpos.below(); +- BlockState blockstate = blockgetter.getBlockState(blockpos1); ++ protected IBlockData getStateForPlacement(BlockGetter level, BlockPos pos) { ++ BlockPos blockposition1 = pos.below(); ++ IBlockData iblockdata = level.getBlockState(blockposition1); + +- if (!this.canBurn(blockstate) && !blockstate.isFaceSturdy(blockgetter, blockpos1, Direction.UP)) { +- BlockState blockstate1 = this.defaultBlockState(); +- Direction[] adirection = Direction.values(); +- int i = adirection.length; ++ if (!this.canBurn(iblockdata) && !iblockdata.isFaceSturdy(level, blockposition1, Direction.UP)) { ++ IBlockData iblockdata1 = this.defaultBlockState(); ++ Direction[] aenumdirection = Direction.values(); ++ int i = aenumdirection.length; + + for (int j = 0; j < i; ++j) { +- Direction direction = adirection[j]; +- BooleanProperty booleanproperty = (BooleanProperty) FireBlock.PROPERTY_BY_DIRECTION.get(direction); ++ Direction enumdirection = aenumdirection[j]; ++ BooleanProperty blockstateboolean = (BooleanProperty) FireBlock.PROPERTY_BY_DIRECTION.get(enumdirection); + +- if (booleanproperty != null) { +- blockstate1 = (BlockState) blockstate1.setValue(booleanproperty, this.canBurn(blockgetter.getBlockState(blockpos.relative(direction)))); ++ if (blockstateboolean != null) { ++ iblockdata1 = (IBlockData) iblockdata1.setValue(blockstateboolean, this.canBurn(level.getBlockState(pos.relative(enumdirection)))); + } + } + +- return blockstate1; ++ return iblockdata1; + } else { + return this.defaultBlockState(); + } + } + + @Override +- @Override +- public boolean canSurvive(BlockState blockstate, LevelReader levelreader, BlockPos blockpos) { +- BlockPos blockpos1 = blockpos.below(); ++ public boolean canSurvive(IBlockData state, LevelReader level, BlockPos pos) { ++ BlockPos blockposition1 = pos.below(); + +- return levelreader.getBlockState(blockpos1).isFaceSturdy(levelreader, blockpos1, Direction.UP) || this.isValidFireLocation(levelreader, blockpos); ++ return level.getBlockState(blockposition1).isFaceSturdy(level, blockposition1, Direction.UP) || this.isValidFireLocation(level, pos); + } + + @Override +- @Override +- public void tick(BlockState blockstate, ServerLevel serverlevel, BlockPos blockpos, RandomSource randomsource) { +- serverlevel.scheduleTick(blockpos, (Block) this, getFireTickDelay(serverlevel.random)); +- if (serverlevel.getGameRules().getBoolean(GameRules.RULE_DOFIRETICK)) { +- if (!blockstate.canSurvive(serverlevel, blockpos)) { +- serverlevel.removeBlock(blockpos, false); ++ public void tick(IBlockData state, ServerLevel level, BlockPos pos, RandomSource random) { ++ level.scheduleTick(pos, (Block) this, getFireTickDelay(level.random)); ++ if (level.getGameRules().getBoolean(GameRules.RULE_DOFIRETICK)) { ++ if (!state.canSurvive(level, pos)) { ++ fireExtinguished(level, pos); // CraftBukkit - invalid place location + } + +- BlockState blockstate1 = serverlevel.getBlockState(blockpos.below()); +- boolean flag = blockstate1.is(serverlevel.dimensionType().infiniburn()); +- int i = (Integer) blockstate.getValue(FireBlock.AGE); ++ IBlockData iblockdata1 = level.getBlockState(pos.below()); ++ boolean flag = iblockdata1.is(level.dimensionType().infiniburn()); ++ int i = (Integer) state.getValue(FireBlock.AGE); + +- if (!flag && serverlevel.isRaining() && this.isNearRain(serverlevel, blockpos) && randomsource.nextFloat() < 0.2F + (float) i * 0.03F) { +- serverlevel.removeBlock(blockpos, false); ++ if (!flag && level.isRaining() && this.isNearRain(level, pos) && random.nextFloat() < 0.2F + (float) i * 0.03F) { ++ fireExtinguished(level, pos); // CraftBukkit - extinguished by rain + } else { +- int j = Math.min(15, i + randomsource.nextInt(3) / 2); ++ int j = Math.min(15, i + random.nextInt(3) / 2); + + if (i != j) { +- blockstate = (BlockState) blockstate.setValue(FireBlock.AGE, j); +- serverlevel.setBlock(blockpos, blockstate, 4); ++ state = (IBlockData) state.setValue(FireBlock.AGE, j); ++ level.setBlock(pos, state, 4); + } + + if (!flag) { +- if (!this.isValidFireLocation(serverlevel, blockpos)) { +- BlockPos blockpos1 = blockpos.below(); ++ if (!this.isValidFireLocation(level, pos)) { ++ BlockPos blockposition1 = pos.below(); + +- if (!serverlevel.getBlockState(blockpos1).isFaceSturdy(serverlevel, blockpos1, Direction.UP) || i > 3) { +- serverlevel.removeBlock(blockpos, false); ++ if (!level.getBlockState(blockposition1).isFaceSturdy(level, blockposition1, Direction.UP) || i > 3) { ++ fireExtinguished(level, pos); // CraftBukkit + } + + return; + } + +- if (i == 15 && randomsource.nextInt(4) == 0 && !this.canBurn(serverlevel.getBlockState(blockpos.below()))) { +- serverlevel.removeBlock(blockpos, false); ++ if (i == 15 && random.nextInt(4) == 0 && !this.canBurn(level.getBlockState(pos.below()))) { ++ fireExtinguished(level, pos); // CraftBukkit + return; + } + } + +- boolean flag1 = serverlevel.getBiome(blockpos).is(BiomeTags.INCREASED_FIRE_BURNOUT); ++ boolean flag1 = level.getBiome(pos).is(BiomeTags.INCREASED_FIRE_BURNOUT); + int k = flag1 ? -50 : 0; + +- this.checkBurnOut(serverlevel, blockpos.east(), 300 + k, randomsource, i); +- this.checkBurnOut(serverlevel, blockpos.west(), 300 + k, randomsource, i); +- this.checkBurnOut(serverlevel, blockpos.below(), 250 + k, randomsource, i); +- this.checkBurnOut(serverlevel, blockpos.above(), 250 + k, randomsource, i); +- this.checkBurnOut(serverlevel, blockpos.north(), 300 + k, randomsource, i); +- this.checkBurnOut(serverlevel, blockpos.south(), 300 + k, randomsource, i); +- BlockPos.MutableBlockPos blockpos_mutableblockpos = new BlockPos.MutableBlockPos(); ++ // CraftBukkit start - add source blockposition to burn calls ++ this.trySpread(level, pos.east(), 300 + k, random, i, pos); ++ this.trySpread(level, pos.west(), 300 + k, random, i, pos); ++ this.trySpread(level, pos.below(), 250 + k, random, i, pos); ++ this.trySpread(level, pos.above(), 250 + k, random, i, pos); ++ this.trySpread(level, pos.north(), 300 + k, random, i, pos); ++ this.trySpread(level, pos.south(), 300 + k, random, i, pos); ++ // CraftBukkit end ++ BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos(); + + for (int l = -1; l <= 1; ++l) { + for (int i1 = -1; i1 <= 1; ++i1) { +@@ -210,20 +230,28 @@ + k1 += (j1 - 1) * 100; + } + +- blockpos_mutableblockpos.setWithOffset(blockpos, l, j1, i1); +- int l1 = this.getIgniteOdds(serverlevel, blockpos_mutableblockpos); ++ blockposition_mutableblockposition.setWithOffset(pos, l, j1, i1); ++ int l1 = this.getIgniteOdds(level, blockposition_mutableblockposition); + + if (l1 > 0) { +- int i2 = (l1 + 40 + serverlevel.getDifficulty().getId() * 7) / (i + 30); ++ int i2 = (l1 + 40 + level.getDifficulty().getId() * 7) / (i + 30); + + if (flag1) { + i2 /= 2; + } + +- if (i2 > 0 && randomsource.nextInt(k1) <= i2 && (!serverlevel.isRaining() || !this.isNearRain(serverlevel, blockpos_mutableblockpos))) { +- int j2 = Math.min(15, i + randomsource.nextInt(5) / 4); ++ if (i2 > 0 && random.nextInt(k1) <= i2 && (!level.isRaining() || !this.isNearRain(level, blockposition_mutableblockposition))) { ++ int j2 = Math.min(15, i + random.nextInt(5) / 4); + +- serverlevel.setBlock(blockpos_mutableblockpos, this.getStateWithAge(serverlevel, blockpos_mutableblockpos, j2), 3); ++ // CraftBukkit start - Call to stop spread of fire ++ if (level.getBlockState(blockposition_mutableblockposition).getBlock() != Blocks.FIRE) { ++ if (CraftEventFactory.callBlockIgniteEvent(level, blockposition_mutableblockposition, pos).isCancelled()) { ++ continue; ++ } ++ ++ CraftEventFactory.handleBlockSpreadEvent(level, pos, blockposition_mutableblockposition, this.getStateWithAge(level, blockposition_mutableblockposition, j2), 3); // CraftBukkit ++ } ++ // CraftBukkit end + } + } + } +@@ -235,55 +263,71 @@ + } + } + +- protected boolean isNearRain(Level level, BlockPos blockpos) { +- return level.isRainingAt(blockpos) || level.isRainingAt(blockpos.west()) || level.isRainingAt(blockpos.east()) || level.isRainingAt(blockpos.north()) || level.isRainingAt(blockpos.south()); ++ protected boolean isNearRain(Level level, BlockPos pos) { ++ return level.isRainingAt(pos) || level.isRainingAt(pos.west()) || level.isRainingAt(pos.east()) || level.isRainingAt(pos.north()) || level.isRainingAt(pos.south()); + } + +- private int getBurnOdds(BlockState blockstate) { +- return blockstate.hasProperty(BlockStateProperties.WATERLOGGED) && (Boolean) blockstate.getValue(BlockStateProperties.WATERLOGGED) ? 0 : this.burnOdds.getInt(blockstate.getBlock()); ++ private int getBurnOdds(IBlockData state) { ++ return state.hasProperty(BlockStateProperties.WATERLOGGED) && (Boolean) state.getValue(BlockStateProperties.WATERLOGGED) ? 0 : this.burnOdds.getInt(state.getBlock()); + } + +- private int getIgniteOdds(BlockState blockstate) { +- return blockstate.hasProperty(BlockStateProperties.WATERLOGGED) && (Boolean) blockstate.getValue(BlockStateProperties.WATERLOGGED) ? 0 : this.igniteOdds.getInt(blockstate.getBlock()); ++ private int getIgniteOdds(IBlockData state) { ++ return state.hasProperty(BlockStateProperties.WATERLOGGED) && (Boolean) state.getValue(BlockStateProperties.WATERLOGGED) ? 0 : this.igniteOdds.getInt(state.getBlock()); + } + +- private void checkBurnOut(Level level, BlockPos blockpos, int i, RandomSource randomsource, int j) { +- int k = this.getBurnOdds(level.getBlockState(blockpos)); ++ private void trySpread(Level world, BlockPos blockposition, int i, RandomSource randomsource, int j, BlockPos sourceposition) { // CraftBukkit add sourceposition ++ int k = this.getBurnOdds(world.getBlockState(blockposition)); + + if (randomsource.nextInt(i) < k) { +- BlockState blockstate = level.getBlockState(blockpos); ++ IBlockData iblockdata = world.getBlockState(blockposition); + +- if (randomsource.nextInt(j + 10) < 5 && !level.isRainingAt(blockpos)) { ++ // CraftBukkit start ++ org.bukkit.block.Block theBlock = world.getWorld().getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ()); ++ org.bukkit.block.Block sourceBlock = world.getWorld().getBlockAt(sourceposition.getX(), sourceposition.getY(), sourceposition.getZ()); ++ ++ BlockBurnEvent event = new BlockBurnEvent(theBlock, sourceBlock); ++ world.getCraftServer().getPluginManager().callEvent(event); ++ ++ if (event.isCancelled()) { ++ return; ++ } ++ ++ if (iblockdata.getBlock() instanceof TntBlock && !CraftEventFactory.callTNTPrimeEvent(world, blockposition, org.bukkit.event.block.TNTPrimeEvent.PrimeCause.FIRE, null, sourceposition)) { ++ return; ++ } ++ // CraftBukkit end ++ ++ if (randomsource.nextInt(j + 10) < 5 && !world.isRainingAt(blockposition)) { + int l = Math.min(j + randomsource.nextInt(5) / 4, 15); + +- level.setBlock(blockpos, this.getStateWithAge(level, blockpos, l), 3); ++ world.setBlock(blockposition, this.getStateWithAge(world, blockposition, l), 3); + } else { +- level.removeBlock(blockpos, false); ++ world.removeBlock(blockposition, false); + } + +- Block block = blockstate.getBlock(); ++ Block block = iblockdata.getBlock(); + + if (block instanceof TntBlock) { +- TntBlock.explode(level, blockpos); ++ TntBlock.explode(world, blockposition); + } + } + + } + +- private BlockState getStateWithAge(LevelAccessor levelaccessor, BlockPos blockpos, int i) { +- BlockState blockstate = getState(levelaccessor, blockpos); ++ private IBlockData getStateWithAge(LevelAccessor level, BlockPos pos, int age) { ++ IBlockData iblockdata = getState(level, pos); + +- return blockstate.is(Blocks.FIRE) ? (BlockState) blockstate.setValue(FireBlock.AGE, i) : blockstate; ++ return iblockdata.is(Blocks.FIRE) ? (IBlockData) iblockdata.setValue(FireBlock.AGE, age) : iblockdata; + } + +- private boolean isValidFireLocation(BlockGetter blockgetter, BlockPos blockpos) { +- Direction[] adirection = Direction.values(); +- int i = adirection.length; ++ private boolean isValidFireLocation(BlockGetter level, BlockPos pos) { ++ Direction[] aenumdirection = Direction.values(); ++ int i = aenumdirection.length; + + for (int j = 0; j < i; ++j) { +- Direction direction = adirection[j]; ++ Direction enumdirection = aenumdirection[j]; + +- if (this.canBurn(blockgetter.getBlockState(blockpos.relative(direction)))) { ++ if (this.canBurn(level.getBlockState(pos.relative(enumdirection)))) { + return true; + } + } +@@ -291,19 +335,19 @@ + return false; + } + +- private int getIgniteOdds(LevelReader levelreader, BlockPos blockpos) { +- if (!levelreader.isEmptyBlock(blockpos)) { ++ private int getIgniteOdds(LevelReader level, BlockPos pos) { ++ if (!level.isEmptyBlock(pos)) { + return 0; + } else { + int i = 0; +- Direction[] adirection = Direction.values(); +- int j = adirection.length; ++ Direction[] aenumdirection = Direction.values(); ++ int j = aenumdirection.length; + + for (int k = 0; k < j; ++k) { +- Direction direction = adirection[k]; +- BlockState blockstate = levelreader.getBlockState(blockpos.relative(direction)); ++ Direction enumdirection = aenumdirection[k]; ++ IBlockData iblockdata = level.getBlockState(pos.relative(enumdirection)); + +- i = Math.max(this.getIgniteOdds(blockstate), i); ++ i = Math.max(this.getIgniteOdds(iblockdata), i); + } + + return i; +@@ -311,209 +355,206 @@ + } + + @Override +- @Override +- protected boolean canBurn(BlockState blockstate) { +- return this.getIgniteOdds(blockstate) > 0; ++ protected boolean canBurn(IBlockData state) { ++ return this.getIgniteOdds(state) > 0; + } + + @Override +- @Override +- public void onPlace(BlockState blockstate, Level level, BlockPos blockpos, BlockState blockstate1, boolean flag) { +- super.onPlace(blockstate, level, blockpos, blockstate1, flag); +- level.scheduleTick(blockpos, (Block) this, getFireTickDelay(level.random)); ++ public void onPlace(IBlockData state, Level level, BlockPos pos, IBlockData oldState, boolean isMoving) { ++ super.onPlace(state, level, pos, oldState, isMoving); ++ level.scheduleTick(pos, (Block) this, getFireTickDelay(level.random)); + } + +- private static int getFireTickDelay(RandomSource randomsource) { +- return 30 + randomsource.nextInt(10); ++ private static int getFireTickDelay(RandomSource random) { ++ return 30 + random.nextInt(10); + } + + @Override +- @Override +- protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> statedefinition_builder) { +- statedefinition_builder.add(FireBlock.AGE, FireBlock.NORTH, FireBlock.EAST, FireBlock.SOUTH, FireBlock.WEST, FireBlock.UP); ++ protected void createBlockStateDefinition(StateDefinition.Builder<Block, IBlockData> builder) { ++ builder.add(FireBlock.AGE, FireBlock.NORTH, FireBlock.EAST, FireBlock.SOUTH, FireBlock.WEST, FireBlock.UP); + } + +- public void setFlammable(Block block, int i, int j) { +- this.igniteOdds.put(block, i); +- this.burnOdds.put(block, j); ++ public void setFlammable(Block block, int encouragement, int flammability) { ++ this.igniteOdds.put(block, encouragement); ++ this.burnOdds.put(block, flammability); + } + + public static void bootStrap() { +- FireBlock fireblock = (FireBlock) Blocks.FIRE; ++ FireBlock blockfire = (FireBlock) Blocks.FIRE; + +- fireblock.setFlammable(Blocks.OAK_PLANKS, 5, 20); +- fireblock.setFlammable(Blocks.SPRUCE_PLANKS, 5, 20); +- fireblock.setFlammable(Blocks.BIRCH_PLANKS, 5, 20); +- fireblock.setFlammable(Blocks.JUNGLE_PLANKS, 5, 20); +- fireblock.setFlammable(Blocks.ACACIA_PLANKS, 5, 20); +- fireblock.setFlammable(Blocks.CHERRY_PLANKS, 5, 20); +- fireblock.setFlammable(Blocks.DARK_OAK_PLANKS, 5, 20); +- fireblock.setFlammable(Blocks.MANGROVE_PLANKS, 5, 20); +- fireblock.setFlammable(Blocks.BAMBOO_PLANKS, 5, 20); +- fireblock.setFlammable(Blocks.BAMBOO_MOSAIC, 5, 20); +- fireblock.setFlammable(Blocks.OAK_SLAB, 5, 20); +- fireblock.setFlammable(Blocks.SPRUCE_SLAB, 5, 20); +- fireblock.setFlammable(Blocks.BIRCH_SLAB, 5, 20); +- fireblock.setFlammable(Blocks.JUNGLE_SLAB, 5, 20); +- fireblock.setFlammable(Blocks.ACACIA_SLAB, 5, 20); +- fireblock.setFlammable(Blocks.CHERRY_SLAB, 5, 20); +- fireblock.setFlammable(Blocks.DARK_OAK_SLAB, 5, 20); +- fireblock.setFlammable(Blocks.MANGROVE_SLAB, 5, 20); +- fireblock.setFlammable(Blocks.BAMBOO_SLAB, 5, 20); +- fireblock.setFlammable(Blocks.BAMBOO_MOSAIC_SLAB, 5, 20); +- fireblock.setFlammable(Blocks.OAK_FENCE_GATE, 5, 20); +- fireblock.setFlammable(Blocks.SPRUCE_FENCE_GATE, 5, 20); +- fireblock.setFlammable(Blocks.BIRCH_FENCE_GATE, 5, 20); +- fireblock.setFlammable(Blocks.JUNGLE_FENCE_GATE, 5, 20); +- fireblock.setFlammable(Blocks.ACACIA_FENCE_GATE, 5, 20); +- fireblock.setFlammable(Blocks.CHERRY_FENCE_GATE, 5, 20); +- fireblock.setFlammable(Blocks.DARK_OAK_FENCE_GATE, 5, 20); +- fireblock.setFlammable(Blocks.MANGROVE_FENCE_GATE, 5, 20); +- fireblock.setFlammable(Blocks.BAMBOO_FENCE_GATE, 5, 20); +- fireblock.setFlammable(Blocks.OAK_FENCE, 5, 20); +- fireblock.setFlammable(Blocks.SPRUCE_FENCE, 5, 20); +- fireblock.setFlammable(Blocks.BIRCH_FENCE, 5, 20); +- fireblock.setFlammable(Blocks.JUNGLE_FENCE, 5, 20); +- fireblock.setFlammable(Blocks.ACACIA_FENCE, 5, 20); +- fireblock.setFlammable(Blocks.CHERRY_FENCE, 5, 20); +- fireblock.setFlammable(Blocks.DARK_OAK_FENCE, 5, 20); +- fireblock.setFlammable(Blocks.MANGROVE_FENCE, 5, 20); +- fireblock.setFlammable(Blocks.BAMBOO_FENCE, 5, 20); +- fireblock.setFlammable(Blocks.OAK_STAIRS, 5, 20); +- fireblock.setFlammable(Blocks.BIRCH_STAIRS, 5, 20); +- fireblock.setFlammable(Blocks.SPRUCE_STAIRS, 5, 20); +- fireblock.setFlammable(Blocks.JUNGLE_STAIRS, 5, 20); +- fireblock.setFlammable(Blocks.ACACIA_STAIRS, 5, 20); +- fireblock.setFlammable(Blocks.CHERRY_STAIRS, 5, 20); +- fireblock.setFlammable(Blocks.DARK_OAK_STAIRS, 5, 20); +- fireblock.setFlammable(Blocks.MANGROVE_STAIRS, 5, 20); +- fireblock.setFlammable(Blocks.BAMBOO_STAIRS, 5, 20); +- fireblock.setFlammable(Blocks.BAMBOO_MOSAIC_STAIRS, 5, 20); +- fireblock.setFlammable(Blocks.OAK_LOG, 5, 5); +- fireblock.setFlammable(Blocks.SPRUCE_LOG, 5, 5); +- fireblock.setFlammable(Blocks.BIRCH_LOG, 5, 5); +- fireblock.setFlammable(Blocks.JUNGLE_LOG, 5, 5); +- fireblock.setFlammable(Blocks.ACACIA_LOG, 5, 5); +- fireblock.setFlammable(Blocks.CHERRY_LOG, 5, 5); +- fireblock.setFlammable(Blocks.DARK_OAK_LOG, 5, 5); +- fireblock.setFlammable(Blocks.MANGROVE_LOG, 5, 5); +- fireblock.setFlammable(Blocks.BAMBOO_BLOCK, 5, 5); +- fireblock.setFlammable(Blocks.STRIPPED_OAK_LOG, 5, 5); +- fireblock.setFlammable(Blocks.STRIPPED_SPRUCE_LOG, 5, 5); +- fireblock.setFlammable(Blocks.STRIPPED_BIRCH_LOG, 5, 5); +- fireblock.setFlammable(Blocks.STRIPPED_JUNGLE_LOG, 5, 5); +- fireblock.setFlammable(Blocks.STRIPPED_ACACIA_LOG, 5, 5); +- fireblock.setFlammable(Blocks.STRIPPED_CHERRY_LOG, 5, 5); +- fireblock.setFlammable(Blocks.STRIPPED_DARK_OAK_LOG, 5, 5); +- fireblock.setFlammable(Blocks.STRIPPED_MANGROVE_LOG, 5, 5); +- fireblock.setFlammable(Blocks.STRIPPED_BAMBOO_BLOCK, 5, 5); +- fireblock.setFlammable(Blocks.STRIPPED_OAK_WOOD, 5, 5); +- fireblock.setFlammable(Blocks.STRIPPED_SPRUCE_WOOD, 5, 5); +- fireblock.setFlammable(Blocks.STRIPPED_BIRCH_WOOD, 5, 5); +- fireblock.setFlammable(Blocks.STRIPPED_JUNGLE_WOOD, 5, 5); +- fireblock.setFlammable(Blocks.STRIPPED_ACACIA_WOOD, 5, 5); +- fireblock.setFlammable(Blocks.STRIPPED_CHERRY_WOOD, 5, 5); +- fireblock.setFlammable(Blocks.STRIPPED_DARK_OAK_WOOD, 5, 5); +- fireblock.setFlammable(Blocks.STRIPPED_MANGROVE_WOOD, 5, 5); +- fireblock.setFlammable(Blocks.OAK_WOOD, 5, 5); +- fireblock.setFlammable(Blocks.SPRUCE_WOOD, 5, 5); +- fireblock.setFlammable(Blocks.BIRCH_WOOD, 5, 5); +- fireblock.setFlammable(Blocks.JUNGLE_WOOD, 5, 5); +- fireblock.setFlammable(Blocks.ACACIA_WOOD, 5, 5); +- fireblock.setFlammable(Blocks.CHERRY_WOOD, 5, 5); +- fireblock.setFlammable(Blocks.DARK_OAK_WOOD, 5, 5); +- fireblock.setFlammable(Blocks.MANGROVE_WOOD, 5, 5); +- fireblock.setFlammable(Blocks.MANGROVE_ROOTS, 5, 20); +- fireblock.setFlammable(Blocks.OAK_LEAVES, 30, 60); +- fireblock.setFlammable(Blocks.SPRUCE_LEAVES, 30, 60); +- fireblock.setFlammable(Blocks.BIRCH_LEAVES, 30, 60); +- fireblock.setFlammable(Blocks.JUNGLE_LEAVES, 30, 60); +- fireblock.setFlammable(Blocks.ACACIA_LEAVES, 30, 60); +- fireblock.setFlammable(Blocks.CHERRY_LEAVES, 30, 60); +- fireblock.setFlammable(Blocks.DARK_OAK_LEAVES, 30, 60); +- fireblock.setFlammable(Blocks.MANGROVE_LEAVES, 30, 60); +- fireblock.setFlammable(Blocks.BOOKSHELF, 30, 20); +- fireblock.setFlammable(Blocks.TNT, 15, 100); +- fireblock.setFlammable(Blocks.SHORT_GRASS, 60, 100); +- fireblock.setFlammable(Blocks.FERN, 60, 100); +- fireblock.setFlammable(Blocks.DEAD_BUSH, 60, 100); +- fireblock.setFlammable(Blocks.SUNFLOWER, 60, 100); +- fireblock.setFlammable(Blocks.LILAC, 60, 100); +- fireblock.setFlammable(Blocks.ROSE_BUSH, 60, 100); +- fireblock.setFlammable(Blocks.PEONY, 60, 100); +- fireblock.setFlammable(Blocks.TALL_GRASS, 60, 100); +- fireblock.setFlammable(Blocks.LARGE_FERN, 60, 100); +- fireblock.setFlammable(Blocks.DANDELION, 60, 100); +- fireblock.setFlammable(Blocks.POPPY, 60, 100); +- fireblock.setFlammable(Blocks.BLUE_ORCHID, 60, 100); +- fireblock.setFlammable(Blocks.ALLIUM, 60, 100); +- fireblock.setFlammable(Blocks.AZURE_BLUET, 60, 100); +- fireblock.setFlammable(Blocks.RED_TULIP, 60, 100); +- fireblock.setFlammable(Blocks.ORANGE_TULIP, 60, 100); +- fireblock.setFlammable(Blocks.WHITE_TULIP, 60, 100); +- fireblock.setFlammable(Blocks.PINK_TULIP, 60, 100); +- fireblock.setFlammable(Blocks.OXEYE_DAISY, 60, 100); +- fireblock.setFlammable(Blocks.CORNFLOWER, 60, 100); +- fireblock.setFlammable(Blocks.LILY_OF_THE_VALLEY, 60, 100); +- fireblock.setFlammable(Blocks.TORCHFLOWER, 60, 100); +- fireblock.setFlammable(Blocks.PITCHER_PLANT, 60, 100); +- fireblock.setFlammable(Blocks.WITHER_ROSE, 60, 100); +- fireblock.setFlammable(Blocks.PINK_PETALS, 60, 100); +- fireblock.setFlammable(Blocks.WHITE_WOOL, 30, 60); +- fireblock.setFlammable(Blocks.ORANGE_WOOL, 30, 60); +- fireblock.setFlammable(Blocks.MAGENTA_WOOL, 30, 60); +- fireblock.setFlammable(Blocks.LIGHT_BLUE_WOOL, 30, 60); +- fireblock.setFlammable(Blocks.YELLOW_WOOL, 30, 60); +- fireblock.setFlammable(Blocks.LIME_WOOL, 30, 60); +- fireblock.setFlammable(Blocks.PINK_WOOL, 30, 60); +- fireblock.setFlammable(Blocks.GRAY_WOOL, 30, 60); +- fireblock.setFlammable(Blocks.LIGHT_GRAY_WOOL, 30, 60); +- fireblock.setFlammable(Blocks.CYAN_WOOL, 30, 60); +- fireblock.setFlammable(Blocks.PURPLE_WOOL, 30, 60); +- fireblock.setFlammable(Blocks.BLUE_WOOL, 30, 60); +- fireblock.setFlammable(Blocks.BROWN_WOOL, 30, 60); +- fireblock.setFlammable(Blocks.GREEN_WOOL, 30, 60); +- fireblock.setFlammable(Blocks.RED_WOOL, 30, 60); +- fireblock.setFlammable(Blocks.BLACK_WOOL, 30, 60); +- fireblock.setFlammable(Blocks.VINE, 15, 100); +- fireblock.setFlammable(Blocks.COAL_BLOCK, 5, 5); +- fireblock.setFlammable(Blocks.HAY_BLOCK, 60, 20); +- fireblock.setFlammable(Blocks.TARGET, 15, 20); +- fireblock.setFlammable(Blocks.WHITE_CARPET, 60, 20); +- fireblock.setFlammable(Blocks.ORANGE_CARPET, 60, 20); +- fireblock.setFlammable(Blocks.MAGENTA_CARPET, 60, 20); +- fireblock.setFlammable(Blocks.LIGHT_BLUE_CARPET, 60, 20); +- fireblock.setFlammable(Blocks.YELLOW_CARPET, 60, 20); +- fireblock.setFlammable(Blocks.LIME_CARPET, 60, 20); +- fireblock.setFlammable(Blocks.PINK_CARPET, 60, 20); +- fireblock.setFlammable(Blocks.GRAY_CARPET, 60, 20); +- fireblock.setFlammable(Blocks.LIGHT_GRAY_CARPET, 60, 20); +- fireblock.setFlammable(Blocks.CYAN_CARPET, 60, 20); +- fireblock.setFlammable(Blocks.PURPLE_CARPET, 60, 20); +- fireblock.setFlammable(Blocks.BLUE_CARPET, 60, 20); +- fireblock.setFlammable(Blocks.BROWN_CARPET, 60, 20); +- fireblock.setFlammable(Blocks.GREEN_CARPET, 60, 20); +- fireblock.setFlammable(Blocks.RED_CARPET, 60, 20); +- fireblock.setFlammable(Blocks.BLACK_CARPET, 60, 20); +- fireblock.setFlammable(Blocks.DRIED_KELP_BLOCK, 30, 60); +- fireblock.setFlammable(Blocks.BAMBOO, 60, 60); +- fireblock.setFlammable(Blocks.SCAFFOLDING, 60, 60); +- fireblock.setFlammable(Blocks.LECTERN, 30, 20); +- fireblock.setFlammable(Blocks.COMPOSTER, 5, 20); +- fireblock.setFlammable(Blocks.SWEET_BERRY_BUSH, 60, 100); +- fireblock.setFlammable(Blocks.BEEHIVE, 5, 20); +- fireblock.setFlammable(Blocks.BEE_NEST, 30, 20); +- fireblock.setFlammable(Blocks.AZALEA_LEAVES, 30, 60); +- fireblock.setFlammable(Blocks.FLOWERING_AZALEA_LEAVES, 30, 60); +- fireblock.setFlammable(Blocks.CAVE_VINES, 15, 60); +- fireblock.setFlammable(Blocks.CAVE_VINES_PLANT, 15, 60); +- fireblock.setFlammable(Blocks.SPORE_BLOSSOM, 60, 100); +- fireblock.setFlammable(Blocks.AZALEA, 30, 60); +- fireblock.setFlammable(Blocks.FLOWERING_AZALEA, 30, 60); +- fireblock.setFlammable(Blocks.BIG_DRIPLEAF, 60, 100); +- fireblock.setFlammable(Blocks.BIG_DRIPLEAF_STEM, 60, 100); +- fireblock.setFlammable(Blocks.SMALL_DRIPLEAF, 60, 100); +- fireblock.setFlammable(Blocks.HANGING_ROOTS, 30, 60); +- fireblock.setFlammable(Blocks.GLOW_LICHEN, 15, 100); ++ blockfire.setFlammable(Blocks.OAK_PLANKS, 5, 20); ++ blockfire.setFlammable(Blocks.SPRUCE_PLANKS, 5, 20); ++ blockfire.setFlammable(Blocks.BIRCH_PLANKS, 5, 20); ++ blockfire.setFlammable(Blocks.JUNGLE_PLANKS, 5, 20); ++ blockfire.setFlammable(Blocks.ACACIA_PLANKS, 5, 20); ++ blockfire.setFlammable(Blocks.CHERRY_PLANKS, 5, 20); ++ blockfire.setFlammable(Blocks.DARK_OAK_PLANKS, 5, 20); ++ blockfire.setFlammable(Blocks.MANGROVE_PLANKS, 5, 20); ++ blockfire.setFlammable(Blocks.BAMBOO_PLANKS, 5, 20); ++ blockfire.setFlammable(Blocks.BAMBOO_MOSAIC, 5, 20); ++ blockfire.setFlammable(Blocks.OAK_SLAB, 5, 20); ++ blockfire.setFlammable(Blocks.SPRUCE_SLAB, 5, 20); ++ blockfire.setFlammable(Blocks.BIRCH_SLAB, 5, 20); ++ blockfire.setFlammable(Blocks.JUNGLE_SLAB, 5, 20); ++ blockfire.setFlammable(Blocks.ACACIA_SLAB, 5, 20); ++ blockfire.setFlammable(Blocks.CHERRY_SLAB, 5, 20); ++ blockfire.setFlammable(Blocks.DARK_OAK_SLAB, 5, 20); ++ blockfire.setFlammable(Blocks.MANGROVE_SLAB, 5, 20); ++ blockfire.setFlammable(Blocks.BAMBOO_SLAB, 5, 20); ++ blockfire.setFlammable(Blocks.BAMBOO_MOSAIC_SLAB, 5, 20); ++ blockfire.setFlammable(Blocks.OAK_FENCE_GATE, 5, 20); ++ blockfire.setFlammable(Blocks.SPRUCE_FENCE_GATE, 5, 20); ++ blockfire.setFlammable(Blocks.BIRCH_FENCE_GATE, 5, 20); ++ blockfire.setFlammable(Blocks.JUNGLE_FENCE_GATE, 5, 20); ++ blockfire.setFlammable(Blocks.ACACIA_FENCE_GATE, 5, 20); ++ blockfire.setFlammable(Blocks.CHERRY_FENCE_GATE, 5, 20); ++ blockfire.setFlammable(Blocks.DARK_OAK_FENCE_GATE, 5, 20); ++ blockfire.setFlammable(Blocks.MANGROVE_FENCE_GATE, 5, 20); ++ blockfire.setFlammable(Blocks.BAMBOO_FENCE_GATE, 5, 20); ++ blockfire.setFlammable(Blocks.OAK_FENCE, 5, 20); ++ blockfire.setFlammable(Blocks.SPRUCE_FENCE, 5, 20); ++ blockfire.setFlammable(Blocks.BIRCH_FENCE, 5, 20); ++ blockfire.setFlammable(Blocks.JUNGLE_FENCE, 5, 20); ++ blockfire.setFlammable(Blocks.ACACIA_FENCE, 5, 20); ++ blockfire.setFlammable(Blocks.CHERRY_FENCE, 5, 20); ++ blockfire.setFlammable(Blocks.DARK_OAK_FENCE, 5, 20); ++ blockfire.setFlammable(Blocks.MANGROVE_FENCE, 5, 20); ++ blockfire.setFlammable(Blocks.BAMBOO_FENCE, 5, 20); ++ blockfire.setFlammable(Blocks.OAK_STAIRS, 5, 20); ++ blockfire.setFlammable(Blocks.BIRCH_STAIRS, 5, 20); ++ blockfire.setFlammable(Blocks.SPRUCE_STAIRS, 5, 20); ++ blockfire.setFlammable(Blocks.JUNGLE_STAIRS, 5, 20); ++ blockfire.setFlammable(Blocks.ACACIA_STAIRS, 5, 20); ++ blockfire.setFlammable(Blocks.CHERRY_STAIRS, 5, 20); ++ blockfire.setFlammable(Blocks.DARK_OAK_STAIRS, 5, 20); ++ blockfire.setFlammable(Blocks.MANGROVE_STAIRS, 5, 20); ++ blockfire.setFlammable(Blocks.BAMBOO_STAIRS, 5, 20); ++ blockfire.setFlammable(Blocks.BAMBOO_MOSAIC_STAIRS, 5, 20); ++ blockfire.setFlammable(Blocks.OAK_LOG, 5, 5); ++ blockfire.setFlammable(Blocks.SPRUCE_LOG, 5, 5); ++ blockfire.setFlammable(Blocks.BIRCH_LOG, 5, 5); ++ blockfire.setFlammable(Blocks.JUNGLE_LOG, 5, 5); ++ blockfire.setFlammable(Blocks.ACACIA_LOG, 5, 5); ++ blockfire.setFlammable(Blocks.CHERRY_LOG, 5, 5); ++ blockfire.setFlammable(Blocks.DARK_OAK_LOG, 5, 5); ++ blockfire.setFlammable(Blocks.MANGROVE_LOG, 5, 5); ++ blockfire.setFlammable(Blocks.BAMBOO_BLOCK, 5, 5); ++ blockfire.setFlammable(Blocks.STRIPPED_OAK_LOG, 5, 5); ++ blockfire.setFlammable(Blocks.STRIPPED_SPRUCE_LOG, 5, 5); ++ blockfire.setFlammable(Blocks.STRIPPED_BIRCH_LOG, 5, 5); ++ blockfire.setFlammable(Blocks.STRIPPED_JUNGLE_LOG, 5, 5); ++ blockfire.setFlammable(Blocks.STRIPPED_ACACIA_LOG, 5, 5); ++ blockfire.setFlammable(Blocks.STRIPPED_CHERRY_LOG, 5, 5); ++ blockfire.setFlammable(Blocks.STRIPPED_DARK_OAK_LOG, 5, 5); ++ blockfire.setFlammable(Blocks.STRIPPED_MANGROVE_LOG, 5, 5); ++ blockfire.setFlammable(Blocks.STRIPPED_BAMBOO_BLOCK, 5, 5); ++ blockfire.setFlammable(Blocks.STRIPPED_OAK_WOOD, 5, 5); ++ blockfire.setFlammable(Blocks.STRIPPED_SPRUCE_WOOD, 5, 5); ++ blockfire.setFlammable(Blocks.STRIPPED_BIRCH_WOOD, 5, 5); ++ blockfire.setFlammable(Blocks.STRIPPED_JUNGLE_WOOD, 5, 5); ++ blockfire.setFlammable(Blocks.STRIPPED_ACACIA_WOOD, 5, 5); ++ blockfire.setFlammable(Blocks.STRIPPED_CHERRY_WOOD, 5, 5); ++ blockfire.setFlammable(Blocks.STRIPPED_DARK_OAK_WOOD, 5, 5); ++ blockfire.setFlammable(Blocks.STRIPPED_MANGROVE_WOOD, 5, 5); ++ blockfire.setFlammable(Blocks.OAK_WOOD, 5, 5); ++ blockfire.setFlammable(Blocks.SPRUCE_WOOD, 5, 5); ++ blockfire.setFlammable(Blocks.BIRCH_WOOD, 5, 5); ++ blockfire.setFlammable(Blocks.JUNGLE_WOOD, 5, 5); ++ blockfire.setFlammable(Blocks.ACACIA_WOOD, 5, 5); ++ blockfire.setFlammable(Blocks.CHERRY_WOOD, 5, 5); ++ blockfire.setFlammable(Blocks.DARK_OAK_WOOD, 5, 5); ++ blockfire.setFlammable(Blocks.MANGROVE_WOOD, 5, 5); ++ blockfire.setFlammable(Blocks.MANGROVE_ROOTS, 5, 20); ++ blockfire.setFlammable(Blocks.OAK_LEAVES, 30, 60); ++ blockfire.setFlammable(Blocks.SPRUCE_LEAVES, 30, 60); ++ blockfire.setFlammable(Blocks.BIRCH_LEAVES, 30, 60); ++ blockfire.setFlammable(Blocks.JUNGLE_LEAVES, 30, 60); ++ blockfire.setFlammable(Blocks.ACACIA_LEAVES, 30, 60); ++ blockfire.setFlammable(Blocks.CHERRY_LEAVES, 30, 60); ++ blockfire.setFlammable(Blocks.DARK_OAK_LEAVES, 30, 60); ++ blockfire.setFlammable(Blocks.MANGROVE_LEAVES, 30, 60); ++ blockfire.setFlammable(Blocks.BOOKSHELF, 30, 20); ++ blockfire.setFlammable(Blocks.TNT, 15, 100); ++ blockfire.setFlammable(Blocks.SHORT_GRASS, 60, 100); ++ blockfire.setFlammable(Blocks.FERN, 60, 100); ++ blockfire.setFlammable(Blocks.DEAD_BUSH, 60, 100); ++ blockfire.setFlammable(Blocks.SUNFLOWER, 60, 100); ++ blockfire.setFlammable(Blocks.LILAC, 60, 100); ++ blockfire.setFlammable(Blocks.ROSE_BUSH, 60, 100); ++ blockfire.setFlammable(Blocks.PEONY, 60, 100); ++ blockfire.setFlammable(Blocks.TALL_GRASS, 60, 100); ++ blockfire.setFlammable(Blocks.LARGE_FERN, 60, 100); ++ blockfire.setFlammable(Blocks.DANDELION, 60, 100); ++ blockfire.setFlammable(Blocks.POPPY, 60, 100); ++ blockfire.setFlammable(Blocks.BLUE_ORCHID, 60, 100); ++ blockfire.setFlammable(Blocks.ALLIUM, 60, 100); ++ blockfire.setFlammable(Blocks.AZURE_BLUET, 60, 100); ++ blockfire.setFlammable(Blocks.RED_TULIP, 60, 100); ++ blockfire.setFlammable(Blocks.ORANGE_TULIP, 60, 100); ++ blockfire.setFlammable(Blocks.WHITE_TULIP, 60, 100); ++ blockfire.setFlammable(Blocks.PINK_TULIP, 60, 100); ++ blockfire.setFlammable(Blocks.OXEYE_DAISY, 60, 100); ++ blockfire.setFlammable(Blocks.CORNFLOWER, 60, 100); ++ blockfire.setFlammable(Blocks.LILY_OF_THE_VALLEY, 60, 100); ++ blockfire.setFlammable(Blocks.TORCHFLOWER, 60, 100); ++ blockfire.setFlammable(Blocks.PITCHER_PLANT, 60, 100); ++ blockfire.setFlammable(Blocks.WITHER_ROSE, 60, 100); ++ blockfire.setFlammable(Blocks.PINK_PETALS, 60, 100); ++ blockfire.setFlammable(Blocks.WHITE_WOOL, 30, 60); ++ blockfire.setFlammable(Blocks.ORANGE_WOOL, 30, 60); ++ blockfire.setFlammable(Blocks.MAGENTA_WOOL, 30, 60); ++ blockfire.setFlammable(Blocks.LIGHT_BLUE_WOOL, 30, 60); ++ blockfire.setFlammable(Blocks.YELLOW_WOOL, 30, 60); ++ blockfire.setFlammable(Blocks.LIME_WOOL, 30, 60); ++ blockfire.setFlammable(Blocks.PINK_WOOL, 30, 60); ++ blockfire.setFlammable(Blocks.GRAY_WOOL, 30, 60); ++ blockfire.setFlammable(Blocks.LIGHT_GRAY_WOOL, 30, 60); ++ blockfire.setFlammable(Blocks.CYAN_WOOL, 30, 60); ++ blockfire.setFlammable(Blocks.PURPLE_WOOL, 30, 60); ++ blockfire.setFlammable(Blocks.BLUE_WOOL, 30, 60); ++ blockfire.setFlammable(Blocks.BROWN_WOOL, 30, 60); ++ blockfire.setFlammable(Blocks.GREEN_WOOL, 30, 60); ++ blockfire.setFlammable(Blocks.RED_WOOL, 30, 60); ++ blockfire.setFlammable(Blocks.BLACK_WOOL, 30, 60); ++ blockfire.setFlammable(Blocks.VINE, 15, 100); ++ blockfire.setFlammable(Blocks.COAL_BLOCK, 5, 5); ++ blockfire.setFlammable(Blocks.HAY_BLOCK, 60, 20); ++ blockfire.setFlammable(Blocks.TARGET, 15, 20); ++ blockfire.setFlammable(Blocks.WHITE_CARPET, 60, 20); ++ blockfire.setFlammable(Blocks.ORANGE_CARPET, 60, 20); ++ blockfire.setFlammable(Blocks.MAGENTA_CARPET, 60, 20); ++ blockfire.setFlammable(Blocks.LIGHT_BLUE_CARPET, 60, 20); ++ blockfire.setFlammable(Blocks.YELLOW_CARPET, 60, 20); ++ blockfire.setFlammable(Blocks.LIME_CARPET, 60, 20); ++ blockfire.setFlammable(Blocks.PINK_CARPET, 60, 20); ++ blockfire.setFlammable(Blocks.GRAY_CARPET, 60, 20); ++ blockfire.setFlammable(Blocks.LIGHT_GRAY_CARPET, 60, 20); ++ blockfire.setFlammable(Blocks.CYAN_CARPET, 60, 20); ++ blockfire.setFlammable(Blocks.PURPLE_CARPET, 60, 20); ++ blockfire.setFlammable(Blocks.BLUE_CARPET, 60, 20); ++ blockfire.setFlammable(Blocks.BROWN_CARPET, 60, 20); ++ blockfire.setFlammable(Blocks.GREEN_CARPET, 60, 20); ++ blockfire.setFlammable(Blocks.RED_CARPET, 60, 20); ++ blockfire.setFlammable(Blocks.BLACK_CARPET, 60, 20); ++ blockfire.setFlammable(Blocks.DRIED_KELP_BLOCK, 30, 60); ++ blockfire.setFlammable(Blocks.BAMBOO, 60, 60); ++ blockfire.setFlammable(Blocks.SCAFFOLDING, 60, 60); ++ blockfire.setFlammable(Blocks.LECTERN, 30, 20); ++ blockfire.setFlammable(Blocks.COMPOSTER, 5, 20); ++ blockfire.setFlammable(Blocks.SWEET_BERRY_BUSH, 60, 100); ++ blockfire.setFlammable(Blocks.BEEHIVE, 5, 20); ++ blockfire.setFlammable(Blocks.BEE_NEST, 30, 20); ++ blockfire.setFlammable(Blocks.AZALEA_LEAVES, 30, 60); ++ blockfire.setFlammable(Blocks.FLOWERING_AZALEA_LEAVES, 30, 60); ++ blockfire.setFlammable(Blocks.CAVE_VINES, 15, 60); ++ blockfire.setFlammable(Blocks.CAVE_VINES_PLANT, 15, 60); ++ blockfire.setFlammable(Blocks.SPORE_BLOSSOM, 60, 100); ++ blockfire.setFlammable(Blocks.AZALEA, 30, 60); ++ blockfire.setFlammable(Blocks.FLOWERING_AZALEA, 30, 60); ++ blockfire.setFlammable(Blocks.BIG_DRIPLEAF, 60, 100); ++ blockfire.setFlammable(Blocks.BIG_DRIPLEAF_STEM, 60, 100); ++ blockfire.setFlammable(Blocks.SMALL_DRIPLEAF, 60, 100); ++ blockfire.setFlammable(Blocks.HANGING_ROOTS, 30, 60); ++ blockfire.setFlammable(Blocks.GLOW_LICHEN, 15, 100); + } + } |